local air superiority

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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duckenf
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local air superiority

Post by duckenf »

One thing I would like to seea in TOAW is a map that showed the local air superiority. Currently, the theater AS rating is a summary that isn't actually used for anything, although it can provide an indication of relative air strenght. We have maps for tings like weather, I wold think an overlay with varying shades might indicate the relative AS rating for each hex so the player can get some judgement on where it is relatively safe to move units under their own air cover and where enemy planes rule the skies (and where interdiction, if units are placed in that role) might be more probable.
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golden delicious
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RE: local air superiority

Post by golden delicious »

That would be neat. One should also have an idea of enemy air superiority- but not too clear an idea.

One could have it so that the air superiority overlay appears on the main map and can be turned on and off like supply trace.
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duckenf
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RE: local air superiority

Post by duckenf »

ORIGINAL: golden delicious

That would be neat. One should also have an idea of enemy air superiority- but not too clear an idea.

One could have it so that the air superiority overlay appears on the main map and can be turned on and off like supply trace.

Yes, that's exactly what I was thinking.
Raindem
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RE: local air superiority

Post by Raindem »

That seems to be providing too much detail to the player about enemy air deployments. Perhaps make it dependent on Theater Recon value.

Grab them by the balls. Their hearts and minds will follow.
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golden delicious
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RE: local air superiority

Post by golden delicious »

ORIGINAL: Raindem

That seems to be providing too much detail to the player about enemy air deployments.

Well, currently every single enemy air unit is always visible (unless placed on a unit with carrier-type equipment).
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duckenf
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RE: local air superiority

Post by duckenf »

ORIGINAL: Raindem

That seems to be providing too much detail to the player about enemy air deployments. Perhaps make it dependent on Theater Recon value.

Recon is a possibility, but I think you'd have a pretty good idea of how active enemy air units are in various sectors. Reliability so far as the enemy is concerned could degrade the further from your own territory you got, that would seem accurate enough -- but you should at least know exactly how much of your own airforce were providing local air superiority in each hex.
Raindem
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RE: local air superiority

Post by Raindem »

ORIGINAL: golden deliciousWell, currently every single enemy air unit is always visible (unless placed on a unit with carrier-type equipment).
Are you sure? I seem to recall situations where the player only knows that planes are on the base, and not necessarily the number & type.

Grab them by the balls. Their hearts and minds will follow.
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golden delicious
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RE: local air superiority

Post by golden delicious »

ORIGINAL: Raindem
ORIGINAL: golden deliciousWell, currently every single enemy air unit is always visible (unless placed on a unit with carrier-type equipment).
Are you sure? I seem to recall situations where the player only knows that planes are on the base, and not necessarily the number & type.

Sorry- you're correct. Just the vast majority of aircraft are visible even at low recon levels.
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Curtis Lemay
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RE: local air superiority

Post by Curtis Lemay »

ORIGINAL: golden delicious

ORIGINAL: Raindem

That seems to be providing too much detail to the player about enemy air deployments.

Well, currently every single enemy air unit is always visible (unless placed on a unit with carrier-type equipment).

Provided that Theater Recon is greater than zero.
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