Combat Animations and Operational Reports

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Halsey
Posts: 4688
Joined: Fri Feb 06, 2004 10:44 pm

RE: Combat Animations and Operational Reports

Post by Halsey »

All animations up and running.
The combat reports seem to be on the money.
Or, pretty close to being on the money.[;)]
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wild_Willie2
Posts: 2934
Joined: Fri Oct 08, 2004 10:33 am
Location: Arnhem (holland) yes a bridge to far...

RE: Combat Animations and Operational Reports

Post by wild_Willie2 »

Not much combat replay problems under 1.602, except an weird night combat bug.

If at a single base squadrons are set to: cats to Night port attack, B17's to night airfield attack and beaufighters to night CAP, AND the base is subjected to an enemy night bombing raid, the combat annimation shows B17, cats and beau's during the combat animation as CAP.....

The worst part of this bug, the cats and B17 do NOT fly their planned attack missions, but DO gain fatigue and operational losses....

Have a repeatable save (PBEM) if nessesary....
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.
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crsutton
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RE: Combat Animations and Operational Reports

Post by crsutton »

I have two games going. (South Pacific Scenario) One is fine post patch but the other shows no combat animations-even though combat animations and combat reports are switched on on both my and my opponents computers. It is getting frustrating.
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
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ChezDaJez
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Joined: Fri Nov 12, 2004 7:08 am
Location: Chehalis, WA

RE: Combat Animations and Operational Reports

Post by ChezDaJez »

No problems ever, reports on, animations off.

Steve
Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98
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Cap Mandrake
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Joined: Fri Nov 15, 2002 8:37 am
Location: Southern California

RE: Combat Animations and Operational Reports

Post by Cap Mandrake »

One sync problem detected in 65 turns. Interestingly, it was seen by both Allied players in a MPBEM team game. Reports on/Animation on
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Graycompany
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RE: Combat Animations and Operational Reports

Post by Graycompany »

IN my PBEM game, this is a first occurence, the CR showed my CV's(japan) attacking and sinking the Enterprise. This didnt happen at all during the game turn, but what it did was scare my counter part, who then beat a hastie retreat. He didnt see me sneaking up on him at all until the false CR. I was about 9 hexes away at the time, and he was unaware of my presence...... talk about getting lucky....... he has awarded Halsey the navy cross.
I thought this place was a empire, now im the last, I can't be sure...
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AirGriff
Posts: 701
Joined: Mon Oct 11, 2004 5:05 pm

RE: Combat Animations and Operational Reports

Post by AirGriff »

I have a PBEM going and we had about 2 weeks worth of synch problems. We both started the game with 1.6 and had been playing thru Feb '42 with no probs. Then, I was seeing very different combat replays and missing others altogether. My Japanese opponent turned off animations and so did I for a few turns and also turned off combat reports. This seemed to fix the different combat replays after turning things back on, but I was still missing some replays. At that point, we discovered he had turned on combat reports and I still had mine off. I turned my reports off and I think that's fixed it. So, we are currently playing with animations on, reports off and all appears well. Do you guys think it would be safe to turn reports on again?

In my other PBEM, we started under 1.3 and have patched as official updates became available. We've had no problems whatsoever in that one. That's a stock map and the above game is on an AB map/stock scenario.
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AirGriff
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RE: Combat Animations and Operational Reports

Post by AirGriff »

I forgot to mention that at some point when the synch probs were getting more pronounced my opponent noticed the game seemed to be turning combat animations off even after he reset them to on several times. That's when we both kept the animations and combat reports off for a while.
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Oliver Heindorf
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Joined: Wed May 01, 2002 2:49 am
Location: Hamburg/Deutschland

RE: Combat Animations and Operational Reports

Post by Oliver Heindorf »

thank you for bringing this online again !

I encountered syc problems now. We started the game under 1.6 and upgraded to 1.8 ( I didnt used any betas at all , I dunno bout my opponent )

in my game with robropberson almost any air to naval combat went messy.

in my game with Xargun, my ASW TF said that I made 10 hits on his SS I-168. In my AAR and Combat report I made 3 hits.

Yes we have fog of war on but rob and Xargun share their report with me ( being an allied puke )

any toughts ?

thank you ! [&o]
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LargeSlowTarget
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Location: Hessen, Germany - now living in France

RE: Combat Animations and Operational Reports

Post by LargeSlowTarget »

AB-Mod Scen 105 (Guadalcanal) started under 1.8 - sending a turn, my opponent gleefully announced that his LBA had finally obtained hits on my carriers. I ran the turn and they were untouched.

Similar to the post made by AirGriff, I had combat animations turned on when starting the game, but when I got back the first turn from my (Allied) opponent, they had been turned off.
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BlackVoid
Posts: 639
Joined: Thu Oct 16, 2003 11:51 pm

RE: Combat Animations and Operational Reports

Post by BlackVoid »

It is still broken. I regularly have ships sunk during the combat replay (as allied) and next turn they are sailing happily with 0 sys damage [:@]
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BlackVoid
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Joined: Thu Oct 16, 2003 11:51 pm

RE: Combat Animations and Operational Reports

Post by BlackVoid »

Any hope for a fix?
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