Maps for MWIF

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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JagdFlanker
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RE: Maps for MWIF

Post by JagdFlanker »

ORIGINAL: Froonp
Where you expecting 3d models/map like this?:
This 3D map is ugly, and those 3D "counters" are a joke !!!
If MWiF was proposed to be this way, I would not be interested.


it's a direct game conversion made by people who truly love the original "acre of table" game! had you played the original game with the dice in your hands you would have the complete opposite opinion! to each his own...
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mlees
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RE: Maps for MWIF

Post by mlees »

it's a direct game conversion made by people who truly love the original "acre of table" game! had you played the original game with the dice in your hands you would have the complete opposite opinion! to each his own...

Ok. Wait. Slow down everbody! I own a copy of this boardgame! I am not advocating a 3d version! *scratches head*
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tigercub
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RE: Maps for MWIF

Post by tigercub »

At a guess most people that play this wargame would be 30 and over.
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tigercub
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RE: Maps for MWIF

Post by tigercub »

i want it all myself it is 2006 after all..
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JagdFlanker
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RE: Maps for MWIF

Post by JagdFlanker »

sorry - i was talkin' to the guy directly trashing the work that has already been done. for what it's supposed to accomplish i think it looks fantastic! why would somebody waste their time writing that what mr OKeets and co. have done so far is a joke? it's just not very nice, that's all! i say keep up the great work so far!
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RE: Maps for MWIF

Post by Froonp »

ORIGINAL: Flanker Leader
sorry - i was talkin' to the guy directly trashing the work that has already been done. for what it's supposed to accomplish i think it looks fantastic! why would somebody waste their time writing that what mr OKeets and co. have done so far is a joke? it's just not very nice, that's all! i say keep up the great work so far!
I'm not sure of what you're talking about, so let me make my own things clear (I'm not native English speaking so sometime I do not get the sentences right) :

The "joke counters" and "ugly maps" I talked about in post #579 are the 3-D counters & 3-D map shown on the picture in post #571. I was not talking about the counters and maps of MWiF. I for one was not trashing the work already done on MWiF.

Anyway, it is ASHBERY76 right to dislike the maps & counters of MWiF as they are now (March 2006), and he expressed his opinion in a most polite & respectable way (post #570). This is a good thing.
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JagdFlanker
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RE: Maps for MWIF

Post by JagdFlanker »

i was replying to the:
This 3D map is ugly, and those 3D "counters" are a joke !!!


comment only. mr OKeets is nice enough to do this on his own personal spare time for our benefit and i just found that comment to be a little strong - but it can be forgiven if you are not familier with the language! sorry for the confusion!
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RE: Maps for MWIF

Post by Caranorn »

ORIGINAL: Flanker Leader

i was replying to the:
This 3D map is ugly, and those 3D "counters" are a joke !!!


comment only. mr OKeets is nice enough to do this on his own personal spare time for our benefit and i just found that comment to be a little strong - but it can be forgiven if you are not familier with the language! sorry for the confusion!

Patrice (Froonp), a WiF veteran, owner of one of a major WiF internet resource webpage, CWiF beta tester and now MWiF beta tester made that comment about the Panzer general 3D map and counters;-).

That should clear up the confusion I expect.

P.S.: Another non native english speaker:-).
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Froonp
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RE: Maps for MWIF

Post by Froonp »

ORIGINAL: Flanker Leader
i was replying to the:
This 3D map is ugly, and those 3D "counters" are a joke !!!


comment only. mr OKeets is nice enough to do this on his own personal spare time for our benefit and i just found that comment to be a little strong - but it can be forgiven if you are not familier with the language! sorry for the confusion!
Please, reread my previous post (#586), I was not refering to Mr OKeets map when I was writing this.
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Peter Stauffenberg
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RE: Maps for MWIF

Post by Peter Stauffenberg »

ORIGINAL: Flanker Leader

i was replying to the:
This 3D map is ugly, and those 3D "counters" are a joke !!!


comment only. mr OKeets is nice enough to do this on his own personal spare time for our benefit and i just found that comment to be a little strong - but it can be forgiven if you are not familier with the language! sorry for the confusion!

I interpreted it that FroonP was talking about the 3D map and 3D counters of the game "Panzer General" from SPI to be ugly and a joke. As a reply to the guy who wondered why MWIF didn't look more "flashy". FroonP showed the alternative to the MWIF graphics. Not an improvement at all. "Flashy" graphics like Panzer General won't work at all for a game like WIF. There is so much information that must be shown for each counter that changing them to symbols similar to Panzer General would be a major mistake.

The people who will buy MWIF are mainly WIF players who already own or have played WIF the board game many times. And MWIF is recreating the graphics from WIF the board game in a very very nice way. It's as close to the real WIF board game we can come with the advantages of being a computer game (showing different statuses, calculation odds, checking the rules etc.).

I interpreted the message from FroonP that if MWIF wasn't a true conversion of WIF the board game (with graphics too) then he was NOT interesting in playing it. I think a lot of other people feel the same.

Kudos to Shannon OKeets and his MWIF development team for creating a very very nice conversion of WIF the board game. I think they are creating exactly what the WIF players want. A 99.9% true conversion of the board game. It looks even better that we all hoped for before the project started. The map and counters are detailed and just beautiful. Just as the WIF board game map and counters.

I have an impression that the first guy (who wondered about the graphics of MWIF) is NOT a board wargames player. Anyone who has seen board wargames with maps and counters would be very impressed how good the MWIF map and counters look like. And we haven't even see the bulk of the new aircraft and naval units yet. [;)]

So I think most of us agree that the work so far for MWIF is simply amazing. I can't wait to buy the final game later this year.
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JagdFlanker
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RE: Maps for MWIF

Post by JagdFlanker »

my sincere apoligies - i misinterpreted! i'l kindly kepp my mouth shut!
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Ballista
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RE: Maps for MWIF

Post by Ballista »

It will be better than the print game without a doubt- for the fact that the cat/kids/wife can't toss the pieces all over the room alone it is a winner, much less for all that it brings to the "table".... :)
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tigercub
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RE: Maps for MWIF

Post by tigercub »

or spill the coke all over the map!
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RE: Maps for MWIF

Post by Shannon V. OKeets »

Here are some screen shots for the "almost final" map graphics. This one shows the new graphics for the alpine hexsides.
The green hexside borders indicate weather zones - I intend to make them a toggle so they can be removed whenever the player wishes. I looked at making the thickness of the country borders thinner but that made them too vague.

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RE: Maps for MWIF

Post by Shannon V. OKeets »

Here are the final lake and river hexsides. I thickened the lake border outline and made the rivers solid blue. This is so they do not distort at lower levels of zoom. What you see here is at maximum level of zoom.
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Steve

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RE: Maps for MWIF

Post by Shannon V. OKeets »

Here I have zoomed out a little so you can see what the alpine hexsides, rivers and lakes at zoom level 6. They all are holding up well (no distortion).

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Shannon V. OKeets
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RE: Maps for MWIF

Post by Shannon V. OKeets »

Last screen shot in this series.
I am very happy with the rivers here (zoom level 4). When we previously tried two tone rivers (light blue interior and dark blue outline) this zooom level was a disaster.

I got the first pass on the fort hexsides today from the graphics artist. It was a very good start. We are going for 5 pointed stars embedded in a fortification line (ala Vauben). I should have pictures of them for you to look at in a week (or so).

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YohanTM2
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RE: Maps for MWIF

Post by YohanTM2 »

As the first poster after you posted these let me just saying F#$%ing killer!

Great work.

Rob
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lomyrin
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RE: Maps for MWIF

Post by lomyrin »

I like the improved river and lake outlines and the alpine hex sides are a great change from the past depictions.

The weather zone lines might be a bit more visible though. Making them clickable on/off is a good idea too.

Lars

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RE: Maps for MWIF

Post by Froonp »

Here are the final lake and river hexsides. I thickened the lake border outline and made the rivers solid blue. This is so they do not distort at lower levels of zoom. What you see here is at maximum level of zoom.
Look splendid !!!!! [:D]
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