PureSim 2006 Beta Tester Blog

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FranklinNoble
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PureSim 2006 Beta Tester Blog

Post by FranklinNoble »

I have decided to start blogging my beta testing experience over at http://www.sportsdigs.com

I welcome your comments. :)
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RE: PureSim 2006 Beta Tester Blog

Post by FranklinNoble »

Just updated with a bunch of screen shots...
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KG Erwin
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RE: PureSim 2006 Beta Tester Blog

Post by KG Erwin »

ORIGINAL: FranklinNoble

Just updated with a bunch of screen shots...

With you being a "cherry", you are going to be amazed at the possibilties with using historical players and ballparks, but don't let me spoil it heh heh [;)]
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FranklinNoble
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RE: PureSim 2006 Beta Tester Blog

Post by FranklinNoble »

ORIGINAL: KG Erwin

ORIGINAL: FranklinNoble

Just updated with a bunch of screen shots...

With you being a "cherry", you are going to be amazed at the possibilties with using historical players and ballparks, but don't let me spoil it heh heh [;)]

I believe it! I'm overwhelmed by everything this game has.
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Fouts
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RE: PureSim 2006 Beta Tester Blog

Post by Fouts »

After looking at your screenshots and blog, I haven't seen anything different from last years version. Hopefully you'll come across something we haven't seen yet.
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RE: PureSim 2006 Beta Tester Blog

Post by FranklinNoble »

ORIGINAL: Fouts

After looking at your screenshots and blog, I haven't seen anything different from last years version. Hopefully you'll come across something we haven't seen yet.

I have no baseline for what's different - but I'll try to find out, and post screen shots of those features.
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RE: PureSim 2006 Beta Tester Blog

Post by puresimmer »

Here's a few of the key new features:

- Animated ball flight in game
- New improved in game management options (set OF depth, bunt for hit etc..)
- Ambient in-game sound FX
- New in game management options
- *Huge Feature* - Baseballreference.com style integrated almanac
- Multiple levels of minors A,AA,AAA
- Improved AI
- Misc user interface tweaks
Developer, PureSim Baseball
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jeremy7227
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RE: PureSim 2006 Beta Tester Blog

Post by jeremy7227 »

How is Assosciation expansion handled in 2006? I know some were asking for "god-like" expansion powers but I would settle for static allignement post-expansion - my teams don't get thrown into different divisions just because I add some new ones. Also the ability to skip a phase of expansion to allow for more teams to be added at once. While all of the other features are great, expansion control is the one feature I feel I can't live without.

For 2006B or (2007....)

A contraction feature would be nice for us history buffs too. As the Union, Players and Federal leagues come in and go out the early years selecting who comes and goes and having the players released to the FA pool would be a cool feature...

Jeremy
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RE: PureSim 2006 Beta Tester Blog

Post by FranklinNoble »

ORIGINAL: puresimmer

Here's a few of the key new features:

- Animated ball flight in game
- New improved in game management options (set OF depth, bunt for hit etc..)
- Ambient in-game sound FX
- New in game management options
- *Huge Feature* - Baseballreference.com style integrated almanac
- Multiple levels of minors A,AA,AAA
- Improved AI
- Misc user interface tweaks

- I've seen the animated ball in-game. It's cool. Not sure if I can do a screen capture of it though...
- Can't really capture differences in sound or AI visually, and I can't compare them to earlier versions. But the sound is a nice touch (although - to be honest, I usually have my system muted)
- I will take screen shots of some of the other management screens and such that have been pointed out, so people can see what's new there - thanks for filling me in.
- I don't really know how expansion works at this point. I'm not sure if it's a manual process, or if it just 'happens' at some point down the road. I haven't really played with that area yet, but I am very interested in it, and I will be testing it for sure.
galaril
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RE: PureSim 2006 Beta Tester Blog

Post by galaril »

Franklin,
Can you tell us abou tthe minors and how the ai seems to handle major and minor league teams rosters management. ARe teams bring up young players too early? Are they putting old over- the-hill veterans in the minors as opposed to cuttin gthem or trading.
Also, how is the major league teams roster depth chart management. And lastly, how does the trade ai look to be? thanks alot for givving us this early look at the game.
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RE: PureSim 2006 Beta Tester Blog

Post by FranklinNoble »

I haven't looked too much into how the AI handles minor league rosters at this point - I don't have any complaints, and I haven't seen any glaring problems, for whatever that's worth - but I'm only really paying attention to my own team, and it's stocked with low-talent, high-potential youth... so it will be hard to tell for a few seasons.

I've been letting the AI handle my depth chart, and it seems to be pretty consistent - better players get more playing time, etc.

I haven't made any trades personally, but I've rejected what appear to have been pretty fair trades from computer-controlled teams. I just don't feel like moving any young prospects just yet.

These are all great questions, and I'll do my best to test out the areas I've neglected and report back.
galaril
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RE: PureSim 2006 Beta Tester Blog

Post by galaril »

Thanks for your quick response. And these questions go out to all the othe ralpha/beta testers if they are inclined tor epsond feel free.
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RE: PureSim 2006 Beta Tester Blog

Post by FranklinNoble »

I've updated the blog.

If you guys wouldn't mind, I'd like to have your comments posted over there - it makes it a little easier to keep track of... and it'll give me some idea of how many people are actually reading.

Thanks!
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RE: PureSim 2006 Beta Tester Blog

Post by FranklinNoble »

Lots more screenshots posted. Let me know if there's something else you want to see.
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