ORIGINAL: Yohan
I really like the task force option for naval, it will save both time and aggravation. I would not likely use the unit function you describe (except perhaps during an air phase or then again maybe naval). Being able to move a stack of land units is great. I like the idea of just moving to the next closest unit on the screen when you click "next unit"
I agree, fabulous idea for an air impulse or naval impulse, (maybe combined), but the land impulse is by far the most complex when you are balancing things in russia... you simply have inspect all your stacks, enemies stacks, plan attacks, and hope your plans can handle the possibilities that play out.
-----
This is a game to love, I've been ever so frustrated getting say +10/-10 air combat and promply rolled a 7 clearing through the single UNESCORTED enemy bomber. Crazy, yet somehow real world results creep in there. War is unpredictable regardless of plan, WIF simulates this excellently.