WitP II Surface Combat Model Discussion

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: WitP II Surface Combat Model Discussion

Post by ny59giants »

The same "Z force" that ran away from the Japanese AP/AK a week earlier in daylight (see post #30), now runs into a Jap invasion TF near Davao at night with the same ships and admiral. It rained 14" & 15" shells from very early on [&o]and the Repulse only got 7 sys damage in return as max for all ships. [:D] The only difference was the installation of 1.8. Was there significant changes made in 1.8 for Surface Combat or does it still need adjustments later on??[&:]

Night Time Surface Combat at 42,62

Japanese Ships
DD Yamagumo, Shell hits 13, and is sunk
APD APD-1, Shell hits 7, and is sunk
APD APD-2, Shell hits 14, and is sunk
DD Chidori, Shell hits 8, and is sunk
DD Manazuru, Shell hits 6, on fire, heavy damage
DD Hatsukari, Shell hits 5, on fire, heavy damage
DD Tomozuru
MSW W.11, Shell hits 3, Torpedo hits 1, and is sunk
MSW W.12, Shell hits 2
AP Hayo Maru
AP Kumakawa Maru, Shell hits 5, and is sunk

Allied Ships
BB Prince of Wales
BC Repulse, Shell hits 9
CL Danae, Shell hits 2
CL Dragon
CL Durban, Shell hits 4
DD Vampire
DD Vendetta
DD Tenedos, Shell hits 2
DD Electra
DD Express

Japanese ground losses:
618 casualties reported
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Tom Hunter
Posts: 2194
Joined: Tue Dec 14, 2004 1:57 am

RE: WitP II Surface Combat Model Discussion

Post by Tom Hunter »

Just stopped by,

ny59 read my analysis of naval gunnery combat thread and you will see an in depth explaination of what happened in the two combats your showing.

But no, the model is not fixed, its working the way its designed. It does some types of battles perfectly well, and others very poorly, you have shown two types of battles (waships vs. merchant ships and warships vs warships) so you are seeing one result where it works well and another where it works poorly.

If you want to sink a lot of merchant ships send in one BB in a TF with nothing else, check the Fear and Loathing thread for more proof of how well this works, and my older analysis thread to see why.
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TheElf
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Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: WitP II Surface Combat Model Discussion

Post by TheElf »

bump
IN PERPETUUM SINGULARIS SEDES

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