Digitized CHS-RHS maping

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CobraAus
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Digitized CHS-RHS maping

Post by CobraAus »

after a shocker of weekend ended up with a total new install XP on a new C: hard drive
(original died and 2 new ram chips we are back up an running BUT out of the doom came a new process for the MAPs which will take a lot of work - the first tentative steps we taken this morning in getting the process right and it works
first samples attached

Note One of thinks MAtrix did in the map art which I have always dis liked was the farmland GFX I hope to correct that.

let me know what you think

samples of Aden as it look in real life (Sat)

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FeurerKrieg
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RE: good from doom

Post by FeurerKrieg »

Looks very cool to me! [&o]
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Upper portion used with permission of www.subart.net, copyright John Meeks
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Drex
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RE: good from doom

Post by Drex »

Give us more
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RE: good from doom

Post by el cid again »

Note that the RHS map art was done entirely by Cobra -

I have a theory that he operates at light speed -

or else he has a dungeon full of slaves to do his bidding! You ask Cobra

for something - something vast (like 'review all the ship art in WITP") and
he replies "It will take me about two days" - but it takes only one.

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RE: good from doom

Post by Mike Scholl »

ORIGINAL: CobraAus

after a shocker of weekend ended up with a total new install XP on a new C: hard drive
(original died and 2 new ram chips we are back up an running BUT out of the doom came a new process for the MAPs which will take a lot of work - the first tentative steps we taken this morning in getting the process right and it works
first samples attached

Note One of thinks MAtrix did in the map art which I have always dis liked was the farmland GFX I hope to correct that.
let me know what you think
samples of Aden as it look in real life (Sat)
Image

Taken from satellite shots? Only real problem I can see is that East Asia has been the fastest growing part of the world since the 60's. Going to be an awful lot of changes and growth to account for?
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CobraAus
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RE: good from doom

Post by CobraAus »

yep the main time consumer is going to be to a road/rail/track overlay to put back over the new art - man is that going to take time but being an old cable jointer - the old saying stands "1 pair at a time"
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RE: good from doom

Post by CobraAus »

another small step

Ceylon is done

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RE: good from doom

Post by DuckofTindalos »

Veeeeery cool, Cobra...
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MarcA
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RE: good from doom

Post by MarcA »

Cobra is a certifiable genius, awesome work.
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RE: good from doom

Post by DuckofTindalos »

Well, he's a certifiable *something*, that's for sure...[;)]

(just kidding, BTW, he's done more than his share of stuff for me...)[&o]
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RE: good from doom

Post by CobraAus »

Tasmania is done
The base names have have been moved
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RE: good from doom

Post by bradfordkay »

It appears that we will now have to use the f-whatever key to check the terrain status for each hex.

While I like the looks of this, I'm not sure that it will improve game play... I really liked what you said earlier about fixing the "cultivated" hex art, Cobra. Unless these pieces of the map you are showing us are all one type of terrain (my game isn't up and running at the moment, but IIRC Tasmania should have both cultivated and rougher terrain, should it not?), then I can't tell the difference at the moment.
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RE: good from doom

Post by Grotius »

I also agree that it's important that terrain types be ascertainable at a glance.

Beyond that, do you guys intend to represent oil/resources/factories etc on the map, as Subchaser does on his version of the stock map? I find that information very helpful.

Also, I assume my pipe dream of a higher-resolution map is a non-starter? I gather that would require a code change, not just art changes? I'm playing on a humungous widescreen 30-inch monitor that supports 2560 x 1900 resolution, and WITP now looks (1) fuzzy and (2) stretched horizontally. Sigh.
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RE: good from doom

Post by bradfordkay »

" WITP now looks (1) fuzzy and (2) stretched horizontally. Sigh."

I gather that the pin-up loading and info screens aren't quite so appealing this way?
fair winds,
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RE: good from doom

Post by DuckofTindalos »

Grotius will have to play in a window...
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RE: good from doom

Post by CobraAus »

I really liked what you said earlier about fixing the "cultivated" hex art, Cobra
I have gone right down to ground level in Goolge for Tas with out picking up and cultivated area Tas on map is only small and the ISland is extremly rugged - there were 40 process's in the production of Tas and it was just a resize cut paste then clean up I am working my way down India at the momement and in lot od cases it hex by hex so you wont being losing terran type information by sight
this has now become my work for the Winter while you guys enjoy the summer + its taking my mind of this damn Shingles attack 5 weeks now 5 drills hitting side of head its a Bastard

I will shoot up a partial shot of progress India shortly + its RHS release time

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RE: Goole mapping for WITP

Post by CobraAus »

work in progress India - Pakistan area
sample 1
now I have to find some grass land
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RE: Goole mapping for WITP

Post by CobraAus »

grass lands and farmlands taking shape

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RE: Goole mapping for WITP

Post by 33Vyper »

okay....I am bloody fascinated by this Cobra.....VERY interesting idea[&o][&o]
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RE: Goole mapping for WITP

Post by CobraAus »

okay....I am bloody fascinated by this Cobra.....VERY interesting idea
so am I to see if I live long enought to Finish it I estimate about 3 weeks to a month full time each panel thats lets see 19 panels thats 18 months

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