Schedule Editing Available!

A section for those creating 3rd party tools and add ons. Lots of techincal code creation type questions would go here.

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Shaggyra
Posts: 608
Joined: Fri Feb 10, 2006 7:05 am

Schedule Editing Available!

Post by Shaggyra »

The latest edition of the MFUtilities Suite now includes a crude schedule editor, in addition to also allowing you to view, print, save reports to test or HTML.

Check it out at http://fbmax.com/utils/mfdata.zip

It still needs work and is rough around the edges. Future editions will include player trading, statistics and who knows what else.

Please let me know what you think and what you would like to see in the future.

You must have Access 2000 or better or use the include runtime installation.

Thanks
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Tbird
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Joined: Wed Dec 15, 2004 12:28 am
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RE: Schedule Editing Available!

Post by Tbird »

Dang !!!!

Great work

I'm not sure if it's possible but it would be cool to import players from other leagues that you create into the draft pool. So it could act as a college league or a development league.
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Deltadog
Posts: 389
Joined: Mon Feb 27, 2006 4:05 pm

RE: Schedule Editing Available!

Post by Deltadog »

ORIGINAL: Shaggyra

The latest edition of the MFUtilities Suite

I downloaded and tried out your utilities. When I viewed team rosters I noted that it converts position codes to position names such as QB, RB, OL, etc. However, on my college teams I have certain offensive line me set as Center or Centre as the game provides them. The utility leaves the position of that player blank. I suggest that you enable the utility to recognize all positions the game recognizes.
Deltadog
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Rottweiler69
Posts: 46
Joined: Wed Mar 29, 2006 2:59 pm

RE: Schedule Editing Available!

Post by Rottweiler69 »

Hey Shaggyra, I get a "Error 1311-Windows cab 1 file not found" error when trying to install.
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