Mission Accomplished ....

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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scout1
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Mission Accomplished ....

Post by scout1 »

Another week goes by without a report of missing leaders, units, etc .....

Congradulations guys. Every day that passes seems to indicated that you found the major causes thus far. My compliments .....[:D][:D]
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Platoonist
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RE: Mission Accomplished ....

Post by Platoonist »

I'll buy all the cans of ver 1.8 until they're out of stock. [&o][&o][&o]
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RUPD3658
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RE: Mission Accomplished ....

Post by RUPD3658 »

Is that a dead Warrant Officer of Staff Officer?
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
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Mike Solli
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RE: Mission Accomplished ....

Post by Mike Solli »

Oh, I thought you sank the Boise.[:D]
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niceguy2005
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RE: Mission Accomplished ....

Post by niceguy2005 »

I do have 3 M. Michners (spelling) in my 1.8 game though. Apparently the allies perfected cloning before I upgraded to version 1.8, cuz I think its a legacy problem from 1.602.
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Mike Solli
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RE: Mission Accomplished ....

Post by Mike Solli »

Well that sucks for your opponent.[X(]
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niceguy2005
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RE: Mission Accomplished ....

Post by niceguy2005 »

ORIGINAL: Mike Solli

Well that sucks for your opponent.[X(]
I'm only allowing myself to use one of them though. The other two are playing golf and chasing nurses.
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Mike Solli
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RE: Mission Accomplished ....

Post by Mike Solli »

Fair enough. Rough life for those guys.[:D]
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Don Bowen
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RE: Mission Accomplished ....

Post by Don Bowen »

ORIGINAL: Platoonist

I'll buy all the cans of ver 1.8 until they're out of stock. [&o][&o][&o]

Laws of system development

1. No project has ever been brought in under budget, before scheduled completion, and free of bugs. Yours will not be the first.

2. All software has bugs - they just may not have been found yet.

3. Fixing one bug creates two more, one of which will be found and corrected immediately, which causes two more…

4. A discovered but unfixed bug, left long enough, becomes a feature.

5. Major bugs are always discovered during holidays or when the primary support programmer is on vacation.

6. Managers who set delivery dates to be end-of-year always get their Christmas vacations, no matter what.

7. New programmers assigned to maintain an old application will not make the same old mistakes - they will make interesting new ones.

8. An application reaches perfection when exactly half the users hate a new enhancement and the other half love it.

9. Attempting to put in an option to control #8 always irrevocably breaks something.

10. There is an inexhaustible supply of critical bugs. Once the one bug that "ruins the application" is fixed, the stack will pop a new one within a few days.

11. A new user will always like the application, except for all the features - which must be changed immediately.

12. A successful application will draw a larger and larger user base, who will eventually discover that the application is not good enough, after all.



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Apollo11
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RE: Mission Accomplished ....

Post by Apollo11 »

Hi all,
ORIGINAL: Don Bowen

Laws of system development

1. No project has ever been brought in under budget, before scheduled completion, and free of bugs. Yours will not be the first.

2. All software has bugs - they just may not have been found yet.

3. Fixing one bug creates two more, one of which will be found and corrected immediately, which causes two more…

4. A discovered but unfixed bug, left long enough, becomes a feature.

5. Major bugs are always discovered during holidays or when the primary support programmer is on vacation.

6. Managers who set delivery dates to be end-of-year always get their Christmas vacations, no matter what.

7. New programmers assigned to maintain an old application will not make the same old mistakes - they will make interesting new ones.

8. An application reaches perfection when exactly half the users hate a new enhancement and the other half love it.

9. Attempting to put in an option to control #8 always irrevocably breaks something.

10. There is an inexhaustible supply of critical bugs. Once the one bug that "ruins the application" is fixed, the stack will pop a new one within a few days.

11. A new user will always like the application, except for all the features - which must be changed immediately.

12. A successful application will draw a larger and larger user base, who will eventually discover that the application is not good enough, after all.

Great list... [8D]


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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dtravel
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RE: Mission Accomplished ....

Post by dtravel »

ORIGINAL: Don Bowen

Laws of system development

1. No project has ever been brought in under budget, before scheduled completion, and free of bugs. Yours will not be the first.

2. All software has bugs - they just may not have been found yet.

3. Fixing one bug creates two more, one of which will be found and corrected immediately, which causes two more…

4. A discovered but unfixed bug, left long enough, becomes a feature.

5. Major bugs are always discovered during holidays or when the primary support programmer is on vacation.

6. Managers who set delivery dates to be end-of-year always get their Christmas vacations, no matter what.

7. New programmers assigned to maintain an old application will not make the same old mistakes - they will make interesting new ones.

8. An application reaches perfection when exactly half the users hate a new enhancement and the other half love it.

9. Attempting to put in an option to control #8 always irrevocably breaks something.

10. There is an inexhaustible supply of critical bugs. Once the one bug that "ruins the application" is fixed, the stack will pop a new one within a few days.

11. A new user will always like the application, except for all the features - which must be changed immediately.

12. A successful application will draw a larger and larger user base, who will eventually discover that the application is not good enough, after all.

13. Murphy was an optimist.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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PBYPilot
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RE: Mission Accomplished ....

Post by PBYPilot »

ORIGINAL: Don Bowen


Laws of system development

1. No project has ever been brought in under budget, before scheduled completion, and free of bugs. Yours will not be the first.

2. All software has bugs - they just may not have been found yet.

3. Fixing one bug creates two more, one of which will be found and corrected immediately, which causes two more…

4. A discovered but unfixed bug, left long enough, becomes a feature.

5. Major bugs are always discovered during holidays or when the primary support programmer is on vacation.

6. Managers who set delivery dates to be end-of-year always get their Christmas vacations, no matter what.

7. New programmers assigned to maintain an old application will not make the same old mistakes - they will make interesting new ones.

8. An application reaches perfection when exactly half the users hate a new enhancement and the other half love it.

9. Attempting to put in an option to control #8 always irrevocably breaks something.

10. There is an inexhaustible supply of critical bugs. Once the one bug that "ruins the application" is fixed, the stack will pop a new one within a few days.

11. A new user will always like the application, except for all the features - which must be changed immediately.

12. A successful application will draw a larger and larger user base, who will eventually discover that the application is not good enough, after all.

Can I add Slater's Three Laws of Programming

1. The computer spends 90% of it's time on 10% of the code.

2. The programmer spends 90% of his time on 10% of the code.

3. They're not the same 10%.
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Platoonist
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RE: Mission Accomplished ....

Post by Platoonist »

Great lists. [:D] I'll keep the fingers crossed.
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dtravel
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RE: Mission Accomplished ....

Post by dtravel »

ORIGINAL: Platoonist

Great lists. [:D] I'll keep the fingers crossed.

Wait! We didn't test for users doing that!

[:D]
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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Mike Scholl
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Location: Kansas City, MO

RE: Mission Accomplished ....

Post by Mike Scholl »

ORIGINAL: niceguy2005

ORIGINAL: Mike Solli

Well that sucks for your opponent.[X(]
I'm only allowing myself to use one of them though. The other two are playing golf and chasing nurses.

Better check with him first..., he may be using his five Tanaka's>
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Marc_Mitscher
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RE: Mission Accomplished ....

Post by Marc_Mitscher »

ORIGINAL: niceguy2005

I do have 3 M. Michners (spelling) in my 1.8 game though. Apparently the allies perfected cloning before I upgraded to version 1.8, cuz I think its a legacy problem from 1.602.


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"Admiral, we just found out you have two clones running around the theater"
[:D]
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mogami
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RE: Mission Accomplished ....

Post by mogami »

Hi

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I'm not retreating, I'm attacking in a different direction!
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Marc_Mitscher
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RE: Mission Accomplished ....

Post by Marc_Mitscher »

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"...and this is where we spotted the second Mitscher..."
"Pardon me Douglas, but are you using Andrew Brown's map?"




Yes, I know, I have too much time on my hand, but it's been a long day...

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Marc_Mitscher
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RE: Mission Accomplished ....

Post by Marc_Mitscher »



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"The third Mitscher is supposed to be around here, General"
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Mike Solli
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RE: Mission Accomplished ....

Post by Mike Solli »

I just got a bunch of funny looks from laughing out loud. These last few posts were hysterical. Try explaning all this to a bunch of army weenies.[:D]
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