On a slightly rlated theme. Has anyone noticed, other than myself, just how unrealistic the fire damage is after the PH attack on the ships? I have opened up the Allied side about 3 of the 150 or so starts that I have had, and not once have I seen a single ship that ever had a double-digit fire. I know the US firefighters are supposed to be better, but the PH RL films I saw looked nothing like a small fire or two on those things. The Japanese ships, by comparison, I'm talking in general here, almost never see a single-digit fire the turn directly after an attack. What gives? As the game operates, I would expect that what you see on the next turn is the direct effect of the attack, or at worst, in most cases, with a night pulse inbetween. As I say that, I realize fires were often put out in that amount of time, but, because the game extenuates damage on ships to several days, this can't possibly happen. Anyone notice this and have any comments as to what level of fires the PH attack had inflicted?
The game is prejudiced in favor of Allied damage control - for just cause - but it is ahistorical when the war began. The crews were not at action stations, the ships were in a peacetime condition of readiness, and most ships had not been intensively training in damage control - something that changed very soon! The special routines for the first attack allow more hits - but do nothing about the inability to deal with them present on that day. Notice that you CANNOT score as well as the Japanese did - which should the AVERAGE score if the game were calibrated properly.
I am a skilled tactician and I should be able to greatly improve on the score - and I can in a more detailed simulation. It is just part of the way the game works - and I don't expect it to be fixed. No one is going to write a lot of code for a single day situation.





