Here's the basic problem: the Pacific War was a dull, lifeless, boring struggle with heatstroke and malaria in between momentary and fleeting incidents of gruesomely bloody combat. Making all of that into a fun game is tough, especially since the outcome is predetermined. Victory conditions that simply require "do better than history" are always boring and force players into "ahistorical" risk taking and tactics/strategies in order to win. The point of a game is to win. If you don't care about winning then you are looking for a study tool, not a game.
Your "fun game" already exists..., it's called PacWar on these forums. Play it..., you'll have a ball. It's RISK with a better map. Now.., how about letting the rest of us have our "study guide"? We'd like to engage in a simulation that actually had something more than a name and an outline that was real and accurate in historical terms. If you find that "boring" then DON'T play it! The designers have given you a perfectly good editor..., USE IT! Create your "Japan as a Super Power Fantasy Scenario"..., then you and Brady can argue over who get's to play the Japanese side. WITP needs to be as historically accurate as possible so there will be a REAL base for modifications. It's not..., the designers fell down on the job and gave us an abortion. So we have the CHS and RHS projects trying to correct enough nonsense to tide reality fans over with the promise of WITP II out there on the horizon. The "It's only a Game" arguement is getting really old. If it's "only a game" why are you folks so upset about the Allies getting hundreds of extra 4-engined bombers..., and skip bombing your CV's with them? It's only a GAME.....


