+Industry. Oil (in Japan, Manchucuo, DEI, Malaya, Philipines and Burma + reserve) are sufficiently for Japan heavy industry (+ big reserve) but resorces are too small. Intentional?
Certainly not. I am running long term tests and I find more "burdon" is possible. I just added dozens more (mostly small) supply sinks - at places where resources should not produce many supply points directly.
It may not be clear, but the system demands more oil than resources - about 100% more - so the lower resources numbers are not directly an issue.
I do not like this economic model. I prefer to use 5 to 10 resource types, and several kinds of industry (we have heavy industry, shipyards, aircraft factories, vehicle factories and armaments factories - I want oil refineries - light industry - heavy industry broken apart so the most critical of strategic materials - steel - is visible as such - that is I want steel mills - with steel becoming a resource for ships, armaments, vehicles, etc). I have difficulty with too much abstraction - comprehending what is meant? But I am being a technician here - working INSIDE the system - not designing it to my taste. So while I think there needs to be more resources - it is not yet clear this is so? We are "calibrating" the mod by running it. So far it looks like it generates fuel and supply fine.
My big worry is not Japan - but the USA later in the war: will there be enough supply for all those units? It appears the system CANNOT move anything like 22,500 points a day from United States (CHS) - NOR 20,0000 points a day (stock) - it may be able to move 18,000 points a day of supplies (RHS) - but it cannot handle that much fuel (RHS) - yet I doubt that is enough? Time will tell.