ORIGINAL: Mogami
i, I've played the Allies a few times. I don't think in a stock scenario the Allies can use 100 B-17 in DEI in Jan 42.
Respawn PI divisions (have you looked at the replacement rate?)
British in Pacific whats wrong with this? Japanese in India? Japanese offensives in China? Japanese invading Oz?
Greetings,
you might be right, but i'm sure that he can use at least 80 B-17 - still too much.
No i did not look at PI replacement rate. My point was, if we want historical simulation we should have SAME RINCIPLE for everything. Ground training to the 90 isn't realistic, i mentioned it before but neither the respawning units from the PI was (including American ones).
Personally i dont see any problem with British in Pacific because i'm playing the game. But don't expect from me that i would agree to "historical/realistic" approach when Japanese needs to be screwed.
If someone raises "historical arguments" i would turn it back with same arguments.
Actually, Japanese was in OZ
http://home.st.net.au/~dunn/japsland/japsland.htm[:D]
Seriously, i do not have anything against historical simulation and i would like that WiTP is real historical simulation.
Is it possible to achive that? I don't know, maybe in WiTP II...
Here is my thoughts:
Air combat is key factor in the game. I think that we can all agree on that. Does it works perfectly? No? What can we do about it?
#1. Lowering experience of the pilots at both sides (as Ron and you proposed)
#2. Tweaking four engine bomber efficiency against naval targets
#3. Longer repair rate for heavies
#4. Limiting ground training
A) max experience gained by ground attack is, lets say 70
B) non combat missions (CAP, supply mission, transport) are limited to 59
C) figthers can not attack empty enemy base
#5. Overstacking - and i mean seriously with overstacking - if you have +1 plane than is allowed per certain AF your planes wont fly AT ALL.
#6. Air support - if you don't have enough air support your planes rapidly gets out of service
#7. victory points - fighters and bombers shouldn't be rated as equal....
This is not complete list, and i do not pretend that is a perfect. But do think that is a good start.
And I would accept only similar (systematic) approach to changes in air combat. I'm just tired to explain people why I'm against one sided approach (hey, air combat doesn't work - we need #4 from the list in 1.9)...
I just want same principle for all issues. Am i asking to much?