Canton is imo the most valuable base in the south pacific . full stop.. just ask my recent opponents [;)].. and my older ones too ( littlejoe springs to mind ) .. i lost 4CV's re taking this place before .. and i didnt regret it after the initial angst died off [:D]
Let's just say that I'am somewhat obsessed with Canton Island too.... but not as obsessed as you Rob! [:D][:D][:D]
If you lose Canton, then it is long detour around to the South Pacific and to NZ/Oz from Pearl. [:(][:(]
I'm only one month into both my PBEM's and am focused on building up my islands - Canton, Pago Pago, and Suva while my opponents focus on SRA/DEI. I read a few AAR's about the "East Pacific Strategy" and don't want to be another victim of it. [&o] [&o]
If you lose Canton, then it is long detour around to the South Pacific and to NZ/Oz from Pearl. [:(][:(]
I'm only one month into both my PBEM's and am focused on building up my islands - Canton, Pago Pago, and Suva while my opponents focus on SRA/DEI. I read a few AAR's about the "East Pacific Strategy" and don't want to be another victim of it. [&o] [&o]
100% true. The "problem" with this game is that Dave captured the damn base early on and used his naval assets in such a way that I could not have interfered. Now he has 8-9 units garrisoning Canton Island and it is going to be bloody mess before I can capture it back. [8|]
Nice to hear that you got PBEM's ongoing. Your strategy sounds solid and it seems that your opponents aren't trying to interfere with your operations.
You should be able to have some decent counter-attacks going on within couple of months. And if you can take back Noumea, point balance will be adjusted better. Trouble is to be able to deal with IJ LBA and CVs...
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-
You should be able to have some decent counter-attacks going on within couple of months. And if you can take back Noumea, point balance will be adjusted better. Trouble is to be able to deal with IJ LBA and CVs...
Nice to see onboard again Sardaukar. Well, there is nothing more that I like than to capture Noumea but that is too early. There are issues to be dealt with first like the Canton Island, Fiji and surrounding islands.
I'am somewhat worried that KB has vanished but I think Dave might be waiting for my move and than he will hit back hard.
This game has progressed in it's usual pace but not much has happened lately.
Report from 12th of July through 5th of August 1942
Central Pacific
Both sides are building up their defenses.
I have sent my submarines in action and hopefully they can sink few Japanese transports.
I guess the biggest news is that CV Wasp is also now anchored at Pearl Harbour.
North Pacific
[>:][>:][>:][>:]
China
Either Japanese are having supply issues or he is satisfied with the current situation since no offensive moves made by the enemy.
Australia, NZ & South Pacific
I have a lot of troops at Christmas Island and Palmyra now.
I'am very tempted to go on with invasion againts Canton Island but somehow I have an feeling that he is setting a trap for me. There are 8 units still at Canton Island. But I think his naval assets are waiting for me. (Still no sign of CV's nor BB's)
If that is the case than it would be an suicide to even think of invading anything in this region yet.
India & Burma
Peaceful too. I have my RN CV's now at Madras and I'am thinking about relocating them soon.
Dave is also using San Jose base at Philippines for training target. A lot of Zero's and other type of aircrafts have bombed the base daily.
Oh well... peaceful for now but it wohn't last for long.
Since you will have to depend largely on CV for air support to re-take Canton, I would wait until after the 10/42 upgrade is complete and you have more AA on your ships. Plus, you should have a few P-38's to throw at him by then. [:D]
The longer it is quite, the better off you are. [&o]
Since you will have to depend largely on CV for air support to re-take Canton, I would wait until after the 10/42 upgrade is complete and you have more AA on your ships. Plus, you should have a few P-38's to throw at him by then. [:D]
The longer it is quite, the better off you are. [&o]
I do agree on this. The upgrade 10/42 isn't too far off and it would crazy to move ahead before this has happened. As said I have an feeling that he is expecting me to make a move soon and that is the reason why it has been so peaceful.
P38's would be nice allthough I'am not sure whether they can reach Canton Island from either Palmyra or Christmas Island.
Hi aztez, I am also involved in a PBEM using 3day turn cycle. Whats your thoughts on that so far. One thing I have realized is that you can not see incoming raids from enemy TF before they actually hit. Makes you think twice before moving any shiping betwen bases in hot areas. I also think it slows down the speed of advance a bit, must say erstad moves with the speed of lightning compared to me!
Hi aztez, I am also involved in a PBEM using 3day turn cycle. Whats your thoughts on that so far. One thing I have realized is that you can not see incoming raids from enemy TF before they actually hit. Makes you think twice before moving any shiping betwen bases in hot areas. I also think it slows down the speed of advance a bit, must say erstad moves with the speed of lightning compared to me!
Q
Hi Kapten Q and welcome to the thread. Good question. I'am really enjoying 3 day turn cycles too. Dave ambushed me with his invasion forces early on as you stated I did not see them coming.
We do not have a lot of action at the moment with this one since I'am too "scared" on making offensives just quite yet. With 3 day cycles mistakes can be very costly since you cannot take your orders back after 1 day! (I almost lost 2 USCM Division when I tried to sail them to Oz area and part of the KB was lurking down in the South. If it would have been 1 day turns I propably could have avoided that "disaster" too) I think that is the biggest diffrence with turn cycles. It is also affecting the ground combats too. Dave managed to beat up my Chinese troops with his shock assaults and I was not prepared for it. (Thankfully he stopped maybe due to the lack of supplies)
One important thing why I like 3 day (and 2 day) cycles is that you actually have an chance of completing a game someday. That is the key reason why I'am not a fan of 1 day cycles.
I think there are not many games using multi day turns so lets say it is diffrent. Are you having fun with your game?
Yes great fun actually, allthogh I am playing against a PBEM rookie so he is taking quite a beating at the moment. I am playing the sons of Nipon. Every other turn we discuss game fetures and tactics. He will probably thrash me in -43[:(]. We also use niks mod 5 so the chinese are not so easely subdued with level 9 forts everywhere.
Yes great fun actually, allthogh I am playing against a PBEM rookie so he is taking quite a beating at the moment. I am playing the sons of Nipon. Every other turn we discuss game fetures and tactics. He will probably thrash me in -43[:(]. We also use niks mod 5 so the chinese are not so easely subdued with level 9 forts everywhere.
Q
I actually think that the situation would be somewhat diffrent if we were using Nik's mod. I doubt Dave would have been so aggressive in China instead I think India or Pearl Harbour would have propable targets.
He has actually lost only 20 ships [8|] . He has covered his invasions with more than sufficient LBA and naval airpower.
It is nice to hear that you are enjoying your 3 day cycle game. I would recommend to everybody to give it a go. [:)]
I think next CHS version is having considerable improvements in China too...and terrain changes in AB map. That should make it lot difficult to wage blitzkrieg there. And I like CHS/AB map, it makes North Oz more historical, for example.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-
I think next CHS version is having considerable improvements in China too...and terrain changes in AB map. That should make it lot difficult to wage blitzkrieg there. And I like CHS/AB map, it makes North Oz more historical, for example.
I kind of like what the new RHS includes. Unfortunately I do not have proper time to start a new game currently. (This one vs Dave and the vs FDR are enough for the moment being)
This game is far from "dead". We are nearing november 1942 but there is no battles to report. Both sides are waiting for the other to move.
To be honest I'am too "scared" to start offensives quite just yet.
20 ships? LOL! I lost that many in just one week when I was conducting the amphibious invasion of India.
He really is into force conservation. You can use this against him.
Hi Nemo. Yes 20. Unbelievable but true [8|]! Erstad has not take any risks and when comes with an offensive he has solid CAP and plenty of troops at his side.
What you are seeing is an extreme application of the Lanchester Laws. Which basically boils down to saying that the ratio of effective combat power between two combatants is equal to the ratio of the square of the sum of their individual unit combat strengths... It also says that losses are inflicted and suffered in direct proportion to the ratio of EFFECTIVE combat power...
E.g. I have 50 tanks facing an enemy equipped with 100 tanks of exactly the same make. With each tank having an effective combat power of 1 some people would look at the above situation and say that the weaker side will be annihilated while the stronger side will lose 50 or close to 50 tanks ( a kind of attritional 1 : 1 exchange ratio). The Lanchester laws would hold that the ratio of effective combat power ( all other things being equal) is 50 squared : 100 squared = 2500 :10,000 or 1:4
So, a side which brings greater combat power to the party will be able to:
a) inflict greater losses per unit time on the enemy ( thus hurting him more before he gets the chance to flee)
b) suffer far less loss to itself for a given amount of damage done to the enemy.
In the example above if 50 of our tanks met 50 of the enemy you would expect both sides to totally destroy eachother. If, however, 100 of our tanks met 50 of the enemy one would expect the entire enemy force to be destroyed but OUR LOSSES to be reduced to 12-13 tanks ( this assumes perfect morale and no-one running away etc). )...
So to achieve a result in which he has lost only 20 ships he must be massing his forces on a massive scale vs one target at a time... He thus can capture the target more quickly once combat commences and can do so at a square root of the losses he would otherwise expect.
How can you use this?
Simple:
1. to achieve such mass he must be robbing other areas blind and this gives you the opportunity to strike back there with small forces and with a fairly good chance of getting a fairly even balance of forces.
2. you can use the fact that to achieve this mass he must be foregoing operations in parallel in order to engage in operations in series to pick a place he is aiming towards 2 or 3 months from now, forego defending intermediate areas and throw everything into defending this 2nd or 3rd phase target.
3. If he is massing in order to minimise losses then that hints at a sensitivity to losses. Hit him where he is weak and cause loss and his reaction may well be to strip the main force to bolster subsidiary fronts. A CL-led DD TF is as lost to him from being stationed in Northern Japan to prevent raids against the Aleutians ( the threat of which is presented by a couple of US CAs, DDs etc) as it is if you lost triple that force in suicidal combat against his main force and destroyed the CL-led DD TF there. He loses the use of that DD flotilla in supporting his main strikes and you have, through a bit of fancy footwork, managed to achieve this loss at no cost to yourself.
4. Psychologically if he is risk-averse and casualty-sensitive you should try to mislead him into committing his main force against a target where you CAN hurt him. Admittedly you may not be able to hurt his carriers at this stage and you may not even be able to hold the atoll or island you are defending but, what's to say that you can't hurt his ground forces? His one force component you can, as the Americans, meet on relatively even ground in the first few months of 1942.
So, what would I do if I were you. I'd identify his next series of targets and evacuate them ( unless you feel sure he won't be hitting them for another month and a half or so). I'd bring all of the ground units committed to these targets and concentrate them in 1 or 2 fortress islands you've identified as his phase 2 targets. I'd then ramp up the forts and just keep pouring RCTs and divisions in. Also throw in a lot of AAA and DP guns. Pinprick him with surface TF and carrier raids in non-essential areas he is not patrolling heavily. You aren't looking to inflict losses, just draw off flotillas from the main effort.
If you can't stand against KB then when he launches the phase 2 assault against one of your island fortresses ( which should, if you are the Americans in early 42, be a leve 7 to 9 fort with a minimum of 3 divisions and masses of artillery with 100% prep + minefields so thick he can disembark a mile offshore and walk his men to shore without them getting their feet wet) don't even try to fight his surface fleet and KB with your own forces. Cede control of the seas and sky in the area to him... Your goal should be shattering his ground combat formations on the island fortress. Without ground combat troops his massive surface fleet cannot create a succesful invasion all by itself... and launch aggressive carrier and surface strikes against his holdings elsewhere. E.g. If he were to invade, let's say, Palmyra why not send your surface fleet and CVs to raid his supply lines in between Japan and Truk with bombardments in the Aleutians? Yes, LBA is an issue but that's why you have carrier fighters and the risk is far less than going up against the combined strength of KB. You won't achieve much but, perhaps, you will draw KB away from Palmyra and disrupt his resupply.
Even if none of these is achieved you will lose less than in trying to go toe to toe with the Japanese fleet AND only his ground troops can take Palmyra away from you anyway. Put enough boots on the ground and no matter what he lands he will be left with shattered combat formations unsuitable for further offensive operations by the time the battle for the island fortress is over. Refuse to fight where he is strong but IF he brings the fight to you try to concentrate on fighting his weakest force component ( ground troops) and render his strengths irrelevant.
That's be my advice in any case. I think much of the discussion of what to defend which has previously occurred is strategically invalid. I think you need to focus more on strengths and weaknesses and engaging his strengths in an asymmetric manner while engaging his weaknesses in symmetric manners. Avoiding fleet combat whilst accepting infantry vs infantry combat on a fortified atoll meets those requirements.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
What you are seeing is an extreme application of the Lanchester Laws. Which basically boils down to saying that the ratio of effective combat power between two combatants is equal to the ratio of the square of the sum of their individual unit combat strengths... It also says that losses are inflicted and suffered in direct proportion to the ratio of EFFECTIVE combat power...
E.g. I have 50 tanks facing an enemy equipped with 100 tanks of exactly the same make. With each tank having an effective combat power of 1 some people would look at the above situation and say that the weaker side will be annihilated while the stronger side will lose 50 or close to 50 tanks ( a kind of attritional 1 : 1 exchange ratio). The Lanchester laws would hold that the ratio of effective combat power ( all other things being equal) is 50 squared : 100 squared = 2500 :10,000 or 1:4
So, a side which brings greater combat power to the party will be able to:
a) inflict greater losses per unit time on the enemy ( thus hurting him more before he gets the chance to flee)
b) suffer far less loss to itself for a given amount of damage done to the enemy.
In the example above if 50 of our tanks met 50 of the enemy you would expect both sides to totally destroy eachother. If, however, 100 of our tanks met 50 of the enemy one would expect the entire enemy force to be destroyed but OUR LOSSES to be reduced to 12-13 tanks ( this assumes perfect morale and no-one running away etc). )...
So to achieve a result in which he has lost only 20 ships he must be massing his forces on a massive scale vs one target at a time... He thus can capture the target more quickly once combat commences and can do so at a square root of the losses he would otherwise expect.
How can you use this?
Simple:
1. to achieve such mass he must be robbing other areas blind and this gives you the opportunity to strike back there with small forces and with a fairly good chance of getting a fairly even balance of forces.
2. you can use the fact that to achieve this mass he must be foregoing operations in parallel in order to engage in operations in series to pick a place he is aiming towards 2 or 3 months from now, forego defending intermediate areas and throw everything into defending this 2nd or 3rd phase target.
3. If he is massing in order to minimise losses then that hints at a sensitivity to losses. Hit him where he is weak and cause loss and his reaction may well be to strip the main force to bolster subsidiary fronts. A CL-led DD TF is as lost to him from being stationed in Northern Japan to prevent raids against the Aleutians ( the threat of which is presented by a couple of US CAs, DDs etc) as it is if you lost triple that force in suicidal combat against his main force and destroyed the CL-led DD TF there. He loses the use of that DD flotilla in supporting his main strikes and you have, through a bit of fancy footwork, managed to achieve this loss at no cost to yourself.
4. Psychologically if he is risk-averse and casualty-sensitive you should try to mislead him into committing his main force against a target where you CAN hurt him. Admittedly you may not be able to hurt his carriers at this stage and you may not even be able to hold the atoll or island you are defending but, what's to say that you can't hurt his ground forces? His one force component you can, as the Americans, meet on relatively even ground in the first few months of 1942.
So, what would I do if I were you. I'd identify his next series of targets and evacuate them ( unless you feel sure he won't be hitting them for another month and a half or so). I'd bring all of the ground units committed to these targets and concentrate them in 1 or 2 fortress islands you've identified as his phase 2 targets. I'd then ramp up the forts and just keep pouring RCTs and divisions in. Also throw in a lot of AAA and DP guns. Pinprick him with surface TF and carrier raids in non-essential areas he is not patrolling heavily. You aren't looking to inflict losses, just draw off flotillas from the main effort.
If you can't stand against KB then when he launches the phase 2 assault against one of your island fortresses ( which should, if you are the Americans in early 42, be a leve 7 to 9 fort with a minimum of 3 divisions and masses of artillery with 100% prep + minefields so thick he can disembark a mile offshore and walk his men to shore without them getting their feet wet) don't even try to fight his surface fleet and KB with your own forces. Cede control of the seas and sky in the area to him... Your goal should be shattering his ground combat formations on the island fortress. Without ground combat troops his massive surface fleet cannot create a succesful invasion all by itself... and launch aggressive carrier and surface strikes against his holdings elsewhere. E.g. If he were to invade, let's say, Palmyra why not send your surface fleet and CVs to raid his supply lines in between Japan and Truk with bombardments in the Aleutians? Yes, LBA is an issue but that's why you have carrier fighters and the risk is far less than going up against the combined strength of KB. You won't achieve much but, perhaps, you will draw KB away from Palmyra and disrupt his resupply.
Even if none of these is achieved you will lose less than in trying to go toe to toe with the Japanese fleet AND only his ground troops can take Palmyra away from you anyway. Put enough boots on the ground and no matter what he lands he will be left with shattered combat formations unsuitable for further offensive operations by the time the battle for the island fortress is over. Refuse to fight where he is strong but IF he brings the fight to you try to concentrate on fighting his weakest force component ( ground troops) and render his strengths irrelevant.
That's be my advice in any case. I think much of the discussion of what to defend which has previously occurred is strategically invalid. I think you need to focus more on strengths and weaknesses and engaging his strengths in an asymmetric manner while engaging his weaknesses in symmetric manners. Avoiding fleet combat whilst accepting infantry vs infantry combat on a fortified atoll meets those requirements.
That a lot of VERY useful information there. Thank you!!!
Things have been quiet a long time but last turn Japanese navy showed up and invaded Johnston Island near Pearl Harbour.
TF 94 encounters mine field at Johnston Island (102,74)
Japanese Ships
DD Ariake, Mine hits 1, on fire, heavy damage
-------------------------------------------------------------------------------- TF 32 encounters mine field at Johnston Island (102,74)
TF 32 troops unloading over beach at Johnston Island, 102,74
Japanese Ships
MSW Tasei Maru
MSW Tama Maru #5
MSW Kongo Maru #2
MSW Banshu Maru #51
MSW Banshu Maru #8
MSW Wa 1
PC Shonon Maru #11
PC Shonon Maru #10
PC Sonan Maru #5
PC Fumi Maru #3
PG Zuiko Maru
PG Kaikei Maru
PG Ikunta Maru
PG Hong Kong Maru
PG Hayakafuku Maru
TK Akebono Maru, Mine hits 1, on fire
PC Takuna Maru #7
PC Kyo Maru #7
PG Magan Maru
PG Kantori Maru
PG Kaiun Maru
PG Daido Maru
DD Amatsukaze
PC Kyo Maru #2
DD Shigure, Mine hits 1, on fire, heavy damage
CL Kinu, Mine hits 1, on fire
Japanese ground losses:
2543 casualties reported
-------------------------------------------------------------------------------- Ground combat at Johnston Island
Japanese Shock attack
Attacking force 12478 troops, 89 guns, 0 vehicles, Beginning Assault Value = 491
Defending force 2707 troops, 10 guns, 4 vehicles, Beginning Assault Value = 11
Japanese max assault: 464 - adjusted assault: 285
Allied max defense: 10 - adjusted defense: 2
Japanese assault odds: 142 to 1 (fort level 5)
Japanese forces CAPTURE Johnston Island base !!!
Japanese ground losses:
336 casualties reported
Guns lost 3
Allied ground losses:
2708 casualties reported
Guns lost 8
Vehicles lost 1
Those intel reports that some of the Japanese troops were planning for Pearl Harbour might have actually been true.
...or at least I cannot think any sensible other reason why to invade just Johnston Island since it is in range for allied LBA.
The order have been given to counterstrike this invasion with the whole US Fleet at Pearl Harbour. Every allied bomber in the area has now been set for naval attack!
Very intresting few days ahead. What are the Japanese up to??? [8|][8|][8|][&:]