History or Balance

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: History or Balance

Post by Mike Scholl »

ORIGINAL: bradfordkay

" If you count non Japanese AV games I think the Allies win more games then they lose. "

Russ, isn't autovictory just about the only way the Japanese CAN win the game? YOu can't throw out the autovictory results because they are victories by Japanese players. If a game does not end in a Japanese autovictory, then it most likely is going to end in an allied victory.

The problem here is not favoritism for either side; it's the pace of operations. The fast pace allows for ahistorical Japanese expansion (Northern Australia, Hawaii, India, etc) and for an ahistorical allied return to dominance (cleaning up the Marianas in 1943, etc).

AUTOVICTORY is not a Japanese "win". It is simply meeting an arbitrarily established set of numbers of "VP's". A "VP" is another arbitrary valuation of some factor or location. And arbitrary goals and values create arbitrary game play. And unfortunately, "If a game does not end in a Japanese autovictory, then it most likely is going to end" with the Japanese Player quitting because he didn't "win".

If the game is playing "too fast", there are two potential problems. One is that the restrictions and costs of doing things have been underrepresented. That can be corrected. The other is the advantage that "hindsight" gives players. That is probably not fixable short of "brain wiping" the players (not really a feasible prospect). A lot of the problems can be corrected with limitations on what the player's can reasonably do. I've heard of Allied players literally "stripping India" to reinforce Burma, or Malaysia or even the Dutch East Indies. This is totally idiotic given the value of India to the British Empire---but players will swear it's accurate because "the game allows it"? Wake up gang! The designers weren't infallible geniuses. They could (and did) screw up with the best of us. "The game permits it" is a crappy arguement for use by either side. Does anyone REALLY think the Soviets would have sat nailed to the ground watching the Japanese reinforce their Manchurian Army and position it to "jump" them and sieze their lines of communication? The game does just that, and has been the basis for many "house rules" and player agreements. Fix the games failings (as many are trying to do) and you eliminate much of what folks are fighting about.
bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: History or Balance

Post by bradfordkay »

" AUTOVICTORY is not a Japanese "win". "

Mike, an "autovictory" is a case of the player "winning the game", not the war. Is that not what was being asked about here? Is this not an approximation of what the Japanese thought that they would have to do to win the war (make the war so costly to the allies that they would sue for peace)? It is the mechanism that allows for a Japanese victory. It is my opinion that if the Japanese player cannot reach an autovictory, then he will lose the game as it presently stands (due to the speed of the allied build up in the game).
fair winds,
Brad
Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: History or Balance

Post by Mike Scholl »

Mike, an "autovictory" is a case of the player "winning the game", not the war.


Win based on WHAT? Having met a bunch of arbitrarily established goals? That was my point. The "victory conditions' are arbitrary totals of arbitrary values. No matter who sets them, someone else can argue that they are too easy, or too hard, or too silly. If "winning" is that important, just make up your own victory conditions. When you meet one, reward yourself with a beer. Your opponant can do likewise---you'll both enjoy the experiance a lot more. If you are too generous in awarding yourself "victories" you'll get loaded and your opponant will take advantage of you..., it's even "self correcting".
Big B
Posts: 4642
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: History or Balance

Post by Big B »

ORIGINAL: Mike Scholl

...
I've heard of Allied players literally "stripping India" to reinforce Burma, or Malaysia or even the Dutch East Indies. This is totally idiotic given the value of India to the British Empire---but players will swear it's accurate because "the game allows it"? Wake up gang! The designers weren't infallible geniuses. They could (and did) screw up with the best of us. "The game permits it" is a crappy arguement for use by either side. .....
I seldom disagree with you Mike, and I may not be in disagreement now(depending on what you meant above) but as far as I have heard there were 1.5 million more Indian Army troops in India garrisoning it that are not on the OOB. So moving out just about everything that WitP gives you in India - to fight the Japanese in Burma before they can get to India seems to me a valid point of view. Not unlike MacArthur making the battle for Australia in New Guinea.

Just my two cents..

B
User avatar
Cap Mandrake
Posts: 20737
Joined: Fri Nov 15, 2002 8:37 am
Location: Southern California

RE: History or Balance

Post by Cap Mandrake »

I vote for historical accuracy..with game winner determined by victory conditions set to be achievable by both sides.

That being said, there is also the enjoyment factor. In order to be fun, the side with inferior resources has to at least retain some capacity for counterattack or surprise. For eg., an August 45 scenario for Japan might have the victory condition "lose only one city to atomic attack" or"put out the fire in Tokyo before 95% of the city is destroyed.

Where is the fun in that?

Similarly, allowing the Jap player to modify his production at least permits him some surprise.
Image
User avatar
pauk
Posts: 4156
Joined: Sun Oct 21, 2001 8:00 am
Location: Zagreb,Croatia

RE: History or Balance

Post by pauk »

ORIGINAL: mdiehl


1. The oil reserves weren't captured intact. Most of them were very heavily damaged. And not by "engineer" units but rather by the civilian contractors who ran them.

2. If you want to preserve Mobile Force's pilots the only way to do that is to not use them. That's pretty much going to remove most of the historical actions and conquests (much less the grandiose land grabs to which you aspire) from the buffet of Japanese options.

3. Capturing Northern Australia was not doable at any time during the war. Ditto Hawaii or any place in India or Sri Lanka. The Japanese lacked sufficient merchant and transport capacity. IJA's own estimations said that 11 Army divisions would be required to invade northern Australia, and even then you'd have supply ships tied up keeping said expeditionary force supplied (and returning from Australia to Japan in ballast). The net effect would be a rapidly deteriorating expeditionary force stranded in the middle of nowhere grasping an Australian tar baby, and Japan's economy driven straight into the toilet that much faster.

4. Japan had effectively destroyed China's ability to fight. The problem was that Japan did not have the manpower or resources to occupy China securely. There was no way Japan was going to extend its control over China without doubling the size of the IJA in China. Something that Japan would not have been able to do absent the sort of resources available to the United States.

So, in a nutshell, yes there is definitely something wrong with the list of "achievable goals" that you desire. None of them, if doable at all, put the Japanese player in the driver's seat of a machine at all like the real historical Japan.

The game you want is Masters of Orion.

greetings,
.
1. but i do captured oilfields intacts!... do you, do you realise what you said?

I captured oilfields 80% damaged, and this seems ok? now, can i remind you this is game? sometimes you done well,sometimes you get screwed... well that is the life - i do not want to play repeat of the history...

2. i do not agree. From someone who never played the game it is courageous claim....the fact is that Allies (what is reasonable) avoid confrontation....i was careful i admit... but my opponent was too....[:D].. so what do you want to say? If i want to be a honourable player i had to trow them in PH/Australia area and let hope that my KB wont be oblirated?

But there is catch, if i win, then something is wrong is with the game because it wasnt historical?

As for my grandious actions - hey, i outplayed my opponent... i'm not guilty for that. If i went for India (what he was expect) then i would be screwed even before the game really started....so, what' s wrong with that? Japan can be screwed in 1942 but Allies cant????

3. we are not understand each other - i'm talking about historical game, but you are talking about history....now, i have a degree in history and i'm not interested in 100 % repeating history... he screwed, i took what he offer me..... but i didn't conquer the whole Australia....

4.but i've done that... we are playing with PDU and i expect i would be bombed to stone age soon.... that's why i take all the measures to cancel this threat.....

and the last, you just don't understand what i've tried to say....what is wrong with my achiveble goals? you may argue that this wasnt historical (ok, let's say it wasnt) but you cant say I shouldn't be able to defence Japan until 1945?

after all, isn't that what Alllies want ???
Image
User avatar
pauk
Posts: 4156
Joined: Sun Oct 21, 2001 8:00 am
Location: Zagreb,Croatia

RE: History or Balance

Post by pauk »

ORIGINAL: Andy Mac


I would argue that China is pretty much a basket case for one reason only. The ability of the IJAAF to destroy supply production and the high supply requirement of Chinese units (I owuld also argue that Japanese supply requirements are to high).

Masses of Sallies etc escorted by Zeroes in the early war are unstoppable by the allies there is NO way China can survive against a competent Japanese player who actually pays attention to China and destroys the industry IMO. The Chinese ORBAT is to small and supply generation is either to small or units require to much. It is also to vulnerable.

Unfortuantely if you give China a historical ORBAT the allies could abuse it by ahistorically combining RED and Nationalalist forces with the warlords to eject the Japanese so it is a catch 22 IMO.


Greetings, you are right about IJAAF and their abilities. I admit that.... but i'm little paranoic when we talk about MY oil, MY industry so you can understand why i destroyed allied bomber offensive ability[;)]


It may suprise you, but i do think that Allies can do something in China...I wouldn't sent my precious Samurais (zero pilots) and bombers in China if they have to meet with AVG... so you choose to use them in DEI - but please keep in mind that i'm player who looks for the weakest spots in the enemy defence, not the strongest ones[;)]

Next, you was delighted how i'm using paras in China, but the fact is - paras win the war in the China - you just failed to secure bases which i was able to capture. If you done with that, i would be demoralised.....

but anyway, I have the hunch that you will victorious in the end of the game[:D]
Image
User avatar
pauk
Posts: 4156
Joined: Sun Oct 21, 2001 8:00 am
Location: Zagreb,Croatia

RE: History or Balance

Post by pauk »

ORIGINAL: Speedy

I do agree that China is too easy to conquer. IRL there was NO way Japan could overrun China. In game it is possible. There is no doubt in my mind that in local encounters and in a defined area the IJA was superior but the scale of China and the implications of control are too great for Japan to manage IRL


greeting Speedy....

the problem with China you cant affort a single mistake - doesn't matter if you are Allied or Jap.... one who made mistake in china is screwed.... so historical result will be achived if no one make mistake.....

my HO
Image
User avatar
pauk
Posts: 4156
Joined: Sun Oct 21, 2001 8:00 am
Location: Zagreb,Croatia

RE: History or Balance

Post by pauk »

ORIGINAL: moses

True a dedicated Japanese air offensive can be executed. In this case the allies should send the AVG and british fighters to China ASAP. Japan cannot reduce China's industry without significant commitment of zero squadrens and heavy losses of these aircraft.

So perhaps if Japan is willing to sacrifice several hundred zero's to reduce China's industry he may eventually prevail. But it will be deep into 43 at the earliest against a decent allied opponent

I offer my answer before i saw your post....

And answer is yes - im not willing to sacrifice my samurais to reduce China's industry....



Image
Big B
Posts: 4642
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: History or Balance

Post by Big B »

Pauk,

Just for the record - I want the Japanese player to be able to attempt to do anything he dreams of. I don't want a rule saying the Japanese player can't try to invade California (for example) while at the same time he attempts an invasion of Karachi.

I just want to be able to fight realistically with what I have on hand(as the allied player), so that regardless of what ever the Japanese player decides to do - I don't feel like my units are so underrated rated I am supposed to lose until 1944[;)][8D]

B
ORIGINAL: pauk

ORIGINAL: mdiehl


1. The oil reserves weren't captured intact. Most of them were very heavily damaged. And not by "engineer" units but rather by the civilian contractors who ran them.

2. If you want to preserve Mobile Force's pilots the only way to do that is to not use them. That's pretty much going to remove most of the historical actions and conquests (much less the grandiose land grabs to which you aspire) from the buffet of Japanese options.

3. Capturing Northern Australia was not doable at any time during the war. Ditto Hawaii or any place in India or Sri Lanka. The Japanese lacked sufficient merchant and transport capacity. IJA's own estimations said that 11 Army divisions would be required to invade northern Australia, and even then you'd have supply ships tied up keeping said expeditionary force supplied (and returning from Australia to Japan in ballast). The net effect would be a rapidly deteriorating expeditionary force stranded in the middle of nowhere grasping an Australian tar baby, and Japan's economy driven straight into the toilet that much faster.

4. Japan had effectively destroyed China's ability to fight. The problem was that Japan did not have the manpower or resources to occupy China securely. There was no way Japan was going to extend its control over China without doubling the size of the IJA in China. Something that Japan would not have been able to do absent the sort of resources available to the United States.

So, in a nutshell, yes there is definitely something wrong with the list of "achievable goals" that you desire. None of them, if doable at all, put the Japanese player in the driver's seat of a machine at all like the real historical Japan.

The game you want is Masters of Orion.

greetings,
.
1. but i do captured oilfields intacts!... do you, do you realise what you said?

I captured oilfields 80% damaged, and this seems ok? now, can i remind you this is game? sometimes you done well,sometimes you get screwed... well that is the life - i do not want to play repeat of the history...

2. i do not agree. From someone who never played the game it is courageous claim....the fact is that Allies (what is reasonable) avoid confrontation....i was careful i admit... but my opponent was too....[:D].. so what do you want to say? If i want to be a honourable player i had to trow them in PH/Australia area and let hope that my KB wont be oblirated?

But there is catch, if i win, then something is wrong is with the game because it wasnt historical?

As for my grandious actions - hey, i outplayed my opponent... i'm not guilty for that. If i went for India (what he was expect) then i would be screwed even before the game really started....so, what' s wrong with that? Japan can be screwed in 1942 but Allies cant????

3. we are not understand each other - i'm talking about historical game, but you are talking about history....now, i have a degree in history and i'm not interested in 100 % repeating history... he screwed, i took what he offer me..... but i didn't conquer the whole Australia....

4.but i've done that... we are playing with PDU and i expect i would be bombed to stone age soon.... that's why i take all the measures to cancel this threat.....

and the last, you just don't understand what i've tried to say....what is wrong with my achiveble goals? you may argue that this wasnt historical (ok, let's say it wasnt) but you cant say I shouldn't be able to defence Japan until 1945?

after all, isn't that what Alllies want ???
User avatar
pauk
Posts: 4156
Joined: Sun Oct 21, 2001 8:00 am
Location: Zagreb,Croatia

RE: History or Balance

Post by pauk »

hi, Big B...

if you choose to play with me, you will found you aren't suppose to lose until 1944.....[;)]

Image
Big B
Posts: 4642
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: History or Balance

Post by Big B »

ORIGINAL: pauk

hi, Big B...

if you choose to play with me, you will found you aren't suppose to lose until 1944.....[;)]

Good to know, one of these days I'll take you up on it[8D][;)]
mdiehl
Posts: 3969
Joined: Sat Oct 21, 2000 8:00 am

RE: History or Balance

Post by mdiehl »

1. but i do captured oilfields intacts!... do you, do you realise what you said?

I captured oilfields 80% damaged, and this seems ok? now, can i remind you this is game? sometimes you done well,sometimes you get screwed... well that is the life - i do not want to play repeat of the history...


Like I said. Masters of Orion. You don't have to play a game that is a "repeat of history" if you have a game that is built around a suite of core assumptions that limits game capability to something like historical capability. As others have pointed out, that is a straw man argument.

In the real world most of the refineries were captured substantially damaged. That should always be replicated in the game, because the causes for their damage were wholly beyond the "players" control. It's not the sort of thing that one could plausibly argue should be randomly determined.
2. i do not agree. From someone who never played the game it is courageous claim....the fact is that Allies (what is reasonable) avoid confrontation....i was careful i admit... but my opponent was too.... .. so what do you want to say? If i want to be a honourable player i had to trow them in PH/Australia area and let hope that my KB wont be oblirated?


It's neither a courageous claim nor a shirking one. It is a fact. If a player wants a game about WW2 in the Pacific then the only way to substantially preserve mobile force's pilot pool (if the game has any resemblence to history) would be to not use mobile force. There's no getting around the basic fact that Japan never had the capability to train pilots at a sufficient rate to meet operaitonal losses, much less combat losses. The instant you change that parameter you stop playing a game that bears much resemblence to WW2, because there is no compelling argument to be made that the real Japanese COULD have ramped up pilot training to meet attritional losses.
As for my grandious actions - hey, i outplayed my opponent... i'm not guilty for that. If i went for India (what he was expect) then i would be screwed even before the game really started....so, what' s wrong with that? Japan can be screwed in 1942 but Allies cant????


If you want a game about WW2 in the Pacific one of the management problems that the Japanese player should ALWAYS face is the absence of sufficient transports and cargo vessels. If the game is correctly modeled, then if a Japanese player decides he wants to invade Australia, he should need about 10 divisions and on doing it he should discover that (a) he's captured nothing important because, (b) he lacks sufficient strength to take the populated areas and, (c) his expeditionary force is dying for want of supplies.
3. we are not understand each other - i'm talking about historical game, but you are talking about history....now, i have a degree in history and i'm not interested in 100 % repeating history... he screwed, i took what he offer me..... but i didn't conquer the whole Australia....


This thread is not about your game. It's about what players desire as a general suite of paramaters for the look and feel of a WW2 PTO game.
and the last, you just don't understand what i've tried to say....what is wrong with my achiveble goals? you may argue that this wasnt historical (ok, let's say it wasnt) but you cant say I shouldn't be able to defence Japan until 1945?


If you are talking about a game you played using the current WitP engine these goals are what they are and perhaps achievable by you using WitP. But then, WitP is lousy fare for people who want a game that accurately models the basic power projection capabilities of the opponents.

If you want a game about the Pacific Theater in World War 2 on Planet Earth then the goals you espouse should not be achievable. They were beyond Japans' capabilities, and nothing Japan could have done would have changed their capabailities sufficient to achieve any of these goals in the time frame from 1938-1946. Maybe by 1955 if they'd avoided war for long enough and been given enough economic leeway to fully industrialize.

Sure Japan should be able to last into mid 1945. But that is a completely different goal from the previous four that you mentioned.
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
Sonny
Posts: 2005
Joined: Wed Apr 03, 2002 9:51 pm

RE: History or Balance

Post by Sonny »

Guess I spoke too soon. The count is up tp 141 now.

Wonder how many people have to show an interest in this poll for Matrix to give the go-ahead for WitP II.


Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
User avatar
mlees
Posts: 2263
Joined: Sat Sep 20, 2003 6:14 am
Location: San Diego

RE: History or Balance

Post by mlees »

Does anyone REALLY think the Soviets would have sat nailed to the ground watching the Japanese reinforce their Manchurian Army and position it to "jump" them and sieze their lines of communication? The game does just that, and has been the basis for many "house rules" and player agreements. Fix the games failings (as many are trying to do) and you eliminate much of what folks are fighting about.

I agree with the sentiment of the post. I must stray off topic. Can't help it, it's genetic.

Stalin had plenty of warnings about the German build up of late '40 and early '41. So in answer to your question: A solid "Maybe".

He chose to ignore it. I don't know why. All I know is that Stalin, who had an iron fist on the government there, did not think like you or me.
User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: History or Balance

Post by Mynok »

Just for the record - I want the Japanese player to be able to attempt to do anything he dreams of. I don't want a rule saying the Japanese player can't try to invade California (for example) while at the same time he attempts an invasion of Karachi.

I just want to be able to fight realistically with what I have on hand(as the allied player), so that regardless of what ever the Japanese player decides to do - I don't feel like my units are so underrated rated I am supposed to lose until 1944

I don't know if Japan should be allowed to do *anything*, but I agree 100% with you on the principle: get the model, OOB and scenario as accurate as possible, then lets play the game how we want.

Unfortunately, I'm 100% certain that no game designer could come up with a model that satisfied everyone here.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: History or Balance

Post by witpqs »

ORIGINAL: mlees

I agree with the sentiment of the post. I must stray off topic. Can't help it, it's genetic.

Stalin had plenty of warnings about the German build up of late '40 and early '41. So in answer to your question: A solid "Maybe".

He chose to ignore it. I don't know why. All I know is that Stalin, who had an iron fist on the government there, did not think like you or me.

True - always the only true answer to this will be 'maybe', but it is far less likely that he would have made that particular mistake a second time.
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: History or Balance

Post by el cid again »

Perhaps there could be both. One scenario could have the historical OOB and and abilities of all involved and a second could be the same scenario but balanced so that each side has an equal chance of winning.

You might wish to consider a career in comedy:

Japan takes on the USA (10 times its size), the Asian elements of the British Empire, the Dutch East Indies (which has an armed forces larger than many nations), China, and, eventually, the USSR -

and you want an "equal" chance of winning?

I don't think my imagination stretches that far. Once a mechanical game was done that gave Japan an outside chance: Japanese players wrote "thanks for giving us any chance." That is about as good as it gets.
Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: History or Balance

Post by Mike Scholl »

ORIGINAL: mlees
Does anyone REALLY think the Soviets would have sat nailed to the ground watching the Japanese reinforce their Manchurian Army and position it to "jump" them and sieze their lines of communication? The game does just that, and has been the basis for many "house rules" and player agreements. Fix the games failings (as many are trying to do) and you eliminate much of what folks are fighting about.

I agree with the sentiment of the post. I must stray off topic. Can't help it, it's genetic.
Stalin had plenty of warnings about the German build up of late '40 and early '41. So in answer to your question: A solid "Maybe".
He chose to ignore it. I don't know why. All I know is that Stalin, who had an iron fist on the government there, did not think like you or me.

But in December of 1941, Russia had already been at war for 6 months, and quite a number of Generals had already been shot for Stalin's incompetance. Excellent incentive for the Far East Commanders NOT to "sit on their hands". Plus Sorge had already told the Russians that the Japanese had decided AGAINST attacking Russia. Had the decision been to attack, they would have known it as well. But most of all, given the number of other things the designers got wrong in the set up, do you REALLY believe that the incompetant mess shown on the map actually reflects the Soviet deployment at the time?

The point of my message was that there are a lot of things players are allowed to do (and to know they can do) in the game that their real life counterparts could not (on BOTH sides), and that those things need correction. Just as it is idiotic to allow the Allies to be able to abandon India and move the garrison elsewhere for "free", it's equally idiotic for them to have to pay PP's to move Dutch units from Borneo to Java. There is too much idiocy allowed BOTH sides in the original game..., which leads to some idiotic games and AAR's.
Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: History or Balance

Post by Mike Scholl »

Just for the record - I want the Japanese player to be able to attempt to do anything he dreams of. I don't want a rule saying the Japanese player can't try to invade California (for example) while at the same time he attempts an invasion of Karachi.

Don't think anyone is saying this. But I do want him to have to face the same original constraints that kept the Japanese from trying anything of the sort. Lack of shipping, lack of troops, lack of supply, lack of cooperation and coordination between the IJA and the IJN, etc. Sure the Japanese MIGHT have landed a batallion on the West Coast or in India. But remember this is the same military that was having worries how they were going to supply a garrison at Midway if they took it. I don't want to tell the players what to do with their forces..., but I do want them to face the same limitations and physical constraints as their historical counterparts. If you are going to play Yamamoto, you need to be faced with Yamamoto's real choices and limits. Otherwise it's just a big Saturday Morning Cartoon.
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”