War In The Pacific Updated to v1.801

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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veji1
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RE: War In The Pacific Updated to v1.801

Post by veji1 »

hey... This disband at national base can lead to exploits... Disband all the Floatplanes and transports, even all the bombers later in the war ( as JApan how can you use them anyway..) into the pool and then use it for fighter datais...

I am not sure this is good... had we have pools per type of plane ( fighter IN pool, LB IJN pool, FP IJN pool ), this would be great, but otherwise it is potentially source of gameyness :

put your green pilots in bomber squadrons, do the transport thing, and then put them in the pool, and again...
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RE: War In The Pacific Updated to v1.801

Post by Charles2222 »

ORIGINAL: veji1

hey... This disband at national base can lead to exploits... Disband all the Floatplanes and transports, even all the bombers later in the war ( as JApan how can you use them anyway..) into the pool and then use it for fighter datais...

I am not sure this is good... had we have pools per type of plane ( fighter IN pool, LB IJN pool, FP IJN pool ), this would be great, but otherwise it is potentially source of gameyness :

put your green pilots in bomber squadrons, do the transport thing, and then put them in the pool, and again...

On the surface level that sure looks like a major hole. It's a good idea to get rid of some of those useless depleted groups anyway. I'm not too sure about this aspect in the PTO, but in the ETO at least, during the Battle of Britain, the RAF took a lot of bomber crews and put them into fighters, so it's not entirely without historical precedence.
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RE: War In The Pacific Updated to v1.801

Post by Mr.Frag »

during the Battle of Britain, the RAF took a lot of bomber crews and put them into fighters

One would hope only the pilot and copilot went, not the whole crew ... just really have a tough time imagining the tail gunner from a lancaster sitting backwards in a hurricane trying to fly it [:D]
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RE: War In The Pacific Updated to v1.801

Post by wild_Willie2 »

Ok, tried to disband and withdraw with some floats in Tokyo and it does not work. [:(][&:][&:][&:]....

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RE: War In The Pacific Updated to v1.801

Post by Kereguelen »

ORIGINAL: veji1

hey... This disband at national base can lead to exploits... Disband all the Floatplanes and transports, even all the bombers later in the war ( as JApan how can you use them anyway..) into the pool and then use it for fighter datais...

I am not sure this is good... had we have pools per type of plane ( fighter IN pool, LB IJN pool, FP IJN pool ), this would be great, but otherwise it is potentially source of gameyness :

put your green pilots in bomber squadrons, do the transport thing, and then put them in the pool, and again...

They're not disbanded in the general pool: "Pilots are returned to the Named pilot queue that are waiting for assignment and not to the actual "pilot pool"." - Thus they'll be only available (as reinforcement pilots) when their original group returns...
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RE: War In The Pacific Updated to v1.801

Post by Helpless »

ORIGINAL: kkoovvoo

ORIGINAL: timtom


3. Airgroups may be disbanded into the aircraft/pilot pool IF THEY ARE LOCATED IN THE NATIONAL MAIN BASE.
Previously they had to be disbanded into another airgroup and could not be disbanded if an airgroup with the same aircraft type/Nationality was not available in the same base. This restriction still applies for all groups not at the main base and will also be used if possible at the National Main Base. The companion feature of "Withdraw Group" is similarly implemented only the group and all aircraft/pilots are placed in the pending aircraft reinforcement list.
Notes:
If there is another group of the same type at the National HQ base, the group will disband into it normally. If there is no such group a confirmation step will ask the player if he wants to disband the group into the pool.
If Disbanded, aircraft are returned to the pool and the result is visible when viewing the pool. Pilots are returned to the Named pilot queue that are waiting for assignment and not to the actual "pilot pool". See Enhancement 4.
If Withdraw Group is selected, the group with all planes and pilots will be withdrawn for 60 days.

So, If I understand correctly, I can disband IJN group of Petes now in Tokyo, their experienced pilots will appear in pool and I can get them to fighter squadrons, right?

Seems that it works exactly that way. For Japan National main base is Osaka. Disbanded IJN group of Float Planes and then use then all around the map..
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Kereguelen
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RE: War In The Pacific Updated to v1.801

Post by Kereguelen »

ORIGINAL: wild_Willie2

Ok, tried to disband and withdraw with some floats in Tokyo and it does not work. [:(][&:][&:][&:]....

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Not sure if Tokyo is main national base for Japanese planes. Try it again at Osaka.
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Helpless
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RE: War In The Pacific Updated to v1.801

Post by Helpless »

ORIGINAL: wild_Willie2

Ok, tried to disband and withdraw with some floats in Tokyo and it does not work. [:(][&:][&:][&:]....

try Osaka
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RE: War In The Pacific Updated to v1.801

Post by jwilkerson »

Ok, tried to disband and withdraw with some floats in Tokyo and it does not work. ....

Isn't the "national base" for Japan in Osaka ? Try it there.

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RE: War In The Pacific Updated to v1.801

Post by Apollo11 »

Hi all,
6. "Push" of supply from a well supplied base to outlying bases now limited to need (human players only).
The previous code will push supply from a central base to outlying bases and units based on two factors:

a. Need - bases and units that are short on supply will receive supplies up to need (based on requested supply less amount already on hand)

b. Extra - additional supply will be dispersed to bases (but not units) if the sending base is "rich" in supply.

This push of extra supply results in difficulty in accumulating supplies at main bases. An example of this is supplies at Port Moresby being pushed to Buna when Port Moresby needs them and Buna does not. This enhancement will remove the "b. Extra" supply movement.
Note: This enhancement is implemented for human players only. A side under computer control will use the original code.

How does this work (I am at work and can't try it yet [;)])?


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Charles2222
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RE: War In The Pacific Updated to v1.801

Post by Charles2222 »

Yes, they didn't go into too much detail, only I thought a lot of the time that crews of bombers were just somewhat washed-out pilots, such that even though fighters might be a taller order to pilot, if you're desperate you just might use them. OTOH they might just be glorified maintenance people[:D].
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RE: War In The Pacific Updated to v1.801

Post by saj42 »

It's great to see 'sensible' enhancements - those that improve the user interface and management of assets - rather than 'fanboyism' enhancements that can skew the game one way or another.

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RE: War In The Pacific Updated to v1.801

Post by wild_Willie2 »

ok, pilots disbanded in those bases DO NOT GO TO THE POOL.... damn.... [8|][8|][8|][8|][8|]
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Charles2222
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RE: War In The Pacific Updated to v1.801

Post by Charles2222 »

BTW Frag, for the purposes of this game, other than scoring that is, you can't actually disband bomber crews and get pilots out of the gunners can you? I would actually be a bit surprised if they gave you two pilots per bomber, even though the loss of a bomber would probably count a co-pilot.
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RE: War In The Pacific Updated to v1.801

Post by treespider »

ORIGINAL: Apollo11

Hi all,
6. "Push" of supply from a well supplied base to outlying bases now limited to need (human players only).
The previous code will push supply from a central base to outlying bases and units based on two factors:

a. Need - bases and units that are short on supply will receive supplies up to need (based on requested supply less amount already on hand)

b. Extra - additional supply will be dispersed to bases (but not units) if the sending base is "rich" in supply.

This push of extra supply results in difficulty in accumulating supplies at main bases. An example of this is supplies at Port Moresby being pushed to Buna when Port Moresby needs them and Buna does not. This enhancement will remove the "b. Extra" supply movement.
Note: This enhancement is implemented for human players only. A side under computer control will use the original code.

How does this work (I am at work and can't try it yet [;)])?


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Under original the minor bases would "pull" extra supplies if the major base had them available whether the minor base "needed" the supplies or not. Now the Major bases will "push" the supply to the the minor base based on the "need" of the minor base and will not "push" extra.
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RE: War In The Pacific Updated to v1.801

Post by Feinder »

One would hope only the pilot and copilot went, not the whole crew ... just really have a tough time imagining the tail gunner from a lancaster sitting backwards in a hurricane trying to fly it

After all, you might get something that looked like this...

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RE: War In The Pacific Updated to v1.801

Post by Feinder »

FWIW - I think the the whole transferring pilots among plane type will have a major impact on the game. I don't know for good or ill, but it's a big deal.

I see in this thread the Japanese fanboys getting excited about putting experienced pilots into their fighters. True enough, it'll help. But the single most inhibiting factor the Allies in during the first few months of the war, is that their fighter pilots suck (comparatively), and their planes don't have the range to train. Now an Allied player can train pilots (not just bomber crews), just as Japan can, and can field some excellent pilots within a few months, just as Japan can. It'll be interesting to see the effects of this...

I think the ability to transfer experienced pilots is a good thing within limits (experience flying a C-47 is very different than experience flying a P-40). But I'm just throwing out a cautionary note.

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RE: War In The Pacific Updated to v1.801

Post by Apollo11 »

Hi all,
ORIGINAL: treespider
ORIGINAL: Apollo11
6. "Push" of supply from a well supplied base to outlying bases now limited to need (human players only).
The previous code will push supply from a central base to outlying bases and units based on two factors:

a. Need - bases and units that are short on supply will receive supplies up to need (based on requested supply less amount already on hand)

b. Extra - additional supply will be dispersed to bases (but not units) if the sending base is "rich" in supply.

This push of extra supply results in difficulty in accumulating supplies at main bases. An example of this is supplies at Port Moresby being pushed to Buna when Port Moresby needs them and Buna does not. This enhancement will remove the "b. Extra" supply movement.
Note: This enhancement is implemented for human players only. A side under computer control will use the original code.

How does this work (I am at work and can't try it yet [;)])?

Under original the minor bases would "pull" extra supplies if the major base had them available whether the minor base "needed" the supplies or not. Now the Major bases will "push" the supply to the the minor base based on the "need" of the minor base and will not "push" extra.

OK - so there is no user selected limit (in tonns) nor ON/OFF setting yet... [8D]


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pauk
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RE: War In The Pacific Updated to v1.801

Post by pauk »

If i got it right, you can transfer your pilots back to pool and then assign them to the groups where you want them?

Pete --- pool --- figther ???

I'm not sure that i like it....
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RE: War In The Pacific Updated to v1.801

Post by tsimmonds »

ORIGINAL: pauk

If i got it right, you can transfer your pilots back to pool and then assign them to the groups where you want them?

Pete --- pool --- figther ???

I'm not sure that i like it....
I'm quite sure that I don't like it. To switch from floats or transports or bombers or whatever to fighters, there should be some loss of experience, like 20 points, or 33%, or something.
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