Unit Depictions on Screen

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Unit Depictions on Screen

Post by Shannon V. OKeets »

The Russian air force has arrived - or about half of it. Counter sheet 8 from Planes in Flames to be precise.

Here are 3 screen shots.

Image
Attachments
RussianFi..820061.jpg
RussianFi..820061.jpg (151.37 KiB) Viewed 100 times
Steve

Perfection is an elusive goal.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Unit Depictions on Screen

Post by Shannon V. OKeets »

2 of 3. Those MBR-2's are a problem to fit on the counter.

Image
Attachments
RussianFi..820062.jpg
RussianFi..820062.jpg (160.22 KiB) Viewed 100 times
Steve

Perfection is an elusive goal.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Unit Depictions on Screen

Post by Shannon V. OKeets »

Last in the series.

I have to abbreviate Shturmovik.

I should have the German planes from counter sheet 8 ready tomorrow.

Image
Attachments
RussianBo..820061.jpg
RussianBo..820061.jpg (165.75 KiB) Viewed 101 times
Steve

Perfection is an elusive goal.
User avatar
Froonp
Posts: 7998
Joined: Tue Oct 21, 2003 8:23 pm
Location: Marseilles, France
Contact:

RE: Unit Depictions on Screen

Post by Froonp »

2 of 3. Those MBR-2's are a problem to fit on the counter.
On some real cardboard counters, the plane graphic is overlaping some piece of graphic in the counters. Example : Some B-24 wing is overlaping the extended range circle & arrow.
I know it is below your standards, but why bother too much for the MBR-2 ?
I never saw them on the map anyway [:D]
User avatar
Froonp
Posts: 7998
Joined: Tue Oct 21, 2003 8:23 pm
Location: Marseilles, France
Contact:

RE: Unit Depictions on Screen

Post by Froonp »

Dude, I forgot to say how beautifull those USSR planes counters are !!!
All those latest counters are so great, that we begin to get used to seeing great counters, and I forgot to tell !!! [:D]

Thanks for the efforts !!!! [&o]
User avatar
Neilster
Posts: 2989
Joined: Mon Oct 27, 2003 1:52 pm
Location: Devonport, Tasmania, Australia

RE: Unit Depictions on Screen

Post by Neilster »

ORIGINAL: Shannon V. OKeets

Last in the series.

I have to abbreviate Shturmovik.

I should have the German planes from counter sheet 8 ready tomorrow.


You could lose the h. The popular flight sim is called IL-2 Sturmovik and from memory it was developed by Russian guys, so they're probably going to get the spelling closest to the Russian pronunciation. Moving the lettering down slightly would stop the clash between the name and the trailing edge of the wing.

Cheers, Neilster
Cheers, Neilster
User avatar
Neilster
Posts: 2989
Joined: Mon Oct 27, 2003 1:52 pm
Location: Devonport, Tasmania, Australia

RE: Unit Depictions on Screen

Post by Neilster »

ORIGINAL: Shannon V. OKeets

2 of 3. Those MBR-2's are a problem to fit on the counter.

Image

I couldn't find any info on a Pe-21 but the image looks a lot like a Pe-2 and there was a Pe-2I and...

"Some sources hint that Myasishchev also proposed a high-altitude fighter variant of the Pe-2I, the "Pe-2VI (Vysotnyi Istrebitel)", with a pressurized cabin and four ShVAK 20 millimeter cannon in the nose, but this may be a confusion with a Pe-2VI program conducted by his predecessor, Alexander Putilov, that came to nothing."

(from http://www.vectorsite.net/avpe2.html)

Is there a mix up or was there a Pe-21?

Cheers, Neilster
Cheers, Neilster
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Unit Depictions on Screen

Post by Shannon V. OKeets »

ORIGINAL: Neilster
I couldn't find any info on a Pe-21 but the image looks a lot like a Pe-2 and there was a Pe-2I and...

"Some sources hint that Myasishchev also proposed a high-altitude fighter variant of the Pe-2I, the "Pe-2VI (Vysotnyi Istrebitel)", with a pressurized cabin and four ShVAK 20 millimeter cannon in the nose, but this may be a confusion with a Pe-2VI program conducted by his predecessor, Alexander Putilov, that came to nothing."

(from http://www.vectorsite.net/avpe2.html)

Is there a mix up or was there a Pe-21?

Cheers, Neilster

A keen eye. Here is your reward for finding the mistake. [You weren't expecting cash were you?]

Image
Attachments
Pe2I.jpg
Pe2I.jpg (102.27 KiB) Viewed 99 times
Steve

Perfection is an elusive goal.
User avatar
Klingon
Posts: 33
Joined: Thu May 18, 2006 7:14 am

RE: Unit Depictions on Screen

Post by Klingon »

Aha! Pe-2I, not Pe-21. "i", not "one". [:D]
"That which does not kill me, had better run quickly."
User avatar
Froonp
Posts: 7998
Joined: Tue Oct 21, 2003 8:23 pm
Location: Marseilles, France
Contact:

RE: Unit Depictions on Screen

Post by Froonp »

A keen eye. Here is your reward for finding the mistake. [You weren't expecting cash were you?]
It is also wrong on the WiF FE original CS. I looked at the High res PDF files from the WiF Companion CD, and it is written Pe-21, not Pe-2I.
There is also the Pe-2Ibis too.
User avatar
Greyshaft
Posts: 1979
Joined: Mon Oct 27, 2003 1:59 am
Location: Sydney, Australia

Typo on Pe-2I information

Post by Greyshaft »

Typo on Pe-2I information.
The text should say 'The Pe-2I's two 1,000hp engines...' not 'The Pe-2's two 1,1000hp engines...'
There are two mistakes in this snippet
Mea culpa [:(]
/Greyshaft
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Typo on Pe-2I information

Post by Shannon V. OKeets »

The German air units - about half of them. Fighters first. Screen shot #1 of 4.

What I have done with the names is to make the extension a smaller font, but only if an Also Known Name is given. For example, the Emil's have their E-1, E-4, et al in a smaller font. While the Bf 109F-1 has its F-1 portion of its name full size. This will fix the Italian planes too (e.g., Macchi C.202).

Image
Attachments
GermanFig..920061.jpg
GermanFig..920061.jpg (149.01 KiB) Viewed 101 times
Steve

Perfection is an elusive goal.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Typo on Pe-2I information

Post by Shannon V. OKeets »

#2 of 4. The Natter needs a Death's head added.

Image
Attachments
GermanAir..920062.jpg
GermanAir..920062.jpg (149.02 KiB) Viewed 100 times
Steve

Perfection is an elusive goal.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Typo on Pe-2I information

Post by Shannon V. OKeets »

#3 of 4.

Image
Attachments
GermanBom..920061.jpg
GermanBom..920061.jpg (154.13 KiB) Viewed 100 times
Steve

Perfection is an elusive goal.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Typo on Pe-2I information

Post by Shannon V. OKeets »

Last in the series.

I haven't worked out how to put the corps sized symbol on the air transports yet. Some also need a symbol for unable to paradrop units too.

The off-color units are from Finland, Rumania, Hungary, and Bulgaria. WIF FE used a uniform gray for all of those countries. MWIF has slightly different colors, but those colors are closely related so you shouldn't mistake them for Russian (for example).

Image
Attachments
GermanBom..920062.jpg
GermanBom..920062.jpg (156.96 KiB) Viewed 100 times
Steve

Perfection is an elusive goal.
User avatar
Zorachus99
Posts: 789
Joined: Fri Sep 15, 2000 8:00 am
Location: Palo Alto, CA

RE: Unit Depictions on Screen

Post by Zorachus99 »

ORIGINAL: Shannon V. OKeets

I am working on a popup that gives more details about the units under the cursor. This will be an alternative to dedicating a fixed portion of the screen for that purpose (code already exists for the latter). As you say, the counter depiction, and the details about the units in a hex provided in the popup, should complement one another. I'll keep that in mind.

Thanks.

Quite some time ago I requested a feature that is a tall order but would be 'a nice thing' to have.

I'd like it if you mouse over a hex that has more than one unit in it, that the units would slide out to the right or left in an animated style, reminiscent of a a stack.

I inspect every single stack before I commence land movement every impulse. Not having to click or press some key combination to look at the stack contents is very important to me. Some arrangement that shows stack contents without having to click on the hex would be wonderful.
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Unit Depictions on Screen

Post by Shannon V. OKeets »

ORIGINAL: Zorachus99
ORIGINAL: Shannon V. OKeets
I am working on a popup that gives more details about the units under the cursor. This will be an alternative to dedicating a fixed portion of the screen for that purpose (code already exists for the latter). As you say, the counter depiction, and the details about the units in a hex provided in the popup, should complement one another. I'll keep that in mind.

Thanks.
Quite some time ago I requested a feature that is a tall order but would be 'a nice thing' to have.

I'd like it if you mouse over a hex that has more than one unit in it, that the units would slide out to the right or left in an animated style, reminiscent of a a stack.

I inspect every single stack before I commence land movement every impulse. Not having to click or press some key combination to look at the stack contents is very important to me. Some arrangement that shows stack contents without having to click on the hex would be wonderful.

I haven't forgotten. What I have worked out in discussions with the beta testers is a design that can provide a similar capability as part of MWIF. WIF permits virtually unlimited stacking in a hex (for naval units), so that had to be addressed. My current plan is for both a fixed and a dynamic units panel that show you all the units in a hex.

The fixed units panel could be placed anywhere you like and it would contain either a horizontal or vertical list of units. One of those dimensions would be 2 units (wide or high) while the other would be resizeable by the player - pretty much up to the limits of screen space you want to devote to it. In another forum thread I mentioned that <Ctrl> J lets you toggle its visibility on and off. Most likely players will size it and place it where they want and then use Ctrl+J to pop it into view whenever they want. This feature partially exists already. It isn't resizable but its placement is up to the player, and it can be toggled on and off.

Because there is limited space on the screen, most players will want to have it devoted almost exclusively to showing the detailed map. Anything that gets in the way of that will be annoying (e.g., a fixed units panel). The beta testers also wanted to have the need for toggling the panel off and on eliminated, with an automated response to the cursor being preferred (as you described and as is done in other war games).

Looking to minimize the dynamic units panel, its size would depend on the number of units in the hex. If there were only one, then there would be no popup at all. For up to 9 units the program would show them all in a very tight grid of 1x2, 2x2, 2x3, 2x4, or 3x3. Its location on the screen would depend on the cursor's location and positioned to minimize obscuring the hex itself. When there are more than 9 units in a hex, then the dyanmic panel would be 2x4 with a single scroll bar.

I am still unsure how to do the status boxes, which is the fly in the ointment.

Steve

Perfection is an elusive goal.
Capitaine
Posts: 1028
Joined: Tue Jan 15, 2002 10:00 am

RE: Unit Depictions on Screen

Post by Capitaine »

Hmm, I think I'd prefer a toggle for a "fixed" unit panel from which I could select a unit and then have that unit appear on the top of the stack. It might be annoying if everywhere you drag your mouse, you kept getting the automatic popup unit panel. Just my thoughts while reading the description...

I also think that even if there's just one unit in a hex, it would appear in the "unit panel" (either fixed or dynamic), and that all its status info would be shown there. Keep the counters on the map a bit simpler with just the 3 "essential" boxes on the top as you had described earlier. The less clutter on the map the better.
fuzzy_bunnyy
Posts: 27
Joined: Thu Aug 25, 2005 11:39 pm

RE: Typo on Pe-2I information

Post by fuzzy_bunnyy »

ORIGINAL: Shannon V. OKeets

The German air units - about half of them. Fighters first. Screen shot #1 of 4.

What I have done with the names is to make the extension a smaller font, but only if an Also Known Name is given. For example, the Emil's have their E-1, E-4, et al in a smaller font. While the Bf 109F-1 has its F-1 portion of its name full size. This will fix the Italian planes too (e.g., Macchi C.202).

Image

semi unrelated to the discussion at hand, but this shot reminded me of an old problem i had. why in gods name would the germans ever not scrap that 2 factor 2 range FTR? why is it even included in the game?
Member #3 of the EBEA
Comrade #4 of the e-Socialist Liberation Army
User avatar
tigercub
Posts: 2026
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: Unit Depictions on Screen

Post by tigercub »

german aircraft look great!top work
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
Post Reply

Return to “World in Flames”