War In The Pacific Updated to v1.801

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Don Bowen
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RE: War In The Pacific Updated to v1.801

Post by Don Bowen »


Disband allows you to transfer all planes and pilots from one Airgroup into a similarly equiped airgroup. The disbanded group can optionally be formed in 90 days. If reformed, it will appear as a reinforcement without out pilots or planes, drawing them from pools as needed (and available).

Disband at Home Base allows you to transfer the planes and pilots into the pools if another group is not available. Otherwise similar.

Withdraw allows you to transfer just the planes to another airgroup, then withdraw the airgroup (with pilots) for 60 days. When it returns it will have no planes but will have the original set of pilots. Planes must be drawn from pools.

Withdraw at Home Base allows you to withdraw the entire airgroup, with both planes and pilots, if another group with the same type of aircraft is not available. It has been suggested that this should be changed to allow the aircraft to go to the pool and only the pilots accompany the squadron. I think this is a very good idea and complements the features of Disband at Home Base. It's too bad the guy that did the original work did not think of this.
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Charles2222
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RE: War In The Pacific Updated to v1.801

Post by Charles2222 »

ORIGINAL: Nomad

I'm wondering if it will just take time. On the face it is a good idea, but I wonder about using PBYs on 100% Naval Search for a while and then disbanding them so they can fly F4Fs. Or the allies flying supply from one end of the runway to the other and then using those 'trained' pilots to fly P-40s. I think there are a large number of exploits to this and there should be some complaints. Mostly just an observation, players do not have to use exploits, but some think that the game should prevent them. [;)]

There's another advantage you may had overlooked in so saying. Transports are more durable than fighters or at least have greater range in most cases, such that a good number of their groups could become training pilots groups and nothing else. This is because the transoprts should suffer a lower ops loss rate than another pilot training in a fighter. In any event, you can now train pilots in the most durable aircraft you have, thereby presumably lowering the ops loss rate.
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RE: War In The Pacific Updated to v1.801

Post by castor troy »

I don´t think that I´ll use this option many times if ever. Reason is that I need my float recons (and I think better pilots are better spotters - at least I hope it is so in the game) and so it´s only for emergencies when you really need e.g. 30 experienced pilots. Otherwise I will train up more pilots in 90 days then I will with training up and wait for 90 days to reform the daitai. So with the new option it will take 180 days to train the pilots of one daitai (90 days = about 60 missions = trained pilot and 90 days to wait for the squadron to reform) I know that´s unrealistic but that´s how it is. In 180 days I could have a super trained squadron (look at the experience levels Aletoledo reached) OR I could train 2 daitais each 90 days. And the rotating in and out has to happen anyway because when I lose the pilots I don´t use the daitai anymore on the front.

I don´t really understand why this reform in 90 days is still in the game with the option to get the pilots to pool. If I take pilots from a transport group to a fighter group why should the transport group wait for 90 days to start training again?
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RE: War In The Pacific Updated to v1.801

Post by wild_Willie2 »

ok, HOW does this work now [&:][&:].

I disbanded some floats into osaka, but my pilot pool still shows ZERO. If I than draw pilots from the pool into a fighter dantai, I still get 30 EXp. pilots?.

Do I have to wait a day to get pilots from the named pilot pool ? [&:][&:][&:]
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RE: War In The Pacific Updated to v1.801

Post by Przemcio231 »

The answer is it dosen't and your only option will be drawing EXP 30 Pilots who will be sloughtered by my Aces[:D]
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RE: War In The Pacific Updated to v1.801

Post by wild_Willie2 »

The answer is it dosen't and your only option will be drawing EXP 30 Pilots who will be sloughtered by my Aces

I train 30 exp pilots upto 75 exp pilots within 30 days ;)
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RE: War In The Pacific Updated to v1.801

Post by michaelm75au »

The best use of the HomeBase Disband is to recover the 200+ pilots that some groups in long running games have managed to accumulate.[;)]

I like this feature. But then, I did not go out of my way, trying to find some way to abuse it.
From now on, I will add this to my internal list.. find method to abuse said feature. And then plug hole. Repeat until feature is dead or holeless.[:D]

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RE: War In The Pacific Updated to v1.801

Post by Speedysteve »

[:D]

Could be handy for my 23rd FG eh Michael? 183 pilots still sitting there[;)]
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RE: War In The Pacific Updated to v1.801

Post by Helpless »

ORIGINAL: wild_Willie2

ok, HOW does this work now [&:][&:].

I disbanded some floats into osaka, but my pilot pool still shows ZERO. If I than draw pilots from the pool into a fighter dantai, I still get 30 EXp. pilots?.

Do I have to wait a day to get pilots from the named pilot pool ? [&:][&:][&:]

You may check this thread tm.asp?m=1135881

Be careful disbanding several groups of the same type..
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MarcA
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RE: War In The Pacific Updated to v1.801

Post by MarcA »

So just to show not everyone has got it yet:

I disband an airgroup at the main national base.

All the pilots get added to the Named Pilot List, yes?

Those pilots can now be re-assigned to any group of the same nationality?

My question is about the pilots associated with a specific air group, i.e. those proper named pilots assigned to a specific group and originally defined in the editor. The update list says those pilots assigned to a specific group but without a plane go to the named pilot pool. How about the proper named pilots in the group who are flying when it is disbanded. Do these remain with the group and come back when it is reformed.

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RE: War In The Pacific Updated to v1.801

Post by Don Bowen »

ORIGINAL: mantill

So just to show not everyone has got it yet:

I disband an airgroup at the main national base.

All the pilots get added to the Named Pilot List, yes?

Those pilots can now be re-assigned to any group of the same nationality?

My question is about the pilots associated with a specific air group, i.e. those proper named pilots assigned to a specific group and originally defined in the editor. The update list says those pilots assigned to a specific group but without a plane go to the named pilot pool. How about the proper named pilots in the group who are flying when it is disbanded. Do these remain with the group and come back when it is reformed.

Disband will transfer ALL pilots from the airgroup. Pilots currently in the group and pilots allocated to the group but scheduled to later. All of them.

This is true of Disband, whether or not it uses the original "disband into group" or new "disband into pool at home base" function.

The original airgroup is effectively gone. If you elect to reform the group what you get is an entirely new group that has the same name and basic characteristics (nationality, size, etc).
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RE: War In The Pacific Updated to v1.801

Post by michaelm75au »

From my understanding:
When a group is disbanded, any pilots currently in that group are sent to the 'named' pool. They are no longer assigned to the disbanded group.
If you want to keep them with the group, then you would need to "withdraw" the group instead.

[Deleted incorrect line]
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RE: War In The Pacific Updated to v1.801

Post by Apollo11 »

H all,
ORIGINAL: Don Bowen


Disband allows you to transfer all planes and pilots from one Airgroup into a similarly equiped airgroup. The disbanded group can optionally be formed in 90 days. If reformed, it will appear as a reinforcement without out pilots or planes, drawing them from pools as needed (and available).

Disband at Home Base allows you to transfer the planes and pilots into the pools if another group is not available. Otherwise similar.

Withdraw allows you to transfer just the planes to another airgroup, then withdraw the airgroup (with pilots) for 60 days. When it returns it will have no planes but will have the original set of pilots. Planes must be drawn from pools.

Withdraw at Home Base allows you to withdraw the entire airgroup, with both planes and pilots, if another group with the same type of aircraft is not available. It has been suggested that this should be changed to allow the aircraft to go to the pool and only the pilots accompany the squadron. I think this is a very good idea and complements the features of Disband at Home Base. It's too bad the guy that did the original work did not think of this.

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RE: War In The Pacific Updated to v1.801

Post by Don Bowen »

ORIGINAL: Apollo11

H all,


You or Joe? [8D]


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Ah, er, (blush) - me.
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RE: War In The Pacific Updated to v1.801

Post by witpqs »

ORIGINAL: Don Bowen

ORIGINAL: Apollo11

H all,


You or Joe? [8D]


Leo "Apollo11"


Ah, er, (blush) - me.

Well, here's a thought. A group - not at national home base - has no planes.

A) It is good you can now load it up for transport.

B) Pilots come in via the supply system. They should be able to go out the same way. How about adding the ability to withdraw/disband the group even if not at the national home base?

Just a thought.
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RE: War In The Pacific Updated to v1.801

Post by 1275psi »

2 thoughts

When Ron says hes pleased, things are going well. actually, the effort put in here is fabulous!!!

Im stupid, so have not got this pilot thing worked out yet, but im sure I will.
Im more interested in the pick up pilots thing

Most of my "stuck" pilots are in exposed areas -I have 100 at rangoon, where sending an AK would be suicide
can I use a fast transport TF to have a go at picking them up?

Thanks

personally I will probably never disband or withdraw large numbers of planes -Im stretched enough at the moment[8|]
big seas, fast ships, life tastes better with salt
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RE: War In The Pacific Updated to v1.801

Post by witpqs »

ORIGINAL: 1275psi
Im more interested in the pick up pilots thing

Most of my "stuck" pilots are in exposed areas -I have 100 at rangoon, where sending an AK would be suicide
can I use a fast transport TF to have a go at picking them up?

Adding to 1275psi's question, how about air transport of the stuck pilots?
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RE: War In The Pacific Updated to v1.801

Post by michaelm75au »

Groups can only be loaded on AKs.
Even a no plane group is still a group.

Groups don't show up in the FT pickup list.

Michael
ORIGINAL: 1275psi

2 thoughts

When Ron says hes pleased, things are going well. actually, the effort put in here is fabulous!!!

Im stupid, so have not got this pilot thing worked out yet, but im sure I will.
Im more interested in the pick up pilots thing

Most of my "stuck" pilots are in exposed areas -I have 100 at rangoon, where sending an AK would be suicide
can I use a fast transport TF to have a go at picking them up?

Thanks

personally I will probably never disband or withdraw large numbers of planes -Im stretched enough at the moment[8|]
Michael
1275psi
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RE: War In The Pacific Updated to v1.801

Post by 1275psi »

buggar

looks lika a lot of pilots will soon become infantry[:'(][:'(]
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RE: War In The Pacific Updated to v1.801

Post by siRkid »

give the ability to load airgroups without planes onto transport ships and make the automatic supply “push” to outlying bases smarter and more efficient.

You know what esle is needed along these lines is the Ability to move these types of units by rail. Or units that have all damaged planes. Think about it, here is an air unit that wants to be moved by rail and the conductor insist that they have at leat one operational plane before they can board.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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