HQ planning questions???????

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captskillet
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HQ planning questions???????

Post by captskillet »

I know you want your ground HQ's planned and prepped for your attacks the same as your ground units but what about..................

Air HQ's..........does planning for your intended target (say 7th AF at Port Moresby planning for your raids on Rabaul) help add to your # of planes in strike??

Fleet HQ's.......does planning for a specific target help anything.........does planning for their 'home port' help in ship repair or does their mere presence do all that can be done????

Theater HQ's........does having CINPAC/SOPAC or Dougout Doug in Brisbane plan for a target help anything???????????
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FeurerKrieg
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RE: HQ planning questions???????

Post by FeurerKrieg »

This could be wrong, but from what I have gathered, the only time prep target for a HQ matters is when the HQ is on the defense, even for Land HQs. Reason being, the prep points only affect the assault values that the unit generates in combat, and the only time support units fire is in defense where I think they get like 1/10 of and assault point per squad or something like that.

Again, I'm not positive on this.
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MarcA
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RE: HQ planning questions???????

Post by MarcA »

Your theatre HQ's also provide HQ bonuses in attack. They extend there benefit to twice there command radius, so usually they need to be prepped for an objective and within 18 hexes of it, not forgetting to count the hex you are in.

As far as I know prep points have no effect on air and naval Hq's except as stated by Feurerkrieg above.
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Gem35
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RE: HQ planning questions???????

Post by Gem35 »

Air HQs eliminate the 25% penalty all bombers suffer just by being present at a base. Naval HQs just provide a bonus to the port size they are based at. I just set their planning for the base I want to station them at. /shrug.

Corps HQ give assault troops a 10% bonus if they are present, a command HQ, if there is no corps HQ present, will give the same bonus if the units in battle are within the command HQ's range. If there is a corps HQ present then the command HQ can, if the units in battle are within 2 times it's range, add up to 90% assault bonus on top of your corps HQ's bonus whether the HQs are planning for San Diego, Tokyo or anywhere else you want them to plan for.

Confused yet? good [8D]
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Tom G.
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RE: HQ planning questions???????

Post by Tom G. »

Uh, Yeah, completely confused but that is another story.

So lets ASSume .....

1) A Command HQ is stationed on Port Moresby prepping for Kavieng.

2) On Rabual a corp HQ plus some Inf divisions are on the attack.

Now for the questions......

1) None of the HQ's are prepping for Rabaul, is there an HQ assault bonus?

2) Depending on Answer to 1), Which HQ needs to prep for Rabaul to get the 90% (or is it 100%) bonus?

3) No longer on the same assumptions, what HQ's give bonus to amphibious landings? And do they (the HQ) need to be prepped for that assault or just by being there do they get the bonus?

4) Similar to 3) above, does the HQ have to have feet on the ground on the beach or can the HQ stay on the ship in the same hex as the beach?

5) Is everyone confused or is it just me?
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dtravel
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RE: HQ planning questions???????

Post by dtravel »

ORIGINAL: Tom G.

Uh, Yeah, completely confused but that is another story.

So lets ASSume .....

1) A Command HQ is stationed on Port Moresby prepping for Kavieng.

2) On Rabual a corp HQ plus some Inf divisions are on the attack.

Now for the questions......

1) None of the HQ's are prepping for Rabaul, is there an HQ assault bonus?

2) Depending on Answer to 1), Which HQ needs to prep for Rabaul to get the 90% (or is it 100%) bonus?

3) No longer on the same assumptions, what HQ's give bonus to amphibious landings? And do they (the HQ) need to be prepped for that assault or just by being there do they get the bonus?

4) Similar to 3) above, does the HQ have to have feet on the ground on the beach or can the HQ stay on the ship in the same hex as the beach?

5) Is everyone confused or is it just me?

I believe the answers are:

1) No.
2) Both.
3) Amphib HQs.
4) Same hex.
5) Yes.
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pauk
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RE: HQ planning questions???????

Post by pauk »

ORIGINAL: dtravel

1) No.
2) Both.
3) Amphib HQs.
4) Same hex.
5) Yes.

man, that's was informative and - funny[:D]
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ny59giants
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RE: HQ planning questions???????

Post by ny59giants »

Great questions and answers...[&o][&o]
However, since I am an Allied player in 1/42 in both PBEM's, it will not do me much good for another year or so. [:D][:D]
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dtravel
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RE: HQ planning questions???????

Post by dtravel »

ORIGINAL: pauk

ORIGINAL: dtravel

1) No.
2) Both.
3) Amphib HQs.
4) Same hex.
5) Yes.

man, that's was informative and - funny[:D]

*takes a bow* Thank you, I'll be performing nightly for the rest of the week. Tell your friends.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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Sardaukar
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RE: HQ planning questions???????

Post by Sardaukar »

And to clarify part 3: It is Amphibious *Force* HQ that gives the bonus (one that can be loaded into AGC ship). Amphibious Corps HQs are just Corps HQs.
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dtravel
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RE: HQ planning questions???????

Post by dtravel »

ORIGINAL: Sardaukar

And to clarify part 3: It is Amphibious *Force* HQ that gives the bonus (one that can be loaded into AGC ship). Amphibious Corps HQs are just Corps HQs.

Correct. You have to actually look at the HQ type in the LCU details window.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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Apollo11
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RE: HQ planning questions???????

Post by Apollo11 »

Hi all,
ORIGINAL: dtravel
ORIGINAL: Tom G.

5) Is everyone confused or is it just me?

5) Yes.

I like this one the most... [8D]


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