Icons

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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PyleDriver
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Icons

Post by PyleDriver »

It would be cool if the icons changed with research. That way, you jump back when you see new equipment, oohh crap...For example, US fighters start out as P-40's at 6, change to P-47's at 7, and P-51's at 8, Jets at 9...US armor starts as Stuarts at 7, Shermans at 8, Sherman M4A4 at 9, Pershings at 10...German fighters 109's at 6, Fw-190A's at 7, Fw-190D's at 8, Me-262's at 9...German armor PZIII's at 8, PZ IV's at 9, Tigers at 10, King Tigers at 11...Soviet fighters Yak1 at 5, La5 at 6, Yak9 at 7, La7 at 8, Jets at 9...Soviet armor BT-7 at 6, T-34 at 7, T-34/85 at 8, JSII at 9, JSIII at 10...These may not all be accurate, I just thru it around, but I hope you get the idea...Subs are the only units that show any kind of upgrade when clicked apon.

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Joel Billings
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RE: Icons

Post by Joel Billings »

You will see this kind of system in future games, as well as the ability to mod and add even more additional icons.
All understanding comes after the fact.
-- Soren Kierkegaard
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