Petrol
Moderator: MOD_SPWaW
Petrol
No I have not even bothered to check to se whether this question has already been gone over.
How hard would it to include petrol into the game. It would be nice if there was a limit to how far you could go till you had to start checking around fro a petrol station!
How hard would it to include petrol into the game. It would be nice if there was a limit to how far you could go till you had to start checking around fro a petrol station!
Stress is the confusion created when ones own mind over rides the bodies desire to choke the living shit out of some asshole who really deserves it!
RE: Petrol
It would require some reworking of the code involving troop movement, as well as adding a "ammo" slot type thing for the fuel, figuring out how to put x amount of gallons into game terms, researching fuel capacity of the vehicles, reworking the OOBs to acount for the new values added... probably not going to happen at this stage of the game, with only Mike Wood giving limited time to the maintaining and upgrading. But it'd be a nice thing to see in a future game.
"Wait... Holden was a cat. Suddenly it makes sense."
RE: Petrol
Hi,
hm do you think that petrol is a point which should be modelled into the game considering the scale of the game? I think petrol should be modelled in operational and strategical games, no doubt.
SPWAW is, however, a tactical game on squad-level. With regard to the low distances morized vehicles have to cross on the actual map and the time frame of the game, I think that it gives no additional realism to the game. On this level tanks and trucks have enough petrol or not and refuilling in the game, which represents a battle or firefight would be quiet unrealstic, I think. This was done before battle or after battle... and occasions where tanks run out of petrol in the mid of a firefight should be ver, very rare, I think.
hm do you think that petrol is a point which should be modelled into the game considering the scale of the game? I think petrol should be modelled in operational and strategical games, no doubt.
SPWAW is, however, a tactical game on squad-level. With regard to the low distances morized vehicles have to cross on the actual map and the time frame of the game, I think that it gives no additional realism to the game. On this level tanks and trucks have enough petrol or not and refuilling in the game, which represents a battle or firefight would be quiet unrealstic, I think. This was done before battle or after battle... and occasions where tanks run out of petrol in the mid of a firefight should be ver, very rare, I think.
"No other troops in the world but German paratroops could have stood up to such an ordeal and then gone on fighting with such ferocity" — Field Marshal Alexander.
RE: Petrol
Agree with Zardoz.
Wenn Du lange in einen Abgrund blickst, blickt der Abgrund auch in Dich hinein.
F. Nietzsche
F. Nietzsche
- Dragoon 45
- Posts: 434
- Joined: Tue Aug 10, 2004 2:57 am
RE: Petrol
Most tanks had at least 100 miles in operational range during combat. Some like the T-34 could travel over 200 miles on one tank of fuel. German tanks probably had the poorest fuel economy and still managed better than a 100 miles per tank except for the Tiger I which I believe had a range of approximately 87 miles. The Germans in a lot of cases strapped fuel drums or jerry cans of fuel on the back of the panzers to extend their range, like the Russians did with their T-34's. Also normal practice was to establish a refueling point just prior to entering combat using either the carried fuel or a prestocked fuel point.
Standard practice for most armies was to refuel and replenish ammo prior to and just after an action or replenish the unit just before dawn and right after dusk if no combat occurred. In cases where ammo or fuel didn't reach the tanks, the mission was not performed in almost all cases. A tank without fuel and/or ammo is more or less useless in action.
Standard practice for most armies was to refuel and replenish ammo prior to and just after an action or replenish the unit just before dawn and right after dusk if no combat occurred. In cases where ammo or fuel didn't reach the tanks, the mission was not performed in almost all cases. A tank without fuel and/or ammo is more or less useless in action.
ORIGINAL: Wuotan
Agree with Zardoz.
Artillery always has the Right of Way
RE: Petrol
I agree: Most tanks had enough fuel for 4-5 hours (tigers??) or more of operation.
- Don Doom
- Posts: 1984
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Lost somewhere in the upper backwoods of Michigan!
RE: Petrol
Fuel capacity for Tiger E 181 is as follows. Full tanks contain 534 Litres of gasoline, which is close to 117.5 Imperial Gallons. The figures supplied are based on ideal weather conditions and fuel conscious driver.
Calculations based on Imperial Gallon and working on full 534 litres with road range of 100 Km on road and cross country 60 Km. in perfect weather and terrain conditions. According to official German source, road running is 4.5 litres per Km. - 1.58 gallons per mile. Cross country 7.8 litres - 2.76 gallons per mile.
Quote from the Tiger H E 181 site
Calculations based on Imperial Gallon and working on full 534 litres with road range of 100 Km on road and cross country 60 Km. in perfect weather and terrain conditions. According to official German source, road running is 4.5 litres per Km. - 1.58 gallons per mile. Cross country 7.8 litres - 2.76 gallons per mile.
Quote from the Tiger H E 181 site
Doom
Vet of the Russian General Winter
For death is only the begining
Vet of the Russian General Winter
For death is only the begining
RE: Petrol
ORIGINAL: Zardoz
Hi,
hm do you think that petrol is a point which should be modelled into the game considering the scale of the game? I think petrol should be modelled in operational and strategical games, no doubt.
SPWAW is, however, a tactical game on squad-level. With regard to the low distances morized vehicles have to cross on the actual map and the time frame of the game, I think that it gives no additional realism to the game. On this level tanks and trucks have enough petrol or not and refuilling in the game, which represents a battle or firefight would be quiet unrealstic, I think. This was done before battle or after battle... and occasions where tanks run out of petrol in the mid of a firefight should be ver, very rare, I think.
I agree with Zardoz..If the game ever gets super-detailed, I would prefer night illumination like flares and fires to be figured in....(I already figured out how it could be done, but I am not a programmer.)

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- Location: Japan
RE: Petrol
Ya no petrol probably better in short battles like this.
Don Doom, that picture of you looks like you played D&D a few thousand times too many.

RE: Petrol
ORIGINAL: Dragoon 45
Most tanks had at least 100 miles in operational range during combat. Some like the T-34 could travel over 200 miles on one tank of fuel. German tanks probably had the poorest fuel economy and still managed better than a 100 miles per tank except for the Tiger I which I believe had a range of approximately 87 miles. The Germans in a lot of cases strapped fuel drums or jerry cans of fuel on the back of the panzers to extend their range, like the Russians did with their T-34's. Also normal practice was to establish a refueling point just prior to entering combat using either the carried fuel or a prestocked fuel point.
Standard practice for most armies was to refuel and replenish ammo prior to and just after an action or replenish the unit just before dawn and right after dusk if no combat occurred. In cases where ammo or fuel didn't reach the tanks, the mission was not performed in almost all cases. A tank without fuel and/or ammo is more or less useless in action.
ORIGINAL: Wuotan
Agree with Zardoz.
There are pictures out there showing what looks like German Pz IV's and some Brit tanks towing what look like 2 wheeled trailers with fuel tanks on them. (Not referring to the Brit flamethrower tanks.)

RE: Petrol
Hey Bakakusojiji, He could just be into Gothic Metal. Some one has to. Right?
Stress is the confusion created when ones own mind over rides the bodies desire to choke the living shit out of some asshole who really deserves it!
- Don Doom
- Posts: 1984
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Lost somewhere in the upper backwoods of Michigan!
RE: Petrol
ORIGINAL: m10bob
ORIGINAL: Dragoon 45
Most tanks had at least 100 miles in operational range during combat. Some like the T-34 could travel over 200 miles on one tank of fuel. German tanks probably had the poorest fuel economy and still managed better than a 100 miles per tank except for the Tiger I which I believe had a range of approximately 87 miles. The Germans in a lot of cases strapped fuel drums or jerry cans of fuel on the back of the panzers to extend their range, like the Russians did with their T-34's. Also normal practice was to establish a refueling point just prior to entering combat using either the carried fuel or a prestocked fuel point.
Standard practice for most armies was to refuel and replenish ammo prior to and just after an action or replenish the unit just before dawn and right after dusk if no combat occurred. In cases where ammo or fuel didn't reach the tanks, the mission was not performed in almost all cases. A tank without fuel and/or ammo is more or less useless in action.
ORIGINAL: Wuotan
Agree with Zardoz.
There are pictures out there showing what looks like German Pz IV's and some Brit tanks towing what look like 2 wheeled trailers with fuel tanks on them. (Not referring to the Brit flamethrower tanks.)
True, most are panthers, tigers and the wading pzk IV's.
Doom
Vet of the Russian General Winter
For death is only the begining
Vet of the Russian General Winter
For death is only the begining
- Don Doom
- Posts: 1984
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Lost somewhere in the upper backwoods of Michigan!
RE: Petrol
Heres one of a Tiger group in russia.


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Doom
Vet of the Russian General Winter
For death is only the begining
Vet of the Russian General Winter
For death is only the begining