Unloading in enemy port

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Onime No Kyo
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Unloading in enemy port

Post by Onime No Kyo »

Hi all,

My situation is this. I have a TF that would like to unload in PM, which is currently held by the other guys. I know the TF goes in the PM hex, because it gets attacked by PTs. But by next turn it's retreating (with retirement option set to "not allowed", yet). What is the issue here, is it that it cant stay in the port with PTs there or is there somerthing else? BTW, it seems that those pesky PTs have gotten much more lively since 1.3 (which was the last time I played) since they can survive 3 night engagement with 4 BBs 3 CA and sundry DDs.
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Mr.Frag
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RE: Unloading in enemy port

Post by Mr.Frag »

"Do not retire" means stay a bit longer and take a bit more punishment.

It does not nor has it ever meant stay no matter what (which most people seem to think because they skipped over reading the exact details of the naval missions). You want 'em to stay longer, put an agressive skipper in charge.

A side note, they are not unloading in the port because it is enemy owned, they would be unloading onto the beach (size 0).
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saj42
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RE: Unloading in enemy port

Post by saj42 »

Have you got the TF set to 'Do Not Unload' - it's easily overlooked, I do it quite often.
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Onime No Kyo
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RE: Unloading in enemy port

Post by Onime No Kyo »

ORIGINAL: Mr.Frag

"Do not retire" means stay a bit longer and take a bit more punishment.

It does not nor has it ever meant stay no matter what (which most people seem to think because they skipped over reading the exact details of the naval missions). You want 'em to stay longer, put an agressive skipper in charge.

A side note, they are not unloading in the port because it is enemy owned, they would be unloading onto the beach (size 0).

Translated: "Do not retire" DOES mean "stay no matter what", but only if you put in command a person who is stupid enough to do it. :)

Re. side note: That was the next thing I tried. It came up with some silly note about how the LCU cant move from that hex because "it cant trace a clear suppy route" or somesuch. And I suppose the supplies coming in from the beach dont count. Now I have to load the LCU back over the beach, clear PM of PTs and try again. But thats another story.

Thanks Frag. :)
"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok
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Onime No Kyo
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RE: Unloading in enemy port

Post by Onime No Kyo »

ORIGINAL: Tallyho!

Have you got the TF set to 'Do Not Unload' - it's easily overlooked, I do it quite often.

Good point, but Unload was deffinitely on. [&o]
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Mr.Frag
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RE: Unloading in enemy port

Post by Mr.Frag »

"Do not retire" DOES mean "stay no matter what", but only if you put in command a person who is stupid enough to do it. :)

I like it, that covers it perfectly in terms anyone can understand clearly.

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