ORIGINAL: ravinhood
I'd like to give a little more input of why I don't mind the ai having advantages I don't have or as some call them "cheats". When you play a human individual who is of lesser experience than you are you can "teach" them to improve their game. This is something the player cannot do with a computer ai other than at least "options" to give it some distinct advantages. Most often it is in numbers of units, but, it is rarely Ever improved gameplay (slitherine uses a feature where the ai doesn't actually do anything for a certain amount of turns per difficulty level, I don't really consider this improved gameplay) whereas another human player usually can and will improve. Also since the majority of computer games sold are for the "solo" play (at least by all the polls I've seen), there definitely needs to be things that can at least improve the "challenge" of the game even for those that play hardcore highest difficulty from the start.
I've just never understood this philosophy of not adding "options" to increase difficulty beyond the norm. Why is it so hard to have something in the options that the player can adjust to make any game extremely challenging to them on an individual basis? Why is it so hard to add an option to increase the offense/defense stats of the ai units in % increments?? I've always thought a slider from 10% to 100% increase to offense/defense (one for each) stats would be perfect for computer wargames. Die roll modifier options as well. Maybe I'm thinking too much in board wargame play, but, it certainly was easy to do when giving a lesser experienced player some advantages when I played them.
Your point is well made. I'l keep it in mind.
Clearly the implementation in software of what you are requesting is relatively easy. So it really is a philosophy and ego issue at this point. Of the two, the ego thing will be harder for me to overcome.