Ability to divide Carrier fighter squadrons...
Moderators: Joel Billings, wdolson, Don Bowen, mogami
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
Ability to divide Carrier fighter squadrons...
In WITP it is still possible to divide Japanese carrier based fighter squadrons into three divisions of 9 fighters correct? Possible because of the 5 unit maximum for carriers, this is handy because it allows much more flexibility...one can provide CAP, escort and LR CAP simultaneously, whereas with only one, LR CAP is an all or nothing practice, hardly useful for fleet carriers to practice.
If this is still possible, can anyone give me a reason why the Japanese should be the only nation capable of this extra tactical flexibility? The USN/RN squadrons can't divide, even if there is room.
I always hoped for a more useful/flexible mission tree for aircraft, something that could allow for simultaneous LR CAP and escort/CAP assignments, ground attacks as secondary missions etc. Oh well...
If this is still possible, can anyone give me a reason why the Japanese should be the only nation capable of this extra tactical flexibility? The USN/RN squadrons can't divide, even if there is room.
I always hoped for a more useful/flexible mission tree for aircraft, something that could allow for simultaneous LR CAP and escort/CAP assignments, ground attacks as secondary missions etc. Oh well...


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Ability to divide Carrier fighter squadrons...
In a quick test with the Kaga I was able to divide her 21 plane fighter unit into three 7 plane elements.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Ability to divide Carrier fighter squadrons...
Being able to split IJN CV groups is because the group is a "Daitai", not because of the available slots on the CV.
In game terms, only groups of a certain size (group type) can split.
As to why historically, ...?
Michael
In game terms, only groups of a certain size (group type) can split.
As to why historically, ...?
Michael
Michael
RE: Ability to divide Carrier fighter squadrons...
Based on michaelm's answer, you can just change the size of the carrier squadrons to groups I believe and you will be able to divide them. It won't affect max size or anything else I believe.
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Ability to divide Carrier fighter squadrons...
This is rather unfortunate for the Allied player. So basically a game definition/programming decision has given the Japanese yet another advantage. Hmmm...[8|][;)]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Ability to divide Carrier fighter squadrons...
ORIGINAL: Ron Saueracker
This is rather unfortunate for the Allied player. So basically a game definition/programming decision has given the Japanese yet another advantage. Hmmm...[8|][;)]
Not one bite...not even a nibble yet...[:D]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Ability to divide Carrier fighter squadrons...
This is rather unfortunate for the Allied player. So basically a game definition/programming decision has given the Japanese yet another advantage.
Don't think you really need to worry about the IJN having an advantage in the game. It's rather lop sided by history to start with. Kina like a chess game where one player starts with less than 1/2 of the good pieces .....
RE: Ability to divide Carrier fighter squadrons...
ORIGINAL: Ron Saueracker
This is rather unfortunate for the Allied player. So basically a game definition/programming decision has given the Japanese yet another advantage. Hmmm...[8|][;)]
OK, I'll bite. This was probably done because you play the allies. If you decide to play as Japan, let us know right away.
RE: Ability to divide Carrier fighter squadrons...
I am still full so no bites for me.[:)]

SCW Beta Support Team
Beta Team Member for:
WPO
PC
CF
AE
WiTE
Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Ability to divide Carrier fighter squadrons...
ORIGINAL: Don Bowen
ORIGINAL: Ron Saueracker
This is rather unfortunate for the Allied player. So basically a game definition/programming decision has given the Japanese yet another advantage. Hmmm...[8|][;)]
OK, I'll bite. This was probably done because you play the allies. If you decide to play as Japan, let us know right away.
Do conspiracies have a foul smell?[:D]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Ability to divide Carrier fighter squadrons...
ORIGINAL: Brady
I am still full so no bites for me.[:)]
C'mon...the forum has been quiet lately Brady! Got a headache from paint/varnish stripper so am in the den stirring up poop.


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Ability to divide Carrier fighter squadrons...
So Don, did you see the routine Mike put in to automatically make the dice roll worse if running on a machine with Ron's serial number? [;)]
RE: Ability to divide Carrier fighter squadrons...
ORIGINAL: Mr.Frag
So Don, did you see the routine Mike put in to automatically make the dice roll worse if running on a machine with Ron's serial number? [;)]
Oh yeah - I wondered who had that number....
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Ability to divide Carrier fighter squadrons...
Don't tell Bill W (Adm Halsey) or he'll drown in frustration.[X(] I'm kicking his butt in our PBEM despite this handicap.[;)]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Ability to divide Carrier fighter squadrons...
What, did you expect they'd get that part right first try Ron? Probably mis-typed the code so that those playing against you get hosed. [:'(]
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Ability to divide Carrier fighter squadrons...
ORIGINAL: dtravel
What, did you expect they'd get that part right first try Ron? Probably mis-typed the code so that those playing against you get hosed. [:'(]
Ouch! Are you past the point of no return and basically succumbed to be bummed?[:D]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Ability to divide Carrier fighter squadrons...
Depends, what are you referring to?ORIGINAL: Ron Saueracker
ORIGINAL: dtravel
What, did you expect they'd get that part right first try Ron? Probably mis-typed the code so that those playing against you get hosed. [:'(]
Ouch! Are you past the point of no return and basically succumbed to be bummed?[:D]
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Ability to divide Carrier fighter squadrons...
ORIGINAL: dtravel
Depends, what are you referring to?ORIGINAL: Ron Saueracker
ORIGINAL: dtravel
What, did you expect they'd get that part right first try Ron? Probably mis-typed the code so that those playing against you get hosed. [:'(]
Ouch! Are you past the point of no return and basically succumbed to be bummed?[:D]
Well, this is the WITP forum, not a relationships or state of the union etc forum.[;)]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: Ability to divide Carrier fighter squadrons...
[&:]
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: Ability to divide Carrier fighter squadrons...
ORIGINAL: dtravel
[&:]
My sense of humour is weird today I guess. Is it the game you are bummed at or what?


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan