Does patch 1.2 fix this?

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Tordenskiold
Posts: 85
Joined: Tue Oct 21, 2003 3:23 pm

Does patch 1.2 fix this?

Post by Tordenskiold »

Playing as Prussia for a rather long time I have encountered a lot of peculiarities. I hope patch 1.2 solves them, but for the record I list them here. All issues are on the strategic level:

To organize armies can be an immence struggle. Sometimes it is impossible to detach a Division from an Army. Sometimes it is also impossible to attach a Corps to an Army. Also after I have detached a Division to make room for a Corps. Not sure if its really necessary.
Attaching Officers is also a confusing matter. The officer ends up between the division and not underneath the Army or Corps level. It is impossible to know which unit the officer actually are attached to. This system neads an overhaule.

Moving armies are also frustrating. Sometimes the Corps are on top of the Army in a stack. Why I do not know. When pointing at it it reads Corps. I have several times tried to attach the Corps to the Army in the stack with no luck. When moving the stack it takes 3 of 4 moves to get everyting moving (depending of the number of Armies and Corps)just to discover the next turn that only a Corps or an Army moved. Even though the arrows where green. The consequnce might be catastrophic!
It also happens that one move a stack 3 og 4 provinces. Suddenly the unit just stops and seems to forget the target. It takes a manual operation to get it moved again.

I have now several times got the choise of; Ignore, Ultimatum og Declare war against France because they have violated my territory. I have pressed Declare War 3 times now and nothing happens. The game does not get it.

There is also a considerable number of units that just turnes up in a province. It might be prussians but also people from the Protectorates and conquered provinces. They can turn up all places it seems undependent of nation origin. Suddenly a russian Milita turns up in on of my provinces and the next turn it dissapears.

I am not allowed to build Depots in other than my own provinces. Austria invaded me and put Depots all over my provinces. Cant be right.

Its written in the manual that on can press Enter to circle arount to all the unmoved units. This does not include the Diplomats, and it definitely should.

The guerrilla units are to strong. They can face an overwhelming force and still get away and destroy the Depot. These units seems to be a bit overpowered.

Thats all for now, hope you fix it or I will have to give up this very interesting game.

Tordenskjold
Grand_Armee
Posts: 364
Joined: Tue Jul 05, 2005 7:18 am

RE: Does patch 1.2 fix this?

Post by Grand_Armee »

Tordenskjold,
Most of your problems aren't patch related. They only come from a lack of experience with the game system. I'll try to be helpful

Organising and moving your army: If you try to move and organize within the same turn, your organization will not happen or, you move will not happen. If you click on a corps within your army, it is easy to accidentally detach it from the army...so it ends up at the top of a stack. Armies move on initiative...and sometimes they just don't move at all...AS if the commander hasn't obeyed orders properly. Once you have played with it a while, organizing and moving your army becomes very easy.

DOW's: If your nation (a) is at war with nation(B), and Nation (c) is also at war with nation (B), you will not be able to DOW nation (C)....nor will nation (C) be able to DOW you:)

Enemy units don't really just turn up. They're moved there by the AI, unless they are levies. Levies are built independently by a nation. You can delete them if they are made by your nation, or your protectorate. The ones that have moved may have started their moves deep in territory you can't see due to FOW.

To build depots, you need to build a chain that originates in your home country. If there is no point of origin on your territory, you won't be able to build a chain.

Hopefully I've been of some help...this is truly a great game, and throwing it in the can would be a terrible waste. Cheers!
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Tordenskiold
Posts: 85
Joined: Tue Oct 21, 2003 3:23 pm

RE: Does patch 1.2 fix this?

Post by Tordenskiold »

Thanks for helping out. In some of the issues it is probably me that messes it up. In other matters I am not sure... I have been standing in the same province for several month tried to attache a Corps to an Army. So what you are saying is that you first have to organize in one turn, and then move next turn? A combination will not work?

What is the limit of Corps attached to an Army, do you know? I'll keep your comments in mind though.

What might be in the patch then I wonder...

Tordenskjold
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Southern Hunter
Posts: 847
Joined: Sun Apr 30, 2006 7:16 am

RE: Does patch 1.2 fix this?

Post by Southern Hunter »

I have had 3 Corps attached to an army. You might be allowed more, but generally there is no point, because there is an overall limit to the number of divisions anyway.

Agree that Enter would be useful to find diplomats, they are always hiding from me.
Grand_Armee
Posts: 364
Joined: Tue Jul 05, 2005 7:18 am

RE: Does patch 1.2 fix this?

Post by Grand_Armee »

ORIGINAL: Tordenskiold

Thanks for helping out. In some of the issues it is probably me that messes it up. In other matters I am not sure... I have been standing in the same province for several month tried to attache a Corps to an Army. So what you are saying is that you first have to organize in one turn, and then move next turn? A combination will not work?

What is the limit of Corps attached to an Army, do you know? I'll keep your comments in mind though.

What might be in the patch then I wonder...

Tordenskjold

Yes, Tordenskjold you have to organize one turn, move the next. A combination won't work...you can move units into an area and join them in one turn, but it is rarely ever completely successful. If they all start in the same province, you are better off to have them stationary for one turn.

You can place up to three corps in an army, but you get no more men than if you were to put two corps into an army then fill up both corps and the 6 remaining spaces in the army.

There are numerous things being fixed in the patch. But the organization and movement is not considered a problem that I know of.
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Tordenskiold
Posts: 85
Joined: Tue Oct 21, 2003 3:23 pm

RE: Does patch 1.2 fix this?

Post by Tordenskiold »

Thanks very much both of ya!

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