Replay Bug

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MarcA
Posts: 1181
Joined: Wed Mar 02, 2005 12:04 pm
Location: England

Replay Bug

Post by MarcA »

I have caught the replay bug in v1.8. I searched on the forum for the word "replay" but in the last 6 months apparently it's never been used. You have to love the forum search engine [8|].

Could some kind soul post the routine for re-sychronising our turns again.

Thanks
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2Stepper
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Joined: Sat Jan 18, 2003 11:16 pm
Location: North Burbs of Omaha
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RE: Replay Bug

Post by 2Stepper »

If you're talking about what I think you are, its the opening turn bug where the combat animations aren't displayed...  true?  If that's the trouble, here's the fix...
 
1.  Put up with a turn and no combat anime.  [:D][;)]
2.  Next IJN turn, go to settings (upper left corner near save icon) and toggle "combat animations on" in the window that appears.
3.  Complete turn moves, save and send to allied player.
4.  They run turn one without combat animae and repeat step 2 and 3 themselves.  Save and return to the IJN player.
5.  Problem solved.  [8D] 
6.  Crack a brew and press on. 
 
Fooling aside, I hope that helps.
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MarcA
Posts: 1181
Joined: Wed Mar 02, 2005 12:04 pm
Location: England

RE: Replay Bug

Post by MarcA »

2stepper, thanks for the reply, but this is a different bug. In this bug the allied combat replay and all the reports are wrong and show different things than the japanese ones, though still giving plausible results. It turns out even the intel and op reports are incorrect.

This is a very old bug, from when the game was released, which remains unsolved today.

I know the Japanese version of the reports are correct but I was wondering how you bring the bring the allied and japanese reports back into line?
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