Cool TOAW III movies.

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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JAMiAM
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Cool TOAW III movies.

Post by JAMiAM »

This was a POvPO test by Bob Cross (aka Curtis Lemay) of his France 44 Cobra scenario.

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Fred98
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RE: Cool TOAW III movies.

Post by Fred98 »

When I download the file, the picture frame is the same size as in the past above.

It would be better if it were larger.


JAMiAM
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RE: Cool TOAW III movies.

Post by JAMiAM »

ORIGINAL: Joe 98

When I download the file, the picture frame is the same size as in the past above.

It would be better if it were larger.

When you buy your TOAW III, you can do the same thing with the larger pictures that are taken at each turn's end.  Of course, you may need a new HD, if you start storing a bunch of them...[;)]
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Chuck2
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RE: Cool TOAW III movies.

Post by Chuck2 »

ORIGINAL: Joe 98

When I download the file, the picture frame is the same size as in the past above.

It would be better if it were larger.

It is easy enough to expand the graphic sizes when putting the movie together.  So with the above movie, you would double the size of each frame before stringing them together.

EDIT: Also, you can slow down the frame clip too. [:D]
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Neilster
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RE: Cool TOAW III movies.

Post by Neilster »

It's good to see more coherent front lines. Would I be correct in saying that keeping a more continuous front line is one of the improvements to PO play now?

Cheers, Neilster
Cheers, Neilster
JAMiAM
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RE: Cool TOAW III movies.

Post by JAMiAM »

ORIGINAL: Neilster

It's good to see more coherent front lines. Would I be correct in saying that keeping a more continous front line is one of the improvements to PO play now?

Cheers, Neilster
This is highly dependent upon the scenario. Bob's scenario is has higher than average unit density, and better than average set of defined formational objective tracks for the PO. So his lines progress very smoothly in the movie. Scenarios less well designed, or with very low unit densities may not show as well. We can only give the tools to designers. It will be up to them to utilize them. Fortunately, there is a large pool of talented designers out there who can do exactly that.
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ralphtricky
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RE: Cool TOAW III movies.

Post by ralphtricky »

ORIGINAL: Neilster

It's good to see more coherent front lines. Would I be correct in saying that keeping a more continuous front line is one of the improvements to PO play now?

Cheers, Neilster
There were several changes that should help with that.

Elmer should now spread out when contact with the enemy is made instead of piling up on one hex. Elmer understands when he's being flanked. He also understands when his supplies have been cut off, and attempts to get back into supply.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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