Interview with Ralph Trickey up at Armchair General!

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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JAMiAM
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Interview with Ralph Trickey up at Armchair General!

Post by JAMiAM »

Get a glimpse inside the mind of the man behind the curtain! Talk about it there. Talk about it here. Just make sure to talk about it!...[;)]
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BAL
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RE: Interview with Ralph Trickey up at Armchair General!

Post by BAL »

Thanks to Ralph T & all the others on the team for all their hard work on this. Excellent interview at ACG that really explains a lot. I like his answer to Q.5
I'll try being nicer if you try being less stupid. - anon
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*Lava*
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RE: Interview with Ralph Trickey up at Armchair General!

Post by *Lava* »

Wow!

Ralph's a real geek isn't he.

Watching the PO play itself for 40 hours...



Ray (alias Lava)
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Okimaw
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RE: Interview with Ralph Trickey up at Armchair General!

Post by Okimaw »

Big thanx to all the team, developers. writers play testers, test players, whoever. Looking forward to ............?
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JAMiAM
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RE: Interview with Ralph Trickey up at Armchair General!

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ORIGINAL: Okimaw

Looking forward to ............?
Soon. Really soon. It's so close, that if you stuck your tongue out, you could taste it.[:'(]
Central Blue
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RE: Interview with Ralph Trickey up at Armchair General!

Post by Central Blue »

in other words you decided to run the manual translations through babel fish [:D]
USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year
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Jo van der Pluym
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RE: Interview with Ralph Trickey up at Armchair General!

Post by Jo van der Pluym »

ORIGINAL: JAMiAM
Soon. Really soon. It's so close, that if you stuck your tongue out, you could taste it.[:'(]

I have stuck my tongue [:'(] out, and I taste nothing.[:)]
Or my tongue is to small or have you mayby a lizard tongue[:D]

Greetings from the Netherlands

Jo van der Pluym
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Okimaw
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RE: Interview with Ralph Trickey up at Armchair General!

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[:D]
I have returned
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GreenDestiny
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RE: Interview with Ralph Trickey up at Armchair General!

Post by GreenDestiny »

This is great news…I can’t wait to try out the new PO
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Neilster
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RE: Interview with Ralph Trickey up at Armchair General!

Post by Neilster »

ORIGINAL: Jo van der Pluym
ORIGINAL: JAMiAM
Soon. Really soon. It's so close, that if you stuck your tongue out, you could taste it.[:'(]

I have stuck my tongue [:'(] out, and I taste nothing.[:)]
Or my tongue is to small or have you mayby a lizard tongue[:D]


Got a problem with that?

Cheers, Neilster


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Cheers, Neilster
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Jo van der Pluym
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RE: Interview with Ralph Trickey up at Armchair General!

Post by Jo van der Pluym »

ORIGINAL: Neilster
ORIGINAL: Jo van der Pluym
ORIGINAL: JAMiAM
Soon. Really soon. It's so close, that if you stuck your tongue out, you could taste it.[:'(]

I have stuck my tongue [:'(] out, and I taste nothing.[:)]
Or my tongue is to small or have you mayby a lizard tongue[:D]


Got a problem with that?

Cheers, Neilster

No, only currious[;)]
Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

It's better to be a Fool on this Crazy World
macgregor
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RE: Interview with Ralph Trickey up at Armchair General!

Post by macgregor »

I guess it's time for me to chime in on what I've read. I have to say it seems every post from the designers appears to be preparing me personally for a major disappointment. My original idea on augmenting naval combat and possibly even creating some semblance of strategic warfare was terribly poopooed by the vocal minority although it required very little change to the game and could almost have been accomplished with bioedit alone. I only hope my ideas were looked at. Perhaps they'll consider them down the road.
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RE: Interview with Ralph Trickey up at Armchair General!

Post by ralphtricky »

ORIGINAL: macgregor

I guess it's time for me to chime in on what I've read. I have to say it seems every post from the designers appears to be preparing me personally for a major disappointment. My original idea on augmenting naval combat and possibly even creating some semblance of strategic warfare was terribly poopooed by the vocal minority although it required very little change to the game and could almost have been accomplished with bioedit alone. I only hope my ideas were looked at. Perhaps they'll consider them down the road.
MacGregor,
  They weren't looked at and ignored, there just wasn't time to seriously consider them. The scope of the initial release was supposed to be simply to fix a couple of the worst problems, and put out a new version. We didn't look at any major changes to the combat model, except to increase the AA values by 100x. The strength display now ignores any naval units, which may help with flotillas, but there wasn't time to consider major changes to the combat model.

  The combat model has been frozen since early February, to make sure that we didn't break anything, the rest of the time has been spent with dressing of various types.

  Down the road, we're going to look more seriously at naval warfare, supply, and some other topics that most people agree are problem areas. That doesn't mean that we'll fix them to everyone's satisfaction, but we do agree that they're a problem area.

Ralph

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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golden delicious
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RE: Interview with Ralph Trickey up at Armchair General!

Post by golden delicious »

ORIGINAL: macgregor

My original idea on augmenting naval combat and possibly even creating some semblance of strategic warfare was terribly poopooed by the vocal minority although it required very little change to the game and could almost have been accomplished with bioedit alone.


We've already debated the virtues of these changes to death, but I think you're wrong in thinking it would be easy to make naval combat realistic. Possible, of course, but prett involved. You'd be right on strategic elements; as you say use of the BioEd already makes this possible to a certain extent. The addition of more and improved events should also help.
 
Then there's Ralph's comments- there are a lot of things that haven't been changed very much with this release. But Matrix intends to continue releasing major updates. That remains to me far more important than any actual change so far- the promise of ongoing support.
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Chuck2
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RE: Interview with Ralph Trickey up at Armchair General!

Post by Chuck2 »

Well, it isn't as simple as you make it sound.  I playtested one of these scenarios with ships mixed with AA equipment and the ships units would basically never sink.  I ended up getting in a month long naval battle off the Gilbert Islands with my opponent.  Both sides got away mostly intact!  This is less realistic than the current TOAW situation.
macgregor
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RE: Interview with Ralph Trickey up at Armchair General!

Post by macgregor »

Surely I'm no expert. But if you can tweak the A/D strength ratio for land units until they begin to behave accurately than for sure you can do that with naval units as well. That, reserve movement , interdiction, multiple hits...I was merely attempting to employ the same mechanics that make the land combat so accurate.
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