Naval movement and supply question

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TheVen
Posts: 23
Joined: Fri Sep 03, 2004 6:56 pm

Naval movement and supply question

Post by TheVen »

I have some questions about naval movement, as I've had a little trouble. The manual states that if a naval unit is in supply at the beginning of its turn, then it is supplied for the whole turn. So does this mean that multiple moves, i.e. 2 or more map spaces, will draw the extra supply from the origin hex of the naval unit? When the turn is complete, the naval unit may then be out of supply. As an example, if in the Pacific, with so many islands, would it be necessary to have supplies on the islands in the hex your ship will end up in at the end of the turn, thereby making movement/combat on the next turn possible? If in a sea only hex, I suppose it is necessary to have supplies on transports in that hex, however vulnerable that may be. Is this correct?
GeneralPatton
Posts: 14
Joined: Tue May 30, 2006 10:37 pm

RE: Naval movement and supply question

Post by GeneralPatton »

Well you can plan on moving supplies to the unit on the next turn. The unit will also draw supplies from an adjacent sea zone so you can move a transport one sea zone away and move supplies onto that transport and then the combat unit will be able to move.
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