TOAW compared to BiI

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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golden delicious
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RE: TOAW compared to BiI

Post by golden delicious »

ORIGINAL: coralsaw
ORIGINAL: golden delicious
Mostly, though, the equipment is there because this is the level at which combat works. The numbers on the icon are there solely for the benefit of the player. They have no direct impact on how the unit fights.

Is that right? I always thought that eg. a tank regiment with 10 PIVs was much worse in tank-to-tank fighting than one with 80 PIVs.

Let alone those pesky jeeps... [8|]

You misunderstand me. Suppose I take your example of these two units. Obviously they will behave differently. But I go into the editor and create them;

1. Panzer Kompanie
10 PzKpfw IVH
100% Proficiency
100% Readiness
150% Supply

1. Panzer Regiment (-)
80 PzKpfw IVH
11% Proficiency
33% Readiness
1% Supply

Try this yourself. Both units rate 32-16 in my copy of TOAW, but will behave different in combat. The only clues to the differences on the icon are the health indicators in the corner, and the different size icons.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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coralsaw
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Location: Zürich, CH

RE: TOAW compared to BiI

Post by coralsaw »

I'm with you now. Image
A soldier will fight long and hard for a bit of colored ribbon. - Napoleon Bonaparte, 15 July 1815, to the captain of HMS Bellerophon.
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