Can we get a scenario list?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Chuck2
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RE: Can we get a scenario list?

Post by Chuck2 »

ORIGINAL: ralphtrick
ORIGINAL: JAMiAM

ORIGINAL: Chuck2

Is it better for Elmo to use large formations with many units or smaller formations with only a few?

Generally, it is better to have more smaller formations, than fewer large formations
I'd disagree a little bit here. Elmer's formations don't cooperate as well as they should. If you split them too much, they're going to lose cohesion. If they're too big, they may concentrate too much and not be able to cover the front.

I was wondering if generally big formations might do better on the defensive given the problems with flanking. This way each formation can guard a larger area, leaving the attacker less inter-formation gray areas to exploit. Attackers conversly would do better generally with smaller formations as they can strike along multi-axis.
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ralphtricky
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RE: Can we get a scenario list?

Post by ralphtricky »

ORIGINAL: JAMiAM
However, if you have more smaller formations, you have more flexibility in assigning different objective tracks, and mixing order emphases, and biases. I think that you'll find three ten unit formations moving in parallel objective tracks with 2-3 hexes intervening hexes between the axes of advance, performing a lot better than a single 30 unit formation moving along a single objective track.
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On the other hand, I wouldn't reccomend the other extreme, of 10 groups of three.

Definitely use different stances, I'm not sure what they are on the interface, but Lunge Forward ignores all threats, while Advance does a good job of mopping up. Play with them, and watch the results using the polog command line option.

You should also be a bit careful on weaving and cornering with TOAW 3, it now uderstands flanking, and considers the flank by looking at a line perpindicular to the line between the last friendly objective, and the center of the formation. If you're not careful, it may believe that it's flank is exposed.


Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Chuck2
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RE: Can we get a scenario list?

Post by Chuck2 »

ORIGINAL: ralphtrick
ORIGINAL: JAMiAM
However, if you have more smaller formations, you have more flexibility in assigning different objective tracks, and mixing order emphases, and biases. I think that you'll find three ten unit formations moving in parallel objective tracks with 2-3 hexes intervening hexes between the axes of advance, performing a lot better than a single 30 unit formation moving along a single objective track.
On the other hand, I wouldn't reccomend the other extreme, of 10 groups of three.

Definitely use different stances, I'm not sure what they are on the interface, but Lunge Forward ignores all threats, while Advance does a good job of mopping up. Play with them, and watch the results using the polog command line option.

I thought the "Advance" order for a formation was Lunge Forward.
Advance. This order has no effect on a human player. The PO effect is similar to the attack order, except that the formation will ignore threats to its rear areas. The formation will only react to rear area threats if all formation objectives become enemy controlled.

Does Lunge Forward refer to "Berserk" under strategic bias?
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golden delicious
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RE: Can we get a scenario list?

Post by golden delicious »

ORIGINAL: ralphtrick

On the other hand, I wouldn't reccomend the other extreme, of 10 groups of three.

This has quite a major implication- that with units at battalion scale, formations should be divisions, not regiments, etc.
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