Are the reconstituting/airdrop bugs going to be fixed in the first patch?

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Belisarios
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Joined: Mon Mar 12, 2001 10:00 am
Location: Ft. Leavenworth, KS. 66027

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Post by Belisarios »

It's fixed...already...
roboczar
Posts: 17
Joined: Wed May 10, 2006 4:51 am

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Post by roboczar »

Geez. Talk about rude...

People make mistakes and the fact that they acknowledge it is something you don't normally get these days. It's a slap in the face to people who work hard to supply their customers with a better game, to criticise them in such a way for making a mistake. Karma is threefold, man... I hope you've got some good karma saved up.
dennisb55
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Joined: Tue Jun 06, 2006 2:50 am

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Post by dennisb55 »

Erik & Jamiam;
Excellent and very professional handling of 'the situation'.  Your management should be proud.
XPav
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RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Post by XPav »

Executioner Five, WHICH EB?

Seriously though, E5, man, chill out.
I love it when a plan comes together.
atheory
Posts: 668
Joined: Mon Jun 05, 2006 6:17 pm

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Post by atheory »

I downloaded the beta patch, now when I play Fire in the East, during the supply phase, it won't get past the 5th German Reinforcement Bar. Upon reaching the 5th bar is seems to lock up. Worked fine before the beta patch.
 
Any thoughts?
 
Josh
JAMiAM
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Joined: Sun Feb 08, 2004 6:35 am

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Post by JAMiAM »

ORIGINAL: GrauWolf80

I downloaded the beta patch, now when I play Fire in the East, during the supply phase, it won't get past the 5th German Reinforcement Bar. Upon reaching the 5th bar is seems to lock up. Worked fine before the beta patch.

Any thoughts?

Josh
Give it more time. Depending on your system, this could take several minutes. If it takes more than 30 minutes, then let us know.
atheory
Posts: 668
Joined: Mon Jun 05, 2006 6:17 pm

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Post by atheory »

More time? I understand it takes time, but why would the beta patch increase the time needed to caculate supplies? I've waited 12 minutes for the 2nd turn before exiting out.
 
When I first open the scenario it will calculate just fine, but upon advancing to the next turn, that's when it acts up. I never recall the scenario turns taking 30 minutes to calculate before.
 
My specs are as follow
AMD 64 4400 Dual Core
nVidia 6800 card
2 gig hyper X memory
10,000rpm HD
 
I'm sure my specs are enough to warrant no 30 minute calculations. But I could be wrong heh
 
 
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ralphtricky
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RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Post by ralphtricky »

ORIGINAL: GrauWolf80

More time? I understand it takes time, but why would the beta patch increase the time needed to caculate supplies? I've waited 12 minutes for the 2nd turn before exiting out.

When I first open the scenario it will calculate just fine, but upon advancing to the next turn, that's when it acts up. I never recall the scenario turns taking 30 minutes to calculate before.

My specs are as follow
AMD 64 4400 Dual Core
nVidia 6800 card
2 gig hyper X memory
10,000rpm HD

I'm sure my specs are enough to warrant no 30 minute calculations. But I could be wrong heh

Can you post or email a copy of a save right before you end the turn?
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Post by JAMiAM »

ORIGINAL: GrauWolf80

More time? I understand it takes time, but why would the beta patch increase the time needed to caculate supplies? I've waited 12 minutes for the 2nd turn before exiting out.

When I first open the scenario it will calculate just fine, but upon advancing to the next turn, that's when it acts up. I never recall the scenario turns taking 30 minutes to calculate before.
There is a lot of heavy duty number crunching as the program is trying to apportion the limited number of available replacements, among the thousand plus units, based on what is available and their replacement priorities. Often, it has to make several runs through to divide up equipment appropriately. On the first turn, there was no need for replacements, and likely not much in the inventory pool, either. Thus, it did not have to devote as much time to that part of the automatic bookkeeping phase.

The reason it didn't take as long, prior to the patch, is that it didn't have to also recalculate as often, to accomodate the diversion of inventory into units that would be scheduled for reconstitution.
ORIGINAL: GrauWolf80
My specs are as follow
AMD 64 4400 Dual Core
nVidia 6800 card
2 gig hyper X memory
10,000rpm HD

I'm sure my specs are enough to warrant no 30 minute calculations. But I could be wrong heh
The dual core is only firing on half it's "cylinders" currently. TOAW III is disabling one of the cores, because of issues with the audiere sound library. We are hoping to have that fixed soon, and Ralph just released to the Beta Testers a patch for evaluation. We need to test it though, before we release it as an open beta patch.
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BigDuke66
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Location: Terra

RE: Are the reconstituting/airdrop bugs going to be fixed in the first patch?

Post by BigDuke66 »

Does the Patch come out today(Friday on my side of the ocean[:D])?
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