[Bug] Units transported by sea retain sea movement points

This forum is for official support and troubleshooting FAQs.

Moderators: ralphtricky, JAMiAM

Post Reply
roboczar
Posts: 17
Joined: Wed May 10, 2006 4:51 am

[Bug] Units transported by sea retain sea movement points

Post by roboczar »

The example I have is the Korea 2005 scenario. If you embark naval infantry and send them directly to Ulsan airport (guarded only with an air unit), the unit goes into attack mode. If you select it and go to 'Plan attack', it captures the airport hex, but retains its sea movement points.
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: [Bug] Units transported by sea retain sea movement points

Post by JAMiAM »

Do you have a save game, or screenshot of this? I can't seem to reproduce anything similar.
roboczar
Posts: 17
Joined: Wed May 10, 2006 4:51 am

RE: [Bug] Units transported by sea retain sea movement points

Post by roboczar »

Here's what I'm seeing. I've been able to duplicate this move 3 times.

P.S. There are some pretty serious image attachment restrictions here. Very unfortunate. Just allowing .PNG compression would have allowed me to post the whole shot.

Image
Attachments
korea2005move.gif
korea2005move.gif (95.02 KiB) Viewed 146 times
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: [Bug] Units transported by sea retain sea movement points

Post by JAMiAM »

Thanks Roboczar. Let me check into this...
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: [Bug] Units transported by sea retain sea movement points

Post by JAMiAM »

I still can't duplicate it, see attached picture. Please indicate the exact steps you are taking to replicate this, including other units involved, etc. We'll try to get to the bottom of it.

Ps. you do know that MS Paint will save as .jpg's and also save a bit of upload capacity, don't you?

Image
Attachments
01bugulsan.jpg
01bugulsan.jpg (51.04 KiB) Viewed 146 times
Post Reply

Return to “TOAW III Support”