Ports and supply

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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roboczar
Posts: 17
Joined: Wed May 10, 2006 4:51 am

Ports and supply

Post by roboczar »

Are captured ports able to trace supply to friendly ports now, or do you still have to create an event trigger with a supply point? The help file hints that it's enough to have two friendly ports to trace a 'general communication route'. Same with airfields. Truth or dirty, evil lies?
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Ports and supply

Post by JAMiAM »

ORIGINAL: roboczar

Are captured ports able to trace supply to friendly ports now, or do you still have to create an event trigger with a supply point? The help file hints that it's enough to have two friendly ports to trace a 'general communication route'. Same with airfields. Truth or dirty, evil lies?
You will need to have a friendly supply point in the hex. These don't necessarily need to be placed by an event trigger. Simply placing one while in the deployment editor will do. If you want to know where the supply sources are for each side, you can load the scenario into the editor, and choose to do a scenario dump, from the File Menu. This will write a .txt file into the Scenarios folder that you can read and see information about the scenario.

What the manual and help files say (roughly paraphrased here) is that you need to have a line of communication to be able to trace supply. This can be of any length, and through enemy controlled territory, but can not pass through enemy units, or their zones of control, unless those zoc's are occupied by friendly units
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