Arracourt and the AI

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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JWW
Posts: 1693
Joined: Sat Aug 12, 2000 8:00 am
Location: Louisiana, USA

Arracourt and the AI

Post by JWW »

Thanks Matrix and all involved for this game. I am 52 years old. I don't get excited about games. But I am excited about this. It is as if an old lover just knocked on my door. (Wait, I'm married, scratch that comparison, but you get my drift. [;)])

One of my favorite short scenarios w/COW was Arracourt. Sometimes I would play that when I had just a few minutes. It is very simple to win for the US. Just take your reinforcements on the roads around the German right flank. You can get into their rear, take their two victory point cities there while also taking the city in the center of their position, and usually win easily. The AI reacts very poorly to this. Or did. And there are other ways to beat the Germans in Arracourt.

Tonight I bought TOAW3 and immediately played Arracourt just to see what how the AI would react in a simple scenario. I was able to make my flanking movement but found that the AI -- Elmer, I think it is called -- reacted quickly to my action, counterattacked, and gave me a tough fight. I still won a significant victory. Nevertheless, I was impressed with the agility of the AI.

So I kicked up the AI to computer +2. I tried my flanking movement. I found a German unit in a blocking position as I turned the flank. I have never seen that before. I fought through and took one of the cities in the rear, and the one in the center of their position, but was immediately met by a vicious counterattack. The Germans moved units quickly to defeat my units in their rear, and then retook the city in the center of their lines and then continued to attack. I barely hung on for a draw.

So I have quickly learned that things that worked in the past no longer work, and that the AI is quite a solid opponent. So every scenario, even one I've played many times, will be like a new scenario.

The new graphics, the new everything, all the scenarios, nice. Very nice.

And btw this is an early father's day present from my wife. She is not jealous of this particular old lover.

Well done.
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Fred98
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Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Arracourt and the AI

Post by Fred98 »

This sound good.  A kudos to the developers!
 
But ALL games are at their best played agaisnt a human.
 
 
JWW
Posts: 1693
Joined: Sat Aug 12, 2000 8:00 am
Location: Louisiana, USA

RE: Arracourt and the AI

Post by JWW »

ORIGINAL: Joe 98

This sound good.  A kudos to the developers!

But ALL games are at their best played agaisnt a human.


True. But some of us don't want to play against other humans. I am very glad for the improved AI.
Belisarios
Posts: 17
Joined: Mon Mar 12, 2001 10:00 am
Location: Ft. Leavenworth, KS. 66027

RE: Arracourt and the AI

Post by Belisarios »

Great AAR: short and to the point
HMSWarspite
Posts: 1404
Joined: Fri Apr 12, 2002 10:38 pm
Location: Bristol, UK

RE: Arracourt and the AI

Post by HMSWarspite »

It's OK if an old lover knocks on your door...my wife is always going out without her keys![:D]

Second your feelings about the game though.
I have a cunning plan, My Lord
JWW
Posts: 1693
Joined: Sat Aug 12, 2000 8:00 am
Location: Louisiana, USA

RE: Arracourt and the AI

Post by JWW »

ORIGINAL: Belisarios

Great AAR: short and to the point

I've heard those words before, but I think it was after an artep. [;)]
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