Max Rounds Per Battle

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Curtis Lemay
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Max Rounds Per Battle

Post by Curtis Lemay »

I just want to open up discussion on what I consider TOAW III's most impactful new feature.

The default is 99. But that is just over-kill to ensure that the entire effect has been backed out. It doesn't mean that that setting should be used for most cases. In fact, only in cases of very high positive shock will a setting higher than 9 have any effect.

My initial presumption is that a setting of 3 will produce the best results for most situations. That allows for some decision making about managing combats, and allows bombardment control as per the limit setting, while avoiding the total turn burn that can often be experienced with ACOW. But there will be exceptions, of course, for very static defensive situations, like WWI and Okinawa. I may even go lower for my Waterloo scenario, since bombardment is not possible in it.
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Chuck2
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RE: Max Rounds Per Battle

Post by Chuck2 »

It probably depends on the scenario and the effect you are trying to achieve. Nonetheless, I'm looking at a MRB of around 5. This should still yield three rounds of combat barring extremely bad luck yet reward players for knowing when NOT to attack. In cases of scenarios with ant armor, a lower number may be better suited, however.
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rhinobones
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RE: Max Rounds Per Battle

Post by rhinobones »

Is the MRB set individually for each side or is it a global setting for both?

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nemo69
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RE: Max Rounds Per Battle

Post by nemo69 »

ORIGINAL: rhinobones

Is the MRB set individually for each side or is it a global setting for both?

Regards, RhinoBones
Hi Rhinobones,

The MRPB is a global setting, it applies to both forces.

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Marc
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rhinobones
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RE: Max Rounds Per Battle

Post by rhinobones »

Thanks Nemo. In a future release maybe we can get this changed into an event based variable. I can imagine a number of situations where the sides might deserve a different MRBs.

Regards, RhinoBones
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wolflars
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RE: Max Rounds Per Battle

Post by wolflars »

I am not entirely clear on how this rounds per battle works. Can someone explain it to me? Mostly, under what conditions would you want higher and lower settings. Would it be conditional in respect to time scale, map scale, unit size, or specific to particular battles and campaigns.
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golden delicious
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RE: Max Rounds Per Battle

Post by golden delicious »

ORIGINAL: wolflars

I am not entirely clear on how this rounds per battle works. Can someone explain it to me? Mostly, under what conditions would you want higher and lower settings. Would it be conditional in respect to time scale, map scale, unit size, or specific to particular battles and campaigns.
Thanks

As I understand it, in situations with better command and control, you would want a lower value.
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Chuck2
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RE: Max Rounds Per Battle

Post by Chuck2 »

ORIGINAL: wolflars

I am not entirely clear on how this rounds per battle works. Can someone explain it to me? Mostly, under what conditions would you want higher and lower settings. Would it be conditional in respect to time scale, map scale, unit size, or specific to particular battles and campaigns.

Some general impressions:

Time scale - In general, the longer the scenario lasts, the less need (and desire) for a lower MRB. If I only get one round in turn 54 of 80 it's probably not a big deal. In a 8-turn scenario it could be a game changer.

Map scale - In general, scenarios with lots of units could use a lower MRB as there is a greater chance of some battle lasting several rounds.

Unit scale - In general, the larger the unit scale, the less need for a lower MRB. Conversely, smaller unit scales could benefit from a lower MRB because you're more likely to see tiny ant armor units and the like. These tend to cause the battles that chew up several rounds.
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