Well?!

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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MarkShot
Posts: 7552
Joined: Sat Mar 29, 2003 6:04 am

RE: Well?!

Post by MarkShot »

The amount of arty in some of the larger HTTR scenarios was totally brutal. In some cases, it was almost impossible to move a force by daylight as the barrage that would rain down on them would be totally crippling.

Hmm, I should really go back back and play some HTTR just to see how it feels now. I did go back and play a quick game of RDOA about six months ago to see how far we have come since 2001.
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GoodGuy
Posts: 1506
Joined: Wed May 17, 2006 5:36 pm
Location: Cologne, Germany

RE: Well?!

Post by GoodGuy »

ORIGINAL: MarkShot

In RDOA and HTTR, the guns would always come alive at 03:01 and often having depleted their ammo by noon.

Indeed, and that pissed me off at times :p
I used to group arty units in HttR tho, to clear a path through heavily defended areas and/or to distract. I used to leave ungrouped arty-units for AI calls, and ensured that the grouped units only fired when desperately needed (rest-order).
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

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"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
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8th of August, 2006
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