FitE 5.0 ( Solitare )

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larryfulkerson
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FitE 5.0 ( Solitare )

Post by larryfulkerson »

The movies I'm about to post are so big that I can only show one combat round at a time.
As you know FitE is a time-consuming pig and it takes about 8 hours to really do justice to the moves of the Axis side during TURN 1. So these are the movies of round one of turn 1.

North half:

Image

And the South half:

Image
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mark24
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RE: FitE 5.0 ( Solitare )

Post by mark24 »

Nice maps.
 
When you say "solitaire", do you mean you are playing both the Axis & USSR, or is there a non-PBEM version I'm not aware of?
 
Cheers,
 
Mark
 
 
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RE: FitE 5.0 ( Solitare )

Post by larryfulkerson »

ORIGINAL: mark24
Nice maps.
When you say "solitaire", do you mean you are playing both the Axis & USSR, or is there a non-PBEM version I'm not aware of?
Cheers,
Mark

Yes, I'm attempting to play both sides. It's not possible to surprise yourself strategically that way but ....

Note that I have set the computer to play both sides in FitE 5.0 and it did a respectable job of it. I don't think complete objectives were programmed into FitE 5.0 but more something like "berlin" and "moscow" but I was impressed with the results nonetheless.
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mark24
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RE: FitE 5.0 ( Solitare )

Post by mark24 »

Larry,

Maybe, with the AI making a much better fist of it in OPAOW 3, the designers should have a stab at making a PO version.

Mark
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larryfulkerson
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RE: FitE 5.0 ( Solitare )

Post by larryfulkerson »

ORIGINAL: mark24
Larry,
Maybe, with the AI making a much better fist of it in OPAOW 3, the designers should have a stab at making a PO version.
Mark

Wouldn't that be cool? Whoa, a pbem FitE....sound dreamy.
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Axis turn 1, round 2, FitE 5.0 ( Solitare )

Post by larryfulkerson »

Even without making a full-out effort we've managed to destroy a significant portion of the Soviet air force in round one with our losses running about 5% of the Soviet losses:

Image

Here's the moves that took place in round two of turn 1, north half:

Image

Here's the moves that took place in round two of turn 1, south half:

Image

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Axis turn 1, round 2 still:

Post by larryfulkerson »

Here's some Axis losses so far.  The loss of HRS works out to about 600 squads per round, the equivalent of about 6 divisions:
 
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Axis turn 1, round 3:

Post by larryfulkerson »

Here are the moves that took place during round 3 of Axis turn 1, North half:
 
Image
 
And here's the moves that took place during round 3 of Axis turn 1, South half:
 
Image
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Axis turn 1, round 4:

Post by larryfulkerson »

Remarkably little happened in round 3 and even less happened in round 4 so I'm going to report the est. air losses instead of showing another movie where nothing happens:

Image

Here't the Axis losses for turn 1. Man, I sure am going to miss those 19 horse teams. Categories not listed suffered no loss:

Image

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Soviet turn 1, round 1:

Post by larryfulkerson »

Here's the Soviet losses so far:

Image

The losses in Rifle Squads, 4900 plus or minus, is equivalent to about 27 Divisions of troops. Oh, and 1 battleship was sunk near Leningrad by a Stuka squadron based in Finland.

Here's the Axis moves that happened in turn 1:

Image
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RE: Soviet turn 1, round 1:

Post by Speedysteve »

Incredible. I may even get time to play this scenario one day
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Soviet turn 1, round 1 still:

Post by larryfulkerson »

Well, folks......I just opened this page to answer Speedy's remarks ( thank muchly by the way ) and the page loaded very very slowly so it looks like I need to start a Part 2 to this AAR.
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Williamb
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RE: FitE 5.0 ( Solitare )

Post by Williamb »

Try using less of the animated pictures they take a bit to load.
Maybe one or two a page maximum.
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Neilster
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RE: Soviet turn 1, round 1:

Post by Neilster »

The Pripet Marshes are already influencing operations. It won't be long before they're a haven for bands of ruthless partisans [:'(].

Cheers, Neilster
Cheers, Neilster
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Pripet Marches haven for partisans

Post by larryfulkerson »

That's one of the priorities of the Security elements....to convert the hexes of the marshes so that the partisans can at least be managable.  But you're correct that they can be a haven for partisans.  And in the 5.0 version they are much stronger than in the older version.  4-14's can be difficult for MPs to destroy....you have to corner them and call in the big guns to do away with these partisans. 
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