Bug Reports and Enhancement Requests

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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scout1
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RE: WitP Wish List

Post by scout1 »

Since you've added a named pilot pool that assists with pilot/airgroup management, how about the next step. Let us cherry pick pilots out of existing airgroups and send them "somewhere" .....
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scout1
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RE: WitP Wish List

Post by scout1 »

And another suggestion after watching my "follow tf" end up with a string of tf's across the pacific. Would really like to see a follow command that also includes a "don't outrun" your other tf's. Or give us a means of truly determining the net slowest tf (accounting for refueling, etc .....)
Lee Chard
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RE: WitP Wish List

Post by Lee Chard »

I would like to be able to toggle a demarcation line for computer/human zones of control.
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33Vyper
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RE: WitP Wish List

Post by 33Vyper »

I would like a database change.   I want to have additional slots added for additional carrier plane types.
rons
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RE: WitP Wish List

Post by rons »

Reading various PTO books I believe the following maybe pertinent.
 
* Why is there a Northern Command in PH. There was an Alaskan command on 12/7/41 in Alaska. They should be a cost factor to use elsewhere.
* Much of the U.S. increase in force during the 2nd half of 42 and into early 43 was because of a knee-jerk reaction to the Aleut. invasion . So maybe a trigger is needed for alot of the increases such as an Aleut. invasion. No invasion less reinforcememts.
* S-boats were withdrawn from use by June '43 or so. They were used for training. The Attu-Kiska campaign was the last use of S-boats in the PTO.
* King kept sneaking forces into the PTO , some time in 1943 FDR took about 75 B-24s from the PTO to use for Atlantic sub-patrols. 
 
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dtravel
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RE: WitP Wish List

Post by dtravel »

Please change the following Operations Report line:
Ki-46-II Dinah takes recon photos of 138th USA Regimental Combat Team
 
to include the hex location:
Ki-46-II Dinah takes recon photos of 138th USA Regimental Combat Team at 24,68
 
I don't even care if that gets translated to a base name or not.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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Przemcio231
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RE: WitP Wish List

Post by Przemcio231 »

Ok i don't know if it was raised before but... i would like to see my current Naval and Merchant shipyard points useage so i can plan my shipbuilding program without counting with ship is using my point's and with is not...
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Sonny
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RE: WitP Wish List

Post by Sonny »

When playing the Allies in PBEM games how about not going through all the phases after the ground combat phase. It makes no difference to the game since the file the Japanese player sends is what gets loaded for the Allied orders phase. Or at least if you hit the ESC key don't let the program end - have it go back to the main screen.
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dtravel
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RE: WitP Wish List

Post by dtravel »

At the start of the PM Air Phase, write a line to the Combat and Operations Reports indicating the break point between AM and PM air ops so that during later reading of the files a person can tell when a particular action took place.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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Terminus
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RE: WitP Wish List

Post by Terminus »

A simple fix for the problem of armed landing craft not using their weapons.

Allow all of them (rocket-armed, gun-armed, mortar-armed) to be put into a Bombardment TF; lets them be used in their intended role, and obviates the need to go rummaging round in the code too heavily, with the concommitant risk of breaking other stuff.
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dtravel
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RE: WitP Wish List

Post by dtravel »

I thought the problem with the armed landing craft was that the code did not recognize their weapons or something like that.  I.E., the problem is the weapons, not the TF.
 
My next wishlist item is for better sharing of supplies between LCUs in hexes without a friendly base.  Air dropping supplies should not result in one unit having five times its requirements while all the other units in the hex starve.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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dtravel
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RE: WitP Wish List

Post by dtravel »

The new air spotting of subs messages are nice and I'm glad they were added.  But can false reports also be added?  As it is now the player knows that no matter how iffy the spotting report, there really is a sub there.  Throw some false reports in, it fits in with Mr. Grisby's befuddle the player philosophy.  [:'(]
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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Terminus
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RE: WitP Wish List

Post by Terminus »

ORIGINAL: dtravel

I thought the problem with the armed landing craft was that the code did not recognize their weapons or something like that.  I.E., the problem is the weapons, not the TF.

Hmm... Maybe it'll recognize them in a Bombardment TF?
We are all dreams of the Giant Space Butterfly.
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dtravel
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RE: WitP Wish List

Post by dtravel »

ORIGINAL: Terminus

ORIGINAL: dtravel

I thought the problem with the armed landing craft was that the code did not recognize their weapons or something like that.  I.E., the problem is the weapons, not the TF.

Hmm... Maybe it'll recognize them in a Bombardment TF?

Someone did tests and the only way he could get them to work was to change them to naval guns in the editor. It appears there simply is no code to handle firing rockets, period.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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Terminus
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RE: WitP Wish List

Post by Terminus »

Grmbl... That's annoying, is what that is...

Okay, WitP wish:

FIX THE ROCKETS!
We are all dreams of the Giant Space Butterfly.
Speedysteve
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RE: WitP Wish List

Post by Speedysteve »

Roger. Fix offensive LCs!
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dtravel
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RE: WitP Wish List

Post by dtravel »

Air units performing CAP, Recon and Search/Patrol should be rotating the pilots instead of the same pilot(s) flying every time/day.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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samthesham
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RE: WitP Wish List

Post by samthesham »

I would like to have Sigint radio transmission loactions shown
as a special Icon directly on the map.
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dtravel
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RE: WitP Wish List

Post by dtravel »

ORIGINAL: samthesham

I would like to have Sigint radio transmission loactions shown
as a special Icon directly on the map.

You want Bodhi's WiTP Utility. http://witputil.ireiwa.com/files/WitPUtility.zip
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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Akos Gergely
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RE: WitP Wish List

Post by Akos Gergely »

Could the devs please give us an update what is going to be implemented in the next patch?
 
When would surface combat occurance chance be improved? As it stands currently surface combat only occurs at night in coastal hexes, only very, very rarely in open ocean hexes in daylight.
 
An other thing brought up earlier is the rate at which ships gain sys damage, never mind loosing speed so fast...
 
Finally bomb and torp damage should be looked at as well, since it is too randomply generated. It should be more like sub combat under 1.8. So the system would display in much more details what happened, what has been hit (e.g. rudder hit, manuverability decrased) and so on. It is unbelivable that sometimes a single 250 kg AP bomb can criple a USN CV, which is unsound. Also even the largest BBs can not take more than 3-4 torp hits.
 
So either the effect of the weapons should be lowered or a special torpedo defense factor applied but currently air attack against ships are way too effective.   
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