Big showdown comming.

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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wild_Willie2
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RE: Big showdown comming.

Post by wild_Willie2 »

ORIGINAL: mantill

OK, enough with the half time commentary lets get on with the second half. [:D]


Przemco is apparantly out, so we must wait until this evening.
Those pilot losses do hurt, but with my training program I should be able to get the units back to 80 EXP again in a month or 3-4 ....

Lets hope przemco is back soon, so we can resume our slaughterfest.... [:(][:(][:(][:(]
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RE: Big showdown comming.

Post by Feinder »

I'm not sure that I agree that massing all CVs is all that "un-historical".
PH, certainly all of them were massed.
Midway, Japan would have loved to have Shok and Zui, but due to damage and lack of pilots/planes, these guys missed the party.
I dunno.  Maybe putting all the dogs in the same kennel wasn't in the plan.  But I don't think it's fair that "that wasn't the intent", when we really don't know what the intent was.
True enough, WitP abyssmally handles "large" air combats.  It can one or two CVs vs. each other just fine.  But it can't even handle the scale of historical Midway.  It think it does marr the games playablilty, esp since players (and I think their historical counterparts), were indeed funnelled into massing larger CVs formations.  It's the "logical" arms race (if you can call it that), and unfortunately, the game doesn't handle it well.
I don't think it's fair to call it "gamey" or whatever to mass CVs.  I think our historical counterparts might well have been funnelled into the same situation (as evidenced as the war progressed).  It's unfortunate that WitP doesn't handle it well, but then again, the players know what they're getting into (a likely bloody, lopsided affair).  You take your chance and you roll the dice.
-F-
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RE: Big showdown comming.

Post by tsimmonds »

Once the Central Pacific offensive began, USN always maintained the fast CVs in a strategic concentration, although they were not always concentrated tactically (see Leyte Gulf). To do otherwise is to invite defeat in detail.
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BrucePowers
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RE: Big showdown comming.

Post by BrucePowers »

I concur with Irrelevant. Very seldom did you see US carriers go off piecemeal after early in the war. I think Japan would have done it if they could have. AS for stripping areas, you are the commander-in-chief. You get to decide what goes where. You live with the consequences or successes of your dispositions. House rules can be used so you and your opponent are happy and enjoying the game. (Or one of the mods.)
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RE: Big showdown comming.

Post by aletoledo »

ORIGINAL: Feinder

I'm not sure that I agree that massing all CVs is all that "un-historical".
PH, certainly all of them were massed.
Midway, Japan would have loved to have Shok and Zui, but due to damage and lack of pilots/planes, these guys missed the party.
I dunno. Maybe putting all the dogs in the same kennel wasn't in the plan. But I don't think it's fair that "that wasn't the intent", when we really don't know what the intent was.
True enough, WitP abyssmally handles "large" air combats. It can one or two CVs vs. each other just fine. But it can't even handle the scale of historical Midway. It think it does marr the games playablilty, esp since players (and I think their historical counterparts), were indeed funnelled into massing larger CVs formations. It's the "logical" arms race (if you can call it that), and unfortunately, the game doesn't handle it well.
I don't think it's fair to call it "gamey" or whatever to mass CVs. I think our historical counterparts might well have been funnelled into the same situation (as evidenced as the war progressed). It's unfortunate that WitP doesn't handle it well, but then again, the players know what they're getting into (a likely bloody, lopsided affair). You take your chance and you roll the dice.
-F-
I recently stumbled across this affair of concentrating all your carriers into a single hex for a huge airbattle and I'm not sure I like it. it basically favors whomever can concentrate the most numbers, leaving planes types and pilots to take a backseat.

can 11 carriers of any size really fit into a 60 mile hex? I know its a stupid question and they physically can, but did they ever operate in such a confined space? why can an airfieled only achieve a level 9 and yet carriers can easily leave that number in the dust?
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RE: Big showdown comming.

Post by tsimmonds »

ORIGINAL: aletoledo

can 11 carriers of any size really fit into a 60 mile hex? I know its a stupid question and they physically can, but did they ever operate in such a confined space? why can an airfieled only achieve a level 9 and yet carriers can easily leave that number in the dust?
See the Marianas Turkey Shoot. TF 58 was certainly concentrated into a space that was considerably smaller than one of our infamous 60-mile hexes.
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RE: Big showdown comming.

Post by Ron Saueracker »

ORIGINAL: aletoledo
ORIGINAL: Feinder

I'm not sure that I agree that massing all CVs is all that "un-historical".
PH, certainly all of them were massed.
Midway, Japan would have loved to have Shok and Zui, but due to damage and lack of pilots/planes, these guys missed the party.
I dunno. Maybe putting all the dogs in the same kennel wasn't in the plan. But I don't think it's fair that "that wasn't the intent", when we really don't know what the intent was.
True enough, WitP abyssmally handles "large" air combats. It can one or two CVs vs. each other just fine. But it can't even handle the scale of historical Midway. It think it does marr the games playablilty, esp since players (and I think their historical counterparts), were indeed funnelled into massing larger CVs formations. It's the "logical" arms race (if you can call it that), and unfortunately, the game doesn't handle it well.
I don't think it's fair to call it "gamey" or whatever to mass CVs. I think our historical counterparts might well have been funnelled into the same situation (as evidenced as the war progressed). It's unfortunate that WitP doesn't handle it well, but then again, the players know what they're getting into (a likely bloody, lopsided affair). You take your chance and you roll the dice.
-F-
I recently stumbled across this affair of concentrating all your carriers into a single hex for a huge airbattle and I'm not sure I like it. it basically favors whomever can concentrate the most numbers, leaving planes types and pilots to take a backseat.

can 11 carriers of any size really fit into a 60 mile hex? I know its a stupid question and they physically can, but did they ever operate in such a confined space? why can an airfieled only achieve a level 9 and yet carriers can easily leave that number in the dust?

CAP is just too brutal in the game as it stands now. If one is going to include such concepts as uncoordinated strikes, the same sort of breakdown needs to be modelled for CAP. It was not simply a numbers game as it is currently modelled. Strikes basically came in from one direction while CAP was orbiting a TF and even with fighter direction, much CAP never actually engaged the incoming strikes. CAP needs to be redone at the very least with maybe 1/4 of undirected CAPtotals being made available for incoming intercepts and directed CAP possibly 1/2 of total aircraft aloft.

And operational launch values need to be given to carriers to reflect their handling capacity so that more realistic strike packages and ready CAP reinforcements are the norm. It blows me away that some old piece of junk like Ryujo with a mere to small elevators can have the same ability to handle aircraft as Shokaku.
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RE: Big showdown comming.

Post by rtrapasso »

why can an airfieled only achieve a level 9 and yet carriers can easily leave that number in the dust?


Well, i suppose if you were willing to have rules that said one bomb would wipe out an airbase as a single hit could do in a carrier... (i.e. Akagi supposedly destroyed by a single direct hit (according to Shattered Sword))...

Things were VERY concentrated on a carrier, leaving them extraordinarily vulnerable to being knocked out by damage a good sized air base will barely notice.
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RE: Big showdown comming.

Post by tsimmonds »

CAP is just too brutal in the game as it stands now. If one is going to include such concepts as uncoordinated strikes, the same sort of breakdown needs to be modelled for CAP. It was not simply a numbers game as it is currently modelled. Strikes basically came in from one direction while CAP was orbiting a TF and even with fighter direction, much CAP never actually engaged the incoming strikes. CAP needs to be redone at the very least with maybe 1/4 of undirected CAPtotals being made available for incoming intercepts and directed CAP possibly 1/2 of total aircraft aloft.

And operational launch values need to be given to carriers to reflect their handling capacity so that more realistic strike packages and ready CAP reinforcements are the norm. It blows me away that some old piece of junk like Ryujo with a mere to small elevators can have the same ability to handle aircraft as Shokaku.

The A2A, CV ops, and CV strike coordination models certainly do leave a lot to be desired. Although I have to say that over the course of an entire day, Ryujo (or any CV) could certainly be expected to launch all her aircraft (and recover any survivors). Part of the problem is one of scale. The one day turn has led to some choices that don't feel right to many of us (strikes composed of entire air groups, interceptions made by 100% of CAP) simply because over the course of a day, all the aircraft could have participated in strikes, all the fighters could have made interceptions, etc. Unfortunately, these choices combined with the strike coordination rule make for some unrealistically vicious interceptions by CAP, and do not allow sufficiently for strike packages that manage to largely evade CAP.

Again, a good work-around is to limit CAP to 30-40%.
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RE: Big showdown comming.

Post by Ron Saueracker »

ORIGINAL: rtrapasso
why can an airfieled only achieve a level 9 and yet carriers can easily leave that number in the dust?


Well, i suppose if you were willing to have rules that said one bomb would wipe out an airbase as a single hit could do in a carrier... (i.e. Akagi supposedly destroyed by a single direct hit (according to Shattered Sword))...

Things were VERY concentrated on a carrier, leaving them extraordinarily vulnerable to being knocked out by damage a good sized air base will barely notice.

But ever wonder why they modelled aircraft handling penalties for airbases but totally ignored carriers?
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RE: Big showdown comming.

Post by rtrapasso »

ORIGINAL: Ron Saueracker

ORIGINAL: rtrapasso
why can an airfieled only achieve a level 9 and yet carriers can easily leave that number in the dust?


Well, i suppose if you were willing to have rules that said one bomb would wipe out an airbase as a single hit could do in a carrier... (i.e. Akagi supposedly destroyed by a single direct hit (according to Shattered Sword))...

Things were VERY concentrated on a carrier, leaving them extraordinarily vulnerable to being knocked out by damage a good sized air base will barely notice.

But ever wonder why they modelled aircraft handling penalties for airbases but totally ignored carriers?


Wouldn't say that they did - trying putting 2X capacity on a carrier and see what happens to operations... [:'(]
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RE: Big showdown comming.

Post by Ron Saueracker »

ORIGINAL: irrelevant
CAP is just too brutal in the game as it stands now. If one is going to include such concepts as uncoordinated strikes, the same sort of breakdown needs to be modelled for CAP. It was not simply a numbers game as it is currently modelled. Strikes basically came in from one direction while CAP was orbiting a TF and even with fighter direction, much CAP never actually engaged the incoming strikes. CAP needs to be redone at the very least with maybe 1/4 of undirected CAPtotals being made available for incoming intercepts and directed CAP possibly 1/2 of total aircraft aloft.

And operational launch values need to be given to carriers to reflect their handling capacity so that more realistic strike packages and ready CAP reinforcements are the norm. It blows me away that some old piece of junk like Ryujo with a mere to small elevators can have the same ability to handle aircraft as Shokaku.

The A2A, CV ops, and CV strike coordination models certainly do leave a lot to be desired. Although I have to say that over the course of an entire day, Ryujo (or any CV) could certainly be expected to launch all her aircraft (and recover any survivors). Part of the problem is one of scale. The one day turn has led to some choices that don't feel right to many of us (strikes composed of entire air groups, interceptions made by 100% of CAP) simply because over the course of a day, all the aircraft could have participated in strikes, all the fighters could have made interceptions, etc. Unfortunately, these choices combined with the strike coordination rule make for some unrealistically vicious interceptions by CAP, and do not allow sufficiently for strike packages that manage to largely evade CAP.

Again, a good work-around is to limit CAP to 30-40%.


Scale is the key, and that is why operational values needed to be included. Coordinated strikes should have everything to do with handling efficiency (the longer it takes a CV to launch its group, the shorter the coordinated strike range should be, or the greater number of split strike packages there are (ie uncoordinated stikes). We just don't have this so all we get are massive blobs of aircraft as strikes and we wondwer why the A2A model sucks.
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RE: Big showdown comming.

Post by Ron Saueracker »

ORIGINAL: rtrapasso

ORIGINAL: Ron Saueracker

ORIGINAL: rtrapasso



Well, i suppose if you were willing to have rules that said one bomb would wipe out an airbase as a single hit could do in a carrier... (i.e. Akagi supposedly destroyed by a single direct hit (according to Shattered Sword))...

Things were VERY concentrated on a carrier, leaving them extraordinarily vulnerable to being knocked out by damage a good sized air base will barely notice.

But ever wonder why they modelled aircraft handling penalties for airbases but totally ignored carriers?


Wouldn't say that they did - trying putting 2X capacity on a carrier and see what happens to operations... [:'(]

Seeing as this is the only penalty one has to shake ones head.
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RE: Big showdown comming.

Post by Ursa MAior »

ORIGINAL: Feinder

I'm not sure that I agree that massing all CVs is all that "un-historical".
PH, certainly all of them were massed.
Midway, Japan would have loved to have Shok and Zui, but due to damage and lack of pilots/planes, these guys missed the party.
I dunno.  Maybe putting all the dogs in the same kennel wasn't in the plan.  But I don't think it's fair that "that wasn't the intent", when we really don't know what the intent was.
True enough, WitP abyssmally handles "large" air combats.  It can one or two CVs vs. each other just fine.  But it can't even handle the scale of historical Midway.  It think it does marr the games playablilty, esp since players (and I think their historical counterparts), were indeed funnelled into massing larger CVs formations.  It's the "logical" arms race (if you can call it that), and unfortunately, the game doesn't handle it well.
I don't think it's fair to call it "gamey" or whatever to mass CVs.  I think our historical counterparts might well have been funnelled into the same situation (as evidenced as the war progressed).  It's unfortunate that WitP doesn't handle it well, but then again, the players know what they're getting into (a likely bloody, lopsided affair).  You take your chance and you roll the dice.
-F-

Well massing CVs is not a problem, since the TFs of WitP are closer to TF than to TG, but putting CVEs into the same units with CVs/CVLs IS gamey (dunno whther here it is the case or not). I agree with the rest.
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RE: Big showdown comming.

Post by BrucePowers »

ORIGINAL: Ron Saueracker
ORIGINAL: aletoledo
ORIGINAL: Feinder

I'm not sure that I agree that massing all CVs is all that "un-historical".
PH, certainly all of them were massed.
Midway, Japan would have loved to have Shok and Zui, but due to damage and lack of pilots/planes, these guys missed the party.
I dunno. Maybe putting all the dogs in the same kennel wasn't in the plan. But I don't think it's fair that "that wasn't the intent", when we really don't know what the intent was.
True enough, WitP abyssmally handles "large" air combats. It can one or two CVs vs. each other just fine. But it can't even handle the scale of historical Midway. It think it does marr the games playablilty, esp since players (and I think their historical counterparts), were indeed funnelled into massing larger CVs formations. It's the "logical" arms race (if you can call it that), and unfortunately, the game doesn't handle it well.
I don't think it's fair to call it "gamey" or whatever to mass CVs. I think our historical counterparts might well have been funnelled into the same situation (as evidenced as the war progressed). It's unfortunate that WitP doesn't handle it well, but then again, the players know what they're getting into (a likely bloody, lopsided affair). You take your chance and you roll the dice.
-F-
I recently stumbled across this affair of concentrating all your carriers into a single hex for a huge airbattle and I'm not sure I like it. it basically favors whomever can concentrate the most numbers, leaving planes types and pilots to take a backseat.

can 11 carriers of any size really fit into a 60 mile hex? I know its a stupid question and they physically can, but did they ever operate in such a confined space? why can an airfieled only achieve a level 9 and yet carriers can easily leave that number in the dust?

CAP is just too brutal in the game as it stands now. If one is going to include such concepts as uncoordinated strikes, the same sort of breakdown needs to be modelled for CAP. It was not simply a numbers game as it is currently modelled. Strikes basically came in from one direction while CAP was orbiting a TF and even with fighter direction, much CAP never actually engaged the incoming strikes. CAP needs to be redone at the very least with maybe 1/4 of undirected CAPtotals being made available for incoming intercepts and directed CAP possibly 1/2 of total aircraft aloft.

And operational launch values need to be given to carriers to reflect their handling capacity so that more realistic strike packages and ready CAP reinforcements are the norm. It blows me away that some old piece of junk like Ryujo with a mere to small elevators can have the same ability to handle aircraft as Shokaku.


Ron;
I'll use the Marianas Turkey Shoot reference this time. How many IJN aircraft went down without getting near the US carriers? Again just my 2 cents worth.
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RE: Big showdown comming.

Post by tsimmonds »

I'll use the Marianas Turkey Shoot reference this time. How many IJN aircraft went down without getting near the US carriers? Again just my 2 cents worth.

No one could possibly object to a result that looks like the Turky Shoot, since it actually took place. What one objects to is such a result in 1942.
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RE: Big showdown comming.

Post by Ron Saueracker »

ORIGINAL: BrucePowers

ORIGINAL: Ron Saueracker
ORIGINAL: aletoledo

I recently stumbled across this affair of concentrating all your carriers into a single hex for a huge airbattle and I'm not sure I like it. it basically favors whomever can concentrate the most numbers, leaving planes types and pilots to take a backseat.

can 11 carriers of any size really fit into a 60 mile hex? I know its a stupid question and they physically can, but did they ever operate in such a confined space? why can an airfieled only achieve a level 9 and yet carriers can easily leave that number in the dust?

CAP is just too brutal in the game as it stands now. If one is going to include such concepts as uncoordinated strikes, the same sort of breakdown needs to be modelled for CAP. It was not simply a numbers game as it is currently modelled. Strikes basically came in from one direction while CAP was orbiting a TF and even with fighter direction, much CAP never actually engaged the incoming strikes. CAP needs to be redone at the very least with maybe 1/4 of undirected CAPtotals being made available for incoming intercepts and directed CAP possibly 1/2 of total aircraft aloft.

And operational launch values need to be given to carriers to reflect their handling capacity so that more realistic strike packages and ready CAP reinforcements are the norm. It blows me away that some old piece of junk like Ryujo with a mere to small elevators can have the same ability to handle aircraft as Shokaku.


Ron;
I'll use the Marianas Turkey Shoot reference this time. How many IJN aircraft went down without getting near the US carriers? Again just my 2 cents worth.

The reference is fine, but the slaughter was because of MASSIVE numbers of CAP which compensated for the inability for all CAP fighters to be at the point of contact. Sheer numbers were the key, despite direction. This kind of slaughter should not be possible in 1942, but it is because of the overly grade school approach to the air model.
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RE: Big showdown comming.

Post by Przemcio231 »

Well the operation ageainst Meolap completed with Succes...[:D] the Base is mine and i will have Fighters and bombers operationg from it in no time[:D] well i wounder where the KB is... but i doubt Willie will risk sending it in range of my LBA...  as for the CVL's one of them could sink but its not certain... im little disapointed that he was able to score 5 torpedo hits in his attacks[:(] well within another 2 months i will have another 2 Essex class CV's and 3 CVL's...[:D]  it happened becouse the first strike disrupted my defense...
 
Day Air attack on TF at 82,82

Japanese aircraft
D3A Val x 76
Ki-44-IIb Tojo x 56

Allied aircraft
Seafire x 52
F4F-4 Wildcat x 236
F4U-1 Corsair x 14
P-40E Warhawk x 6

Japanese aircraft losses
D3A Val: 51 destroyed
Ki-44-IIb Tojo: 51 destroyed

Allied aircraft losses
Seafire: 2 damaged
F4F-4 Wildcat: 5 destroyed, 17 damaged
F4U-1 Corsair: 6 destroyed, 2 damaged
P-40E Warhawk: 16 destroyed
--------------------------------------------------------------------------------------------
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RE: Big showdown comming.

Post by Ursa MAior »

ORIGINAL: irrelevant
CAP is just too brutal in the game as it stands now. If one is going to include such concepts as uncoordinated strikes, the same sort of breakdown needs to be modelled for CAP. It was not simply a numbers game as it is currently modelled. Strikes basically came in from one direction while CAP was orbiting a TF and even with fighter direction, much CAP never actually engaged the incoming strikes. CAP needs to be redone at the very least with maybe 1/4 of undirected CAPtotals being made available for incoming intercepts and directed CAP possibly 1/2 of total aircraft aloft.

And operational launch values need to be given to carriers to reflect their handling capacity so that more realistic strike packages and ready CAP reinforcements are the norm. It blows me away that some old piece of junk like Ryujo with a mere to small elevators can have the same ability to handle aircraft as Shokaku.

The A2A, CV ops, and CV strike coordination models certainly do leave a lot to be desired. Although I have to say that over the course of an entire day, Ryujo (or any CV) could certainly be expected to launch all her aircraft (and recover any survivors). Part of the problem is one of scale. The one day turn has led to some choices that don't feel right to many of us (strikes composed of entire air groups, interceptions made by 100% of CAP) simply because over the course of a day, all the aircraft could have participated in strikes, all the fighters could have made interceptions, etc. Unfortunately, these choices combined with the strike coordination rule make for some unrealistically vicious interceptions by CAP, and do not allow sufficiently for strike packages that manage to largely evade CAP.

Again, a good work-around is to limit CAP to 30-40%.

As it is a grand strat game one can not epect the same kind of reality like with an tactical game e.g GNB3. Fury in the Pacicifc. While the surface actions sucked, the air ops were the best I've ever seen. Well there WAS a big difference between Shokaku and Ryujo. Too bad that Yamato could not sink an undefended convoy alone.
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RE: Big showdown comming.

Post by BrucePowers »

It looks like he lost a goodly number of fighters (and pilots too?). That could hurt.
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