Some issues

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

Moderator: Arjuna

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kgnord
Posts: 5
Joined: Tue Jun 13, 2006 8:13 pm

Some issues

Post by kgnord »

First of all, thanks for a great game. While new features to HTTR engine are nice ones, it is the choice of theatre that is the high point of COTA for me. Lets hope that COTA accumulates enough revenue to enable future releases, I certainly am going to buy em...

However, I do have some issues:

1. Malta: Ray of Hope. My attack as allied player was going pretty well, until game crashed to desktop. I loaded autosave, after a while another ctd, tried a couple of times, result is always ctd. So I am not able to finish that scenario. I should still have that savegame if that is of any interest to you...

2. Malta: Battle of maltese cross. It looks like my attacking axis units aren't getting any basics supply. After a couple of days my regiments of 7. Flieger Div were out of basics and operations were restricted to static defense due to increased fatigue levels. Its hard to fight with empty stomach :( Supply lines were green and I got normal supply messages. Still basics remained 0 for the rest of scenario. I was able to get victory using reinforcements from 5. Geb Div. Maybe this is a design issue, did axis have transport capability only to keep ammo levels up, there was no room for sauerkraut?

3. Malta: Battle of maltese cross. I was clearing supply lines and decised to attack a lonely static allied heavy AA unit in the southern part of Malta. At first I attacked using a battalion from Gb regiment 85, attack was repulsed with heavy casualties. Then I threw whole regiment 85 against this single heavy AA unit. After a lot of heavy fighting and somewhere around 20-30% casualties to my regiment these heroes of commonwealth finally surrendered. Artillery support was minimal due to supply issues, but still, were AA installations really so tough nuts to crack?





GoodGuy
Posts: 1506
Joined: Wed May 17, 2006 5:36 pm
Location: Cologne, Germany

RE: Some issues

Post by GoodGuy »

ORIGINAL: kgnord

result is always ctd. So I am not able to finish that scenario. I should still have that savegame if that is of any interest to you...

Pls check the support forum, plus, you might want to send that savegame to the Panther staff.
2. Malta: Battle of maltese cross. It looks like my attacking axis units aren't getting any basics supply. ................there was no room for sauerkraut?

Sauerkraut....a-ha......*cough* grrr ;-)
I've experienced the same thing, you could've checked my thread "Question regarding supplies". If you look at the screenshot, you can see that the majority of units didn't receive any basics for days, the only force being fully supplied was the GebJ (mountain div.), which arrived later on. Noone replied to that thread yet, tho.
.......but still, were AA installations really so tough nuts to crack?

I guess you attacked the AA installations covering the coast. They are fortified, plus they are sitting in forts/bunkers. From the designer POV, it's a good way of simulating heavily defended bunkers/fortifications by placing these heavy AAs/light AAs on that terrain. Imagine the citadel at Sevastopol, Russia, which could only be cracked by shelling it with a unique rail gun (I think it was the super heavy rail gun "Dora" in 1942, 80 cm gun, which fired 48 shells 7.8 t armor piercing shells, 4.5 t explosive shells).
Ok, the installations in Malta weren't as hard to crack as the ones in Sevastopol for sure, but hey, some were still massive strongpoints. [:D]
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
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Arjuna
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Location: Canberra, Australia
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RE: Some issues

Post by Arjuna »

Yes please go to the Support forum here:
 
http://www.matrixgames.com/forums/tt.asp?forumid=282
 
and send me the saved game.
Dave "Arjuna" O'Connor
www.panthergames.com
Agema
Posts: 158
Joined: Mon Jan 17, 2005 8:40 pm

RE: Some issues

Post by Agema »

I've been playing Maltese Crosses as Allied. Those AA units are just about the only units in my forces which can really hurt the Germans (apart from my artillery). Those engaged went down eventually, but boy did they stick around and pack out some punishment first.

Unlike the rest of the Allied forces, they mostly have high levels of training, experience and morale. They are also often very large (can be over 200 men), and entrenched or fortified. They've also got a load of AA guns which get directed at your troops, and the HE shells from those are probably pretty destructive.

Something you could try if they aren't in your way is cutting them off. Wait for a while; they'll run out of food, and I suspect that makes them much more prone to giving in. I had one which surrendered having taken 0 losses and with plenty of ammo left, and I suspect it was because they hadn't eaten for about 4-5 days. Also, I noticed that they'd don't seem to change facing (probably because they are static). They might be on all round defence, but it might be worth attacking their rear otherwise as they can't bring as so much firepower to bear on your troops.

If you do need to assault them, plaster them with artillery. This will suppress them so they can't fire back so effectively, as well as make them more likely to give in. Remember that most of the Allied units are very poor quality and can be badly equipped: your infantry can probably beat them in many cases without needing the artillery very much.
kgnord
Posts: 5
Joined: Tue Jun 13, 2006 8:13 pm

RE: Some issues

Post by kgnord »

Arjuna: Savegame sent.

GoodGuy, Agema: I checked these AA units and yes, they really are big, packed with guns and fortified. I think that for now on I am just going to bypass these fortresses of death whenever possible :)
GoodGuy
Posts: 1506
Joined: Wed May 17, 2006 5:36 pm
Location: Cologne, Germany

RE: Some issues

Post by GoodGuy »

Savegame sent.
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: Some issues

Post by Arjuna »

Thanks guys. I'm sorry but I probably won't get a chance to look at these for another week. However, I will do so.
Dave "Arjuna" O'Connor
www.panthergames.com
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