ORIGINAL: Arjuna
- Tracks provide no benefit to motorised units in the Greek scenarios. Right click on them to see the motorised movement effect.
Sure, I understand. But the spawn-point (top right corner, map: Charge of the Centaurs) can be a real pain. Also, I've replayed the map several times - sometimes the pathfinding works fine - while it fails to come up with correct solutions on other occasions.
Also, regarding the non-existent benefit, that's why I use to keep away my motorized units from such areas, it's just a pain that the START-point of the tank/mot. units is in the worst terrain half of the time. (note: these units use to spawn at different spots each time you fire up that mission).
Furthermore, the tracks provide up to 70% as movement effect for the INF troops, while the broken terrain provides around 28-32 in that area of the map. (check the screenshot, the mortar unit -not motorized- refrains from using the tracks). I'd say troops on foot should favourize tracks, no? :p
- A force moving in non-road column formation will end up with subGroups moving off the main line of march. So even if the main line of march is along a road they will be off the road and slowing everyone down.
Oh yes, that's the theory. Using "undefined" for a move task, or "in-situ" for an attack-task, can deliver decent results, tho. It feels like the pathfinding starts to bring up failures caused by a mix of game speed ("fast"), plus you have tired troops (especially with the "no basics"-issue [:D][;)]), and CPU-load. Well, I'm not a programmer, but it feels like that.
Also, it seems like even when ordering columns units will be off the road, on some occasions. I've described that in another thread, dunno whether it deals with level of fatigue, or flaws in the pathfinding (it used to be pretty common in HttR). Maybe you could shed light on this.
- Ferry's/Fords take a long...time to cross. It's often quicker to go around them. If you want to force them to use the ferry, use a Shortest path.
That's what i use to do, I've started to do that in HttR already.
It seems you didn't understand what I was heading for, though. Lemme try again:
I'm talking about the difficulties to PASS the SMALL river DELTA with INF UNITS, prior to using the ferry nearby, although I was using the SHORTEST ROUTE.
The "quick" path can be viewed on one of the screenshots, it advised to ship around a massive river network, and then pass through a cluster of several enemy Bns. So, that wasn't an option [:D]
I've got the impression that crossing ferries takes WAY LESS time now, though (several hrs only). So i'll keep bypassing that way, to trash the AI [8D].[/quote]
Ideally it would be good to have saved games to check out the exact reasons for the behaviour in question.
I could come up with several hundreds of savegames for HttR, showing flaws in pathfinding, and I'm convinced that I could come up with at least 25% of that amount for COTA (IF i would have saved a game each time I encountered a flaw :p). No offense, but I'd rather say that this is a job for BetaTesters, not for customers. [:)]
The pathfinding might have attracted my attention, because I use to play on "fast" for like 70% of a map's mission time, simply because it offers a quick review of how orders are being executed.
Last but not least: I'm not trying to cause trouble or anything. But I'd really love to see these kinds of issues being fixed in the next installment (since I plan to buy that one too), as this is simply the best game in this genre, and a fix would make it even better.
Also, although I appreciate ppl's replies (eg. from MarkShot or from you), coming up with excellent tips for new players, or for those players (like me) who didn't read (due to lazyness) some interesting parts in the manuals, I'd really appreciate if you could check if you can reproduce (that should be easy, no savegames needed imho, especially for the arty-movement) any of the flaws displayed on the screenshots, along with some more detailed comments from you why paths are being processed like that at times, and if some flaws will be addressed in the future. Thanks in advance.