Lahman Database
Moderator: puresimmer
Lahman Database
i just ordered the game
can i use Arod23/Garlon Database , instead of Lahman Database ?
and is there anyway of doing a multiplayer with no finances, just player moves
thanks
Ridge
RE: Lahman Database
Not sure about the database. As for the Multiplayer question, there is currently no option for Multiplayer without finances. I have seen others (including myself) request that this option be included. Shaun reads all the posts and usually finds a way to make the changes if enough people request them. You tell two friends.....and I'll tell two friends.........
"Better to sleep with old hen than pullet" - Redd Foxx
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RE: Lahman Database
I'm not sure either, both are comma delinated files so perhaps with a bit of xml editing you could change where the database points to?
Yeah, by far the biggest frustration with the game so far is the way single/multiplayer is handled. The way some options are available in one (in single player you can manage and choose whether to have finances on or off, you can ftp only in multiplayer).
Personally, I think there should only be 1 mode, and the controller/Commish of the league should be able to toggle the available options for the league. In a single player league, the player is the Commish, otherwise the league determines whoever he is in multiplayer. I posted my ideas in my Ultimate Features thread:
I'd be curious to hear other peoples thoughts on this...
ORIGINAL: motnahp
Not sure about the database. As for the Multiplayer question, there is currently no option for Multiplayer without finances. I have seen others (including myself) request that this option be included. Shaun reads all the posts and usually finds a way to make the changes if enough people request them. You tell two friends.....and I'll tell two friends.........
Yeah, by far the biggest frustration with the game so far is the way single/multiplayer is handled. The way some options are available in one (in single player you can manage and choose whether to have finances on or off, you can ftp only in multiplayer).
Personally, I think there should only be 1 mode, and the controller/Commish of the league should be able to toggle the available options for the league. In a single player league, the player is the Commish, otherwise the league determines whoever he is in multiplayer. I posted my ideas in my Ultimate Features thread:
ORIGINAL: Claymore Cut
3-I have an idea on how to do this. Could you not just have a window in Commish mode (and single player mode) that would allow the League Commish (or single player) to change various aspects of the league during the off season?
*One would be allow managers to sim out games
*Change Rotation size
*Change the way pitchers are handled
*Change Financials (free agency)
*have AI try to keep rosters the same
*Realignment/Teams changing leagues
The reason for multiple players to control their teams is because a lot of players are used to having leagues where at least either the home or away team is allowed to sim out their games (depending on how the league is set up). Many online leagues do this, and all the other text based sims support this. To be honest, that is what I consider the weakest aspect of the game ATM, the way the game handles multiplayer (I posted in another thread when I could not initiate trades with the computer in multiplayer mode). I really hope some of these things are taken care of.
As for the other things (rotations, finiancials) To properly play the sim and represent the era changes, you need to be able to toggle these items. Baseball did not have free agency at the beginning. This should be something you can alter during the season. The same for changing from a 4 to a 5 man rotation, or changing the way pitchers are handled. The player/Commish should be able to choose when these options come into place in their league.
I'd be curious to hear other peoples thoughts on this...
RE: Lahman Database
Clay, all of your ideas are great ones. The more options that are "toggle-able", the wider the satisfied customer base will be. I feel assured that Shaun takes all of these suggestions seriously. We just need to keep the ideas flowing and we'll see some of them implemented.
One of the most satisfying things about PureSim is seeing one's own ideas implemented by the programmer. I enjoy this type of interactive program, probably because Shaun does all the work and I get to enjoy it[:D].
Oh, I enjoyed your avatar. I referred to it in another post to take a jab at Shaun's Sawx. I hope he doesn't take offense and disregard some of my suggestions for the program.[;)] Regardless, this train is headed down the right tracks and I'm staying on board for the ride.
One of the most satisfying things about PureSim is seeing one's own ideas implemented by the programmer. I enjoy this type of interactive program, probably because Shaun does all the work and I get to enjoy it[:D].
Oh, I enjoyed your avatar. I referred to it in another post to take a jab at Shaun's Sawx. I hope he doesn't take offense and disregard some of my suggestions for the program.[;)] Regardless, this train is headed down the right tracks and I'm staying on board for the ride.
"Better to sleep with old hen than pullet" - Redd Foxx
RE: Lahman Database
I too would like to see just one "mode" when setting up a league. If the league is single player, isn't that the same thing as multi-player with all teams set to CPU except one?
I think much of Shaun's focus has been on the single-player mode to develop the game more towards single player fictional universes and historical replays. While I understand the reason for the focus, I don't see why this seems to leave out some of the features for the multi-player leagues.
This is just my opinion...and can be taken as such [;)] ...but, I think a little more work on the multi-player mode would lead to broader set of potential buyers. A simulation which can be played easily in an online league has a lot of staying power. I think many people who start out playing in single player fictional mode will eventually move on to online league to compete against human opponents for the challenge. The easier you allow this transition, the better off the game will be in the long run.
I think much of Shaun's focus has been on the single-player mode to develop the game more towards single player fictional universes and historical replays. While I understand the reason for the focus, I don't see why this seems to leave out some of the features for the multi-player leagues.
This is just my opinion...and can be taken as such [;)] ...but, I think a little more work on the multi-player mode would lead to broader set of potential buyers. A simulation which can be played easily in an online league has a lot of staying power. I think many people who start out playing in single player fictional mode will eventually move on to online league to compete against human opponents for the challenge. The easier you allow this transition, the better off the game will be in the long run.
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RE: Lahman Database
Well, we're going off-topic here, but I'd suggest you actually try playing in an online league with PureSim. It supports integrated FTP (seamless to all players), trading, drafting profiles, owners can make individual roster moves and they are auto-uploaded, interactive trading block, multiple logins, commish support etc.
Its actually pretty fun. That said, nobody seems to want to setup an online league so I've been very bummed out on that front. I put a huge amount of effort into the MP component and nobody even tried it basically.
Its actually pretty fun. That said, nobody seems to want to setup an online league so I've been very bummed out on that front. I put a huge amount of effort into the MP component and nobody even tried it basically.
Developer, PureSim Baseball
RE: Lahman Database
ORIGINAL: puresimmer
I put a huge amount of effort into the MP component and nobody even tried it basically.
Perhaps the reason is that very few are interested in a multiplayer league that does not allow anyone except the commissioner to run the games. Half of the fund is being able to watch your teams games run and for some to manage them.
Deltadog
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RE: Lahman Database
Perhaps, but that is a tough one for me to gauge. It would be a major undertaking (re-write maybe) to add hot seat gameplay and/or the ability for players to watch the games sim out.
So, I'll ask the crowd. What multiplayer Baseball sims are you currently playing and how do they handle managing games, roster moves, career play issues around the draft, etc.
I'm all ears, I just have to make sure the effort will be broadly appealing.
As it is today PureSim allows full roster control, managerial tendencies, full control over how players should be used and more, so I guess its just the fact that you can't watch the game play out? What if I added the ability to view a "recording" of how the game played?
So, I'll ask the crowd. What multiplayer Baseball sims are you currently playing and how do they handle managing games, roster moves, career play issues around the draft, etc.
I'm all ears, I just have to make sure the effort will be broadly appealing.
As it is today PureSim allows full roster control, managerial tendencies, full control over how players should be used and more, so I guess its just the fact that you can't watch the game play out? What if I added the ability to view a "recording" of how the game played?
Developer, PureSim Baseball
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RE: Lahman Database
ORIGINAL: puresimmer
Well, we're going off-topic here, but I'd suggest you actually try playing in an online league with PureSim. It supports integrated FTP (seamless to all players), trading, drafting profiles, owners can make individual roster moves and they are auto-uploaded, interactive trading block, multiple logins, commish support etc.
Its actually pretty fun. That said, nobody seems to want to setup an online league so I've been very bummed out on that front. I put a huge amount of effort into the MP component and nobody even tried it basically.
I'm sorry, this it's my fault this thread is going off topic. I have started a thread here with you latest message quoted to get dialogue going!
You can find it here:
http://www.matrixgames.com/forums/tm.asp?m=1165249&mpage=1&key=�
RE: Lahman Database
i am a big online player with ootp. i am in 5 leagues currently. let me point out some of the things that i think are necessary for online leagues to take hold that puresim may not have.
Rosters
a majority of ootp online leagues are played with current rosters. so far puresim has not come up with current rosters. there are many historical leagues and some fictional leagues but i think about half are current roster leagues.
Ratings/Trading
this is a very key area of online leagues. ootp has always supplied a star rating for players. they have gone away from this in the current edition and i think in terms of online leagues it is a big mistake. when players have a star or some kind of overall easy to see rating it makes it easy to find players you want to trade for. of course when you find players then as a gm you have to check all the other ratings and stats to make sure you are getting the level of player you want. the use of custom filters helps but that single rating really helps players, like myself, who are in multiple leagues.
in the area of trading it is important to allow multiple trades, draft pick trading (altho optional ) and the inclusion of cash. but when you are making say 5 for 2 trades it seems a problem that you would have to then sign 3 free agents to keep your roster at a specified number. ootp did not have a number requirement in the past but now has that requirement- in my opinion another mistake.
i have not checked but i assume puresim has ftp capabilities. eventually as the game progresses it is nice and realistic to have major league roster requirements - rule 5, waivers, 40 man rosters etc. but these items are not necessary to get the game off the ground.
i think a key point is that ootp may really be off track and the new edition does not appear to be geared toward online leagues as much as it was in the past. if this is the case players like myself are playing in ootp leagues that ultimately will be out of date. the ootp leagues are played with edition 6.5 for the most part and the game will not be improving that edition which means the online leagues will certainly be affected. this means that a lot of players will be looking for a game that strongly supports online leagues. i think it is important that pure sim become a game that has a strong online side to it.
Rosters
a majority of ootp online leagues are played with current rosters. so far puresim has not come up with current rosters. there are many historical leagues and some fictional leagues but i think about half are current roster leagues.
Ratings/Trading
this is a very key area of online leagues. ootp has always supplied a star rating for players. they have gone away from this in the current edition and i think in terms of online leagues it is a big mistake. when players have a star or some kind of overall easy to see rating it makes it easy to find players you want to trade for. of course when you find players then as a gm you have to check all the other ratings and stats to make sure you are getting the level of player you want. the use of custom filters helps but that single rating really helps players, like myself, who are in multiple leagues.
in the area of trading it is important to allow multiple trades, draft pick trading (altho optional ) and the inclusion of cash. but when you are making say 5 for 2 trades it seems a problem that you would have to then sign 3 free agents to keep your roster at a specified number. ootp did not have a number requirement in the past but now has that requirement- in my opinion another mistake.
i have not checked but i assume puresim has ftp capabilities. eventually as the game progresses it is nice and realistic to have major league roster requirements - rule 5, waivers, 40 man rosters etc. but these items are not necessary to get the game off the ground.
i think a key point is that ootp may really be off track and the new edition does not appear to be geared toward online leagues as much as it was in the past. if this is the case players like myself are playing in ootp leagues that ultimately will be out of date. the ootp leagues are played with edition 6.5 for the most part and the game will not be improving that edition which means the online leagues will certainly be affected. this means that a lot of players will be looking for a game that strongly supports online leagues. i think it is important that pure sim become a game that has a strong online side to it.
RE: Lahman Database
ORIGINAL: puresimmer
Its actually pretty fun. That said, nobody seems to want to setup an online league so I've been very bummed out on that front. I put a huge amount of effort into the MP component and nobody even tried it basically.
Well, I have actually given some thought to starting a MP league. I run an FOF one, and I would consider that pretty successful after a couple of real life years. I want to give things some more time right now though before I seriously look at doing it. After the next 'official' patch would be the earliest I would do it. Right now I am greatly enjoying single player too, and that has some efect on my desire to jump into MP.
Adding the ability to watch a 'recorded' game would be a good thing. But of course I come from the world of FOF MP, where you have never been able to coach your MP games, and the only way to watch your game is by a third party utility.
Commish of the Imperial Football League, an FOF MP league.
RE: Lahman Database
Shaun, I am in the process of converting the BBPro98 league that I run into a Puresim league. I'm very excited about it and trying to figure out all that I need to do to make the transition seamless. I just got tired of the non-supported BBPro engine with it's flaws and the lack of a real community anymore.
One of the major problems I had was with having to use financials in multiplayer mode. We use our own financial system and I wanted to keep it...but of course you've already fixed that so that will make my life a bit easier. [8D]
We've always used the "Commissioner sim" way of managing the games, where the owner submits the lineup and roster moves and the games are simmed...so that part will not change for us in Puresim. The one thing I liked about BBPro is the ability of playing in a league primarily from the web...maybe that's a bit archaic now. You could look at your team from anywhere and e-mail any changes without having to fire up the game. As far as I can tell, there is no team roster page in the Almanac output making it difficult to look at how your roster stands from the web for, say, trade talks while IM'ing.
The one other thing I'd like to see is a way to import/export everything from a league for global changes or bulk editting players. The kind of thing your BBEdit program did for BBPro. As far as I can tell right now you can export the data, but there is no way to re-import it after editing. The kind of thing a commissioner might use to manually edit the names of amateurs, change amateur ratings before a draft, allow for roster moves in the offseason (for leagues with stand-alone free agency rules, Rule V draft, etc.) and more.
Oh, and I didn't mean to imply that you didn't put any effort into the MP mode. The fact that you've implimented a multi-player mode is one of the main reasons I decided to purchase and subsequently switch my league to Puresim this time around. IMHO, the more flexibility you give to the multi-player mode (ability to turn things OFF if a league doesn't want to use them, ability to bulk edit the league, etc.) the more uiniversal the mode becomes. All that said, what you stated above is correct...there is alot in the MP mode that is very cool and makes running an online league a snap.
Thanks!
One of the major problems I had was with having to use financials in multiplayer mode. We use our own financial system and I wanted to keep it...but of course you've already fixed that so that will make my life a bit easier. [8D]
We've always used the "Commissioner sim" way of managing the games, where the owner submits the lineup and roster moves and the games are simmed...so that part will not change for us in Puresim. The one thing I liked about BBPro is the ability of playing in a league primarily from the web...maybe that's a bit archaic now. You could look at your team from anywhere and e-mail any changes without having to fire up the game. As far as I can tell, there is no team roster page in the Almanac output making it difficult to look at how your roster stands from the web for, say, trade talks while IM'ing.
The one other thing I'd like to see is a way to import/export everything from a league for global changes or bulk editting players. The kind of thing your BBEdit program did for BBPro. As far as I can tell right now you can export the data, but there is no way to re-import it after editing. The kind of thing a commissioner might use to manually edit the names of amateurs, change amateur ratings before a draft, allow for roster moves in the offseason (for leagues with stand-alone free agency rules, Rule V draft, etc.) and more.
Oh, and I didn't mean to imply that you didn't put any effort into the MP mode. The fact that you've implimented a multi-player mode is one of the main reasons I decided to purchase and subsequently switch my league to Puresim this time around. IMHO, the more flexibility you give to the multi-player mode (ability to turn things OFF if a league doesn't want to use them, ability to bulk edit the league, etc.) the more uiniversal the mode becomes. All that said, what you stated above is correct...there is alot in the MP mode that is very cool and makes running an online league a snap.
Thanks!
RE: Lahman Database
How big is the league file?
How does the game handle the draft and free agents for multiplayer?
How does the game handle the draft and free agents for multiplayer?
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RE: Lahman Database
ORIGINAL: verizon32
How big is the league file?
How does the game handle the draft and free agents for multiplayer?
The league file can get large (basically it's the same .psa file you see when playing solo). That said the whole transfer upload/download is automatically handled by the the game (no need to manually download anything). The game also handles zipping and unzipping it since compression is done before transfers. To play PureSim MP you absolutely need a broadband connection. The commish also has to have a decent amount of FTP space.
As for drafts and free agents, with drafts, each owner uses an integrated "Draft Profile" feature to submit their round by round requests (sort of like the choices you get when you auto-complete a draft). For free agents, owners submit "bids" (again its all automatically uploaded from within the game) for free agents and when the commish processes that week's (or day's) moves the best/fist bid wins.
Now that I think about it, maybe I should start a MP association.
Developer, PureSim Baseball
RE: Lahman Database
ORIGINAL: puresimmer
...............................
Now that I think about it, maybe I should start a MP association.
Real or fictional?
Quote from Snigbert -
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
RE: Lahman Database
One question about this...can the draft be run by the Commissioner pick by pick in MP mode, or must you use draft profiles? I haven't gotten a chance to look at drafting in the multi-player mode yet. We've always done live drafts in a chat room where the results of the draft were entered into the league file after the draft. Can this be done?
ORIGINAL: puresimmer
As for drafts and free agents, with drafts, each owner uses an integrated "Draft Profile" feature to submit their round by round requests (sort of like the choices you get when you auto-complete a draft).
RE: Lahman Database
I think being able to have the commish enter in picks would be a great addition if it is not here already. This is something I am used to doing already, and like the system. Guys do a live draft, or board draft, where they just post what player they want, and the commish enters it. That way you get THE GUY you want.
Commish of the Imperial Football League, an FOF MP league.