newby question on stregths

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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firfurcillo3
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newby question on stregths

Post by firfurcillo3 »

What modifiers are present in the displayed stregths of the unit? Or more exactly: are the terrain modifiers present in these values or must i have them account "manually"?

Thanks
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Telumar
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RE: newby question on stregths

Post by Telumar »

There are no terrain modifiers present.
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*Lava*
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RE: newby question on stregths

Post by *Lava* »

ORIGINAL: Telumar

There are no terrain modifiers present.

You mean presented.

I do believe terrain makes a difference in combat, but no, there is no way to tell what that effect is, that I know of.

The best way to get a feel for what's goint to happen and how terrain may effect your outcome is to use the "Plan an Attack" feature. As you add forces into the attack you are given prompts as to what the probability of winning the combat is.

Hope that helps some.

Ray (alias Lava)
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golden delicious
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RE: newby question on stregths

Post by golden delicious »

ORIGINAL: Lava

I do believe terrain makes a difference in combat, but no, there is no way to tell what that effect is, that I know of.

Besides reading the manual [8|]
As you add forces into the attack you are given prompts as to what the probability of winning the combat is.

Caution is advised when using this feature. I don't think it takes everything into account. It's good when you're learning the game, but as you get more used to it you should just go with what feels right.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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Telumar
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RE: newby question on stregths

Post by Telumar »

ORIGINAL: golden delicious


Caution is advised when using this feature. I don't think it takes everything into account. It's good when you're learning the game, but as you get more used to it you should just go with what feels right.

Yes, i.e. units on tactical reserve behind the enemy line, artillery your recon hasn't yet detected etc.

@Lava, yes i meant presented..
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*Lava*
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RE: newby question on stregths

Post by *Lava* »

Good points by Telumar and G.Delicious there.

Like they say, you develop more of a feel for the combats as you play, but you also have to be wary for any reserves that might jump into the battle.

Ray (alias Lava)
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Catch21
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RE: newby question on strengths

Post by Catch21 »

I do have a Terrain Effects Word doc. If anyone has interest PM me. It can be deduced from the manual (ACOW that is and I haven't seen the TOAW III one yet), but on 2 sheets of paper it's easier.
Tactics are based on Weapons... Strategy on Movement... and Movement on Supply. (J. F. C. Fuller 1878-1966)
JAMiAM
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RE: newby question on strengths

Post by JAMiAM »

ORIGINAL: General Staff

I do have a Terrain Effects Word doc. If anyone has interest PM me. It can be deduced from the manual (ACOW that is and I haven't seen the TOAW III one yet), but on 2 sheets of paper it's easier.
The CoW manual was WAY off one this, and the manual was substantially revised here, for readability's sake, as well as for accuracy.
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