Review @ Out of Eight

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Awac835
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RE: Review @ Out of Eight

Post by Awac835 »

ORIGINAL: ralphtrick
ORIGINAL: Martin James

Hi
Might it be possible to have a third display option for the unit counters - ie their unit designation.
After all, when the actual generals looked at their maps, that was what they saw - not figures for combat strength or movement points. For me, this would definitely help the suspension of disbelief.
Martin,
I'm not sure what you mean here. Can you explain a little further?

Thanks,
Ralph

Doh didnt see the page continue on number 2 ><

I im with him i think [&:] if you have 2 counters you cant really tell there formation appart just by looking at em. That is bad i think. I have to click each and every counter to see what units i really have in that stack. Then i rather have some larger counters that contained more info :)

In BIN i can see what division this and that regiment or battalion belongs to just by looking at the counter i cant do that in TOAW and its a even bigger need here since some of the maps are HUGE!!
Motomouse
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RE: Review @ Out of Eight

Post by Motomouse »

The 2d view is best suited for the toaw gameplay.

But I also think more zoom levels are a very good idea.

To achieve this vector graphics or using 3d technology for the 2d map is the way to go in my opinion. With vector graphics it needs some skill to achieve a good result with hex tiles, but you have some capable artists at matrixgames available[:)]. You also solve the problems with different screen resolutions and dimensions.

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Fred98
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RE: Review @ Out of Eight

Post by Fred98 »

ORIGINAL: ralphtrick
In the end, it's going to be counters on a map......but there is a lot that can be done .....to bring it up to modern standards.

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Pergite!
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RE: Review @ Out of Eight

Post by Pergite! »

ORIGINAL: Awac835

I im with him i think [&:] if you have 2 counters you cant really tell there formation appart just by looking at em. That is bad i think. I have to click each and every counter to see what units i really have in that stack. Then i rather have some larger counters that contained more info :)

In BIN i can see what division this and that regiment or battalion belongs to just by looking at the counter i cant do that in TOAW and its a even bigger need here since some of the maps are HUGE!!

The realisation that this was not included came as a complete suprprise to me, and it made me rather dissapointed. When I tried the the tutorial at first I just couldnt find the units that the text talked about. A unit labeled 1-4 was IMO the 1st Bn from the 4th Brigade... not a units abstracted attack and defence values.
Why not look at the professionals that does this "wargaming" for a living (i.e military), and how they do present their units.

The same goes with the reports that keeps flashing by with no decent structure and lack of usefull information. Not even the text snips saved after each turn gives you a honest chance to catch up on what has been happening.

Is there any hope that this ecer could be improved by a patch or mod, or is the game suppose to stay the same as it alwasy has?
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golden delicious
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RE: Review @ Out of Eight

Post by golden delicious »

ORIGINAL: Pergite!

The realisation that this was not included came as a complete suprprise to me, and it made me rather dissapointed. When I tried the the tutorial at first I just couldnt find the units that the text talked about. A unit labeled 1-4 was IMO the 1st Bn from the 4th Brigade... not a units abstracted attack and defence values.
Why not look at the professionals that does this "wargaming" for a living (i.e military), and how they do present their units.

The military has different needs. They're not doing this for fun.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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Awac835
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RE: Review @ Out of Eight

Post by Awac835 »

i would still favor a bigger counter that contained both defence and attack and formation info as to where a unit belongs etc.

maybe make it a button that shift from attack/defence info to formation info on the counter. Also something to show defence for a entiere stack maybe? I remember this being added in a pathc in BIN and it was so nice when you planned your defences that you could now see the entier stacks defence.
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golden delicious
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RE: Review @ Out of Eight

Post by golden delicious »

...Never mind. Misread above post.

Can't I delete my posts here? Annoying. Very annoying.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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Catch21
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RE: Review @ Out of Eight

Post by Catch21 »

I'd agree. But you can I think edit to nothingness. I just tried it and it works.
Tactics are based on Weapons... Strategy on Movement... and Movement on Supply. (J. F. C. Fuller 1878-1966)
Pergite!
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RE: Review @ Out of Eight

Post by Pergite! »

ORIGINAL: golden delicious
The military has different needs. They're not doing this for fun.


Are you sure about that? [;)]

The military do conduct major computer assisted wargames with operators playing games similiar to TOAW (but in real-/continous time) to operate the OPFOR actions and events to counter the staff and commanders that are in training.

Anyway, my point was not about realism, just presenting data and infomation in a well thought out and user friendly manner.
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ralphtricky
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RE: Review @ Out of Eight

Post by ralphtricky »

ORIGINAL: Pergite!
Is there any hope that this ecer could be improved by a patch or mod, or is the game suppose to stay the same as it alwasy has?
Yes. Thanks, I love it when I get a question like that.[:'(]



BTW, The program is definitely going to change over time. I can't say for sure if that feature will make it or not.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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