Got them both!
Cobra Aus RHS Download Files link page
Moderators: wdolson, Don Bowen, mogami
RE: Cobra Aus RapidShare link page
Got them both!
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Cobra Aus RapidShare link page
thank you thats what I needed to nowGot them both!
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
V3.33 all senarios apart from CVO wich will follow when get all the files
this post also ha pre-release f EOS for comment
outdate link and files deleted
Cobra Aus
this post also ha pre-release f EOS for comment
outdate link and files deleted
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v3.34 micro upgrade all senarios posted for download
outdated link and files deleted
cobra aus
outdated link and files deleted
cobra aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
V3.35 RHS all scenarios excpt EOS
outdated files and link files and link deleted
Cobra Aus
outdated files and link files and link deleted
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v3.36 for all scenarios
changes
Mainly a revision of ESO aircraft - adding Ki-77, Ki-74, Ki-49Q (ASW), B5N2-Q (ASW),
D4Y1-C, and dual designations for planes shared by army and navy - and ESO air groups,
it also revises many eratta in air units of all scenarios (particularly upgrades).
This also corrects the wrongly rated Browning .50 cal - and revises durability again upward (we have tried it both ways) - both of which will impact Japanese attrition - and the latter both sides attrition.
Adding supply depots in Manchukuo to help AI get started at the right levels.
Fixing the assignment of 815 squadron FAA.
There will be one more pre release of ESO - then the final set. Comments today will be used in the final RHS set of this round. We need to play to get farther into the game to see if any other issues remain.
Sid
link
http://www.sendspace.com/file/7fmuhk
Cobra Aus
changes
Mainly a revision of ESO aircraft - adding Ki-77, Ki-74, Ki-49Q (ASW), B5N2-Q (ASW),
D4Y1-C, and dual designations for planes shared by army and navy - and ESO air groups,
it also revises many eratta in air units of all scenarios (particularly upgrades).
This also corrects the wrongly rated Browning .50 cal - and revises durability again upward (we have tried it both ways) - both of which will impact Japanese attrition - and the latter both sides attrition.
Adding supply depots in Manchukuo to help AI get started at the right levels.
Fixing the assignment of 815 squadron FAA.
There will be one more pre release of ESO - then the final set. Comments today will be used in the final RHS set of this round. We need to play to get farther into the game to see if any other issues remain.
Sid
link
http://www.sendspace.com/file/7fmuhk
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v3.37 update posted includes v3.37 PWHEX file
changes
Major changes to device file - now I understand it I reviewed it - and no wonder land combat is all screwed up!
Changed names of Japanese AFVs to what the Japanese called them. Combined tankettes and light tanks - there were no differences between them - so we could add other AFVs. Changed the Type 3 to Type 4 medium tank - because while the 3 does have a 75mm gun and is available sooner - it still has 25mm frontal armor - the 4 has a proper new chassis and 50 mm armor. Armor on Japanese AFVs was all grossly too much - no one could believe it really was that thin I guess! 8, 12, 16 mm is normal - and 25 mm is a "heavy" tank!
Some modification to Japanese land units for EOS only - mainly assigning some different AFVs to mech units - and a few Army HQs use some Navy AA earlier - stuff like that.
A few eratta on Japanese PCs and other vessels re light AAA were corrected in all scenarios.
A a few land units affected by device changes - or eratta discovered implementing them - were also corrected for all scenarios.
The M4 Close Support Tank armor changed back to CHS value of 100 mm - although it had 330 mm - because it probably does not apply to this rule system. The armor was to defeat mines - and not likely to be hit by shells!
There will be one more update and then RHSESO will be formally released. I am beginning RHSBBO games now with a view to extended evaluation. I do not plan to release updates so often - so get your problems in now.
Sid
Link
http://www.sendspace.com/file/g5xjn0
Cobra Aus
changes
Major changes to device file - now I understand it I reviewed it - and no wonder land combat is all screwed up!
Changed names of Japanese AFVs to what the Japanese called them. Combined tankettes and light tanks - there were no differences between them - so we could add other AFVs. Changed the Type 3 to Type 4 medium tank - because while the 3 does have a 75mm gun and is available sooner - it still has 25mm frontal armor - the 4 has a proper new chassis and 50 mm armor. Armor on Japanese AFVs was all grossly too much - no one could believe it really was that thin I guess! 8, 12, 16 mm is normal - and 25 mm is a "heavy" tank!
Some modification to Japanese land units for EOS only - mainly assigning some different AFVs to mech units - and a few Army HQs use some Navy AA earlier - stuff like that.
A few eratta on Japanese PCs and other vessels re light AAA were corrected in all scenarios.
A a few land units affected by device changes - or eratta discovered implementing them - were also corrected for all scenarios.
The M4 Close Support Tank armor changed back to CHS value of 100 mm - although it had 330 mm - because it probably does not apply to this rule system. The armor was to defeat mines - and not likely to be hit by shells!
There will be one more update and then RHSESO will be formally released. I am beginning RHSBBO games now with a view to extended evaluation. I do not plan to release updates so often - so get your problems in now.
Sid
Link
http://www.sendspace.com/file/g5xjn0
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
Er...
I decided to start RHS 3.3.7 games for both sides using the passive BB scenario, and noticed some of the automatic first turn invasions were hosed--for example the TF attacking the Batan Island hex had supplies and no troops.
I decided to start RHS 3.3.7 games for both sides using the passive BB scenario, and noticed some of the automatic first turn invasions were hosed--for example the TF attacking the Batan Island hex had supplies and no troops.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
-
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: Cobra Aus RapidShare link page
It appears that way - but they work. Not that it matters - Batan Island has no opposition! But for some reason the troops load AFTER execution of the turn. There is one CHS TF with a land unit in the ocean - I didn't like that and sent it back to California! But Andrew says it loads and sails when the game begins. So much for software.
RE: Cobra Aus RapidShare link page
The Americans still hold Batan Island.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Cobra Aus RapidShare link page
RHS v4.00 for all scenarios - includes formal release of EOS posted
changes
I went through every single Japanese ship record - and the first thousand Allied ship records - to get rid of date issues which prevent ships from appearing. Otherwise, this is a major revision of Japanese engineers, the completion of Empire Of the Sun - which was optimized for AI rather than PBEM, correction of errors in light armament on many Japanese transports,
a revision of heavy guns (particularly 24 cm guns) for Japan because there were several times more in CHS and stock than in real life, and the addition of some specialist units:
1) First Independent Heavy Artillery Company with the Schneider rail gun
2) Second Independent Heavy Artillery Company with a pair of 28cm and a pair of long Type 91 15 cm guns [Talk about a company! In Japan a normal company would rate only one 28cm gun!] It also has some AA.
3) Conversion of the 27th Independent Engineer Regiment to "electric" - for radio controlled demolition vehicles - this is the "fort assault" organization mentioned a few places
In EOS the 7th ALSO is "electric"
4) Elimination of the 5th Independent Engineer Regiment - the rest of the "assault engineers" - because it becomes the engineer units of the first couple of tank divisions - represented inside our 1 and 2 motorized infantry brigades in summer 1942.
I also reworked supply depots INSIDE units - and got the economy to behave in every region- now I understand why this matters. If one does not do this, the system "fills up" the supply sinks until they are happy - with one times their monthly requirement plus a little. If they are big, they don't let production loose to a great enough extent.
There was a rework of the names of British and Commonwealth Armies - and the Indian Air Force - which is a lot of work - getting rid of "Royal" - and adopting a scheme of abbreviations now including
AA = Australian Army
BA = British Army
CA = Canadian Army
IA = Indian Army
NZA = New Zealand Army
IAF = Indian Air Force
IAFVF = Indian Air Force Volunteer Force - we have one flight - which was important for a brief period - and which got equipped with a type of aircraft in the game.
EOS added a variety of Japanese planes (at the expense of others, or by combining identical planes, now operated with a common production scheme) - almost all of them early or mid war planes - some of great range (look up the Ki-74 and Ki-77 if you want to be impressed with range) - and we may add an optional art set to cover them - but only if someone is going to play it!
I am going to do another pwhex file - it can be used in ongoing games - and then some supplimental packages of art and text/spreadsheets.
EOS
This is the integrated revision titled Empire Of the Sun in honor of some other
games on this subject - and to imply what it is - a Japanese enhanced version
It is actually a minor tweek - it starts almost the same - but over time you will notice changes in what you get that matter (maybe). Tests indicate the planes work fine under AI control - something of a surprise given all I had heard - but I did learn how to talk to the AI a bit. I also got it to stop sending Mongolian Cavalry deep into China - but never did get some strange deployments under control - sending an air flotilla to Okinawa FROM Truck ??? Oh well - you cannot have everything.
Sid
Download link
http://www.sendspace.com/file/brrcb8
Cobra Aus
changes
I went through every single Japanese ship record - and the first thousand Allied ship records - to get rid of date issues which prevent ships from appearing. Otherwise, this is a major revision of Japanese engineers, the completion of Empire Of the Sun - which was optimized for AI rather than PBEM, correction of errors in light armament on many Japanese transports,
a revision of heavy guns (particularly 24 cm guns) for Japan because there were several times more in CHS and stock than in real life, and the addition of some specialist units:
1) First Independent Heavy Artillery Company with the Schneider rail gun
2) Second Independent Heavy Artillery Company with a pair of 28cm and a pair of long Type 91 15 cm guns [Talk about a company! In Japan a normal company would rate only one 28cm gun!] It also has some AA.
3) Conversion of the 27th Independent Engineer Regiment to "electric" - for radio controlled demolition vehicles - this is the "fort assault" organization mentioned a few places
In EOS the 7th ALSO is "electric"
4) Elimination of the 5th Independent Engineer Regiment - the rest of the "assault engineers" - because it becomes the engineer units of the first couple of tank divisions - represented inside our 1 and 2 motorized infantry brigades in summer 1942.
I also reworked supply depots INSIDE units - and got the economy to behave in every region- now I understand why this matters. If one does not do this, the system "fills up" the supply sinks until they are happy - with one times their monthly requirement plus a little. If they are big, they don't let production loose to a great enough extent.
There was a rework of the names of British and Commonwealth Armies - and the Indian Air Force - which is a lot of work - getting rid of "Royal" - and adopting a scheme of abbreviations now including
AA = Australian Army
BA = British Army
CA = Canadian Army
IA = Indian Army
NZA = New Zealand Army
IAF = Indian Air Force
IAFVF = Indian Air Force Volunteer Force - we have one flight - which was important for a brief period - and which got equipped with a type of aircraft in the game.
EOS added a variety of Japanese planes (at the expense of others, or by combining identical planes, now operated with a common production scheme) - almost all of them early or mid war planes - some of great range (look up the Ki-74 and Ki-77 if you want to be impressed with range) - and we may add an optional art set to cover them - but only if someone is going to play it!
I am going to do another pwhex file - it can be used in ongoing games - and then some supplimental packages of art and text/spreadsheets.
EOS
This is the integrated revision titled Empire Of the Sun in honor of some other
games on this subject - and to imply what it is - a Japanese enhanced version
It is actually a minor tweek - it starts almost the same - but over time you will notice changes in what you get that matter (maybe). Tests indicate the planes work fine under AI control - something of a surprise given all I had heard - but I did learn how to talk to the AI a bit. I also got it to stop sending Mongolian Cavalry deep into China - but never did get some strange deployments under control - sending an air flotilla to Okinawa FROM Truck ??? Oh well - you cannot have everything.
Sid
Download link
http://www.sendspace.com/file/brrcb8
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
also posted rail art fixes for map panels digital 000 - 001
download link
http://www.sendspace.com/file/mgvs7j
Cobra Aus
download link
http://www.sendspace.com/file/mgvs7j
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
Hi Cobra/Cid,
Would it be possible to provide a list of all files required and locations to run RHS from time to time?
As 4.0 is meant to be a relatively stable incarnation, now could be a good time.
Cheers
Rob
Would it be possible to provide a list of all files required and locations to run RHS from time to time?
As 4.0 is meant to be a relatively stable incarnation, now could be a good time.
Cheers
Rob
Robert Lee
RE: Cobra Aus RapidShare link page
Would it be possible to provide a list of all files required and locations to run RHS from time to time?
all you need is here to get started
A guide for the Installation RHS Scenario
side note 1 this writen in a style to help Newbies as well as the experienced
ok away we go
Stage 1
1 make sure that your current version of War in the Pacific (WITP) is Patched to at least
version 1.8 now available for download
2 I would recomend making a second install for RHS and to do this copy the WITP dir
to another drive (have a cuppa (or scotch) while this happening will take 3 to 4 min
when finished rename the WITP dir to what ever say War in the Pacific-RHS then copy
to original dive under Matrix Games. create an icon to point to the new exe and name
it somthing in ref. to RHS
3 Test the install to see if every thing runs ok
Stage 2
1 Download every thing in the RHS STUFF dir found on RougeUSMC site to a temp folder
at the moment you will find
A RHS map panels V5.1b part 1 13-4-06 - extended normal non hex panels - RHS Critical
B RHS map panels part 2 13-4-06 - extended Hex map panels RHS CRITICAL
C RHS amended map panel 000 18-4-06.zip RHS CRITICAL
D RHS amended map panel 001 18-4-06.zip RHS CRITICAL
E RHS amended map panel 003 18-4-06.zip RHS CRITICAL
F RHS amended map panel 006 18-4-06.zip RHS CRITICAL
note the above 4 amendments where do after the main map sets were upload and
any further updates will done in the same manner
note 2 Due to later transmission the files at Spookies site are uptodate as of 23-4-06
the amended panels are now in main map down loads
G Enhanced mapicons.zip RHS RHS NON CRITICAL
F RHS AlliedShip _Back full set.zip RHS CRITICAL
G RHS AlliedShip_transp full.zip set RHS CRITICAL
H RHS JapShip_Back full set full set.zip RHS CRITICAL
I RHS JapShipShills_transp full set.zip RHS CRITICAL
J RHS startgame_1024 Carriers.zip RHS NON CRITICAL
K RHS startgame_1024 Battleships RHS NON CRITICAL
L RHS OpenLoadScreen_1024.zip RHS NON CRITICAL
M RHS OpenLoadScreen_1024.zip RHS NON CRITICAL
N RHS planetops-sides.zip RHS CRITICAL
Stage 3
Installation of CRITICAL FILES
1 the map panels - unzip both sets and copy to
Matrix Games\War in the Pacific-RHS\ART (or whatever you call your install)
and say yes overwrite
2 next unzip the amended panel zips (4) and copy to ART folder
and say yes to overwrite (use this method for any future map panel upgrades)
3 next upzip the planetops-side and copy into the ART dir
say yes to overwrite
4 next Important step for the next 4 zips
go to the ART Folder and open and find the 4 ship panel folders
1 AlliedShips_Back
2 AlliedShips_Transp
3 JapShips_Back
4 JapShipShills_transp
DELETE all files in these 4 dirs
then unzip F into the AlliedShips_Back folder. unzip G into the AlliedShips_Transp folder
unzip H into the JapShips_Back folder. unzip I into the JapShipShills_transp folder
Ships art should now be done and all Criticals in place apart from scenario files (covered later)
Stage 4
Installation of NON CRITICAL FILES (in other words RHS will run without them)
1 the Enhanced MapIcons Set were created to make the more visible on the map based on the stock
set with only a couple of small changes
at this stage it would be good idea to make a full back up of your ART FOLDER before going further
to install in you want try out just unzip into the ART folder and say yes to over write
2 There are 2 openload screen have a look at themafter unzipping pick the one you want and copy into
ART folder.
3 Same applies for the Startgame screens
STAGE 5 SCENARIO FILES
when these are released you will find at ROUGEUSMC and SPOOKIES site for download
and other sites will most likely get them as well
at this stage I think there are 3 but EL SID will have more info forthcoming on them
but to install unzip and copy all files into the SCEN Folder and copy the PWHEX.dat file into
route dir of the game (war in the pacific - RHS)
when all that is done and sound alot but is only about 5 -10 mins work apart from download time
your all ready to try out RHS done by the RHS TEAM
Note on file dates - all files will have a date stamp (eg 23-4-06) any files found on sites with more recent dates
than what has been stated in in this doc are the most recent files for downloads
A word about other mods and RHS
Ship ART not a problem changing art with say Big B's OR Fremans's or any other ship mods out there
if want to use them
any other Candy Art should not be a problem either
AIR AIR will be a problem as the air panels tops and sides have a number of panels not found in other mods
I do not at this stage unless some creates a mod package for RHS recomend you change the AIR ART
SOUNDS not a problem
AUTO INSTALLS at this time a batch file same as CHS has not be done but is being considered
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v4.01 all scenarios posted (note only single file for each scenario this set)
changes
I regard this file as converting the file set to version 4.01,
but it is not possible to say so in the file set itself as it is not part of the air group file
where this is noted.
This file set ONLY reduces the initial size of certain Allied carrier fighter squadrons
AND sets a size limit for all allied carrier squadrons. It may be the latter does not matter in
carrier operations. But it seems to me it matters if the carrier lands ashore - and I suspect it matters at other times as well. In any case, I am assured it does NOT hurt to do it.
Further - I once was told "get the data right and the code will follow" - so IF the code ever in future cares about squadron size - it is set.
Sid
download link
http://www.sendspace.com/file/93ohq0
Cobra Aus
changes
I regard this file as converting the file set to version 4.01,
but it is not possible to say so in the file set itself as it is not part of the air group file
where this is noted.
This file set ONLY reduces the initial size of certain Allied carrier fighter squadrons
AND sets a size limit for all allied carrier squadrons. It may be the latter does not matter in
carrier operations. But it seems to me it matters if the carrier lands ashore - and I suspect it matters at other times as well. In any case, I am assured it does NOT hurt to do it.
Further - I once was told "get the data right and the code will follow" - so IF the code ever in future cares about squadron size - it is set.
Sid
download link
http://www.sendspace.com/file/93ohq0
Cobra Aus
Coral Sea Battle = My Birthday
- TulliusDetritus
- Posts: 5581
- Joined: Thu Apr 01, 2004 1:49 am
- Location: The Zone™
RE: Cobra Aus RapidShare link page
Cobra Aus, the link for the map panels does not work:
http://www.sendspace.com/file/mgvs7j
I managed to download v4.0 and v4.01 though. Anyone having this problem?
http://www.sendspace.com/file/mgvs7j
I managed to download v4.0 and v4.01 though. Anyone having this problem?
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934
RE: Cobra Aus RapidShare link page
Aye...cannot d/l. Other links work, AFAIK.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- TulliusDetritus
- Posts: 5581
- Joined: Thu Apr 01, 2004 1:49 am
- Location: The Zone™
RE: Cobra Aus RapidShare link page
Sardaukar, I posted my message at noon. I have tried again 10 minutes ago (4:30 PM here) and now it works [:)]
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934
RE: Cobra Aus RapidShare link page
Sendspace only provides a limited set of free download slots. One must wait till a slot is available to start a download. Patience is a virtue (or so I am told).
Perennial Remedial Student of the Mike Solli School of Economics. One day I might graduate.
- TulliusDetritus
- Posts: 5581
- Joined: Thu Apr 01, 2004 1:49 am
- Location: The Zone™
RE: Cobra Aus RapidShare link page
Mifune, I cannot be patient now [:)] The 6th july I leave (holidays). NO internet where I go (my house in the mountain). I still want to be able to play RHS there... so 4.0 has been released in time. I was impatient, indeed [8D]
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934