Great game, some small suggestions

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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MarkShot
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RE: Great game, some small suggestions

Post by MarkShot »

Well, that has been on the wishlist for a while.

You can always run SM alongside the game and look up things in the estab while playing. That's what I did with COTA when I got started, since I was unfamiliar with a lot of the armor in the game.
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Arjuna
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RE: Great game, some small suggestions

Post by Arjuna »

Thanks for the good suggestions guys - and not an indecent one amongst them, so it must be true about us wargamers getting tame as we grow older. [;)]

Putting the Estab data into the game is not as simple as it looks. The ScenMaker uses standard MFC interface items while the Game uses a special customised GUI. This is definitely too big for a patch. While I am at it I want to go on the record here and say that our policy is to "fix things" in a patch and "add things" in a new game. So this item will be placed on the wish list for BFTB or one of the subsequent titles.

TT1040 - UI - Add estab data into game

The above is an entry in our Task Tracker database in which we record all the tasks we have to do. It's been on our list for a while now. Note the number is 1040 and we are currently up to item 2941. [:)] 

Ditto for the AAR stats and unit stats. Both are excellent suggestions but will require the storage of extra data and a fair bit of work.

TT1766 - UI - AAR - add unit performance detail to AAR
TT2942 - UI - Unit Log - Add performance stats - like killed  X enemy
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Banquet
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RE: Great game, some small suggestions

Post by Banquet »

Glad to hear it's on the wishlist [:)]

For TT9999 can we have a map mode option for a rotatable 3d map? [:D]

Note, although I'm joking - an option to do this (in addition to the 2d birds eye maps) would be great. Even if the unit icons aren't displayed - to check terrain, LOS, etc, this would be very cool.



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JeF
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RE: Great game, some small suggestions

Post by JeF »

ORIGINAL: Banquet
For TT9999 can we have a map mode option for a rotatable 3d map? [:D]

Note, although I'm joking - an option to do this (in addition to the 2d birds eye maps) would be great. Even if the unit icons aren't displayed - to check terrain, LOS, etc, this would be very cool.

Ah, here is a pretty indecent suggestion that I'm going to support. But with kewl 3d unit models. mmmmh [8D]

Banquet, very cool pix BTW.

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Banquet
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RE: Great game, some small suggestions

Post by Banquet »

ORIGINAL: JeF

Ah, here is a pretty indecent suggestion that I'm going to support. But with kewl 3d unit models. mmmmh [8D]

JeF.

I'm sure Arjuna is working on it as we speak! [:D]
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RE: Great game, some small suggestions

Post by Arjuna »

Well it's funny you should say that...
 
 
 
...hey that got you excited didn't it? [;)]
 
Well actually that is a direction I would like to go but we need some $$$ in the bank first.
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RE: Great game, some small suggestions

Post by Banquet »

Brilliant! [:)]
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RE: Great game, some small suggestions

Post by JudgeDredd »

I'm for the 3D map...looks great. I can just imagine moving units around that baby. I wouldn't even care if the units were the 2D counter variety!
 
Hey, if I bought HTTR, would that opush your budget over the line where 3D maps could be integrated?
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RE: Great game, some small suggestions

Post by Arjuna »

Maybe if you also got 20,000 of your friends to also buy it. [;)]
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RE: Great game, some small suggestions

Post by JudgeDredd »

Man...I'm Scottish!! 20,000 friends!! 20 would be hard to find! Especially seeing as the World Cup is on and I live in England!!
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RE: Great game, some small suggestions

Post by wodin »

The maps in COTA are damn near perfect for me. The colour scheme is spot on. 3D would for me anyway start to make the game to damn tricky. HAvent played a 3D game yet where I havent had an awfully frustrating time moving around the map.
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RE: Great game, some small suggestions

Post by Arjuna »

Just claim you're from Australia, mate! [:D]
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RE: Great game, some small suggestions

Post by Banquet »

ORIGINAL: JudgeDredd

Man...I'm Scottish!! 20,000 friends!! 20 would be hard to find! Especially seeing as the World Cup is on and I live in England!!

Yeah, but I'm sure you're supporting England eh, JudgeDredd.. like the majority of Scots! [:D]
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RE: Great game, some small suggestions

Post by CriticalMass »

A company here in England recently cancelled a big conference they had organised in Scotland because the Scottish first minister (?) said he would be supporting Trinidad and Tobago!!

Mind your back when those highland divisions are in reserve [:D]
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RE: Great game, some small suggestions

Post by DanH »

Thanks Dave, great news if these mods could be incorporated into the next operation.

Just had some fun with the Iraklion scenario, playing as the allies. Might try some of the greek mainland ones next. Also with this estab, does anyone plan on creating some AK scens ?


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henri511
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RE: Great game, some small suggestions

Post by henri511 »

I may be in the minority, but I don't want more statistics - all I want to know is if I won the battle and how much I have left, not how much I have lost.[:D]

That is because the game for me is not an exercise in statistics but an exercise in strategy. Which is why I don't much like scenarios that are too static, with frontlines two units deep. For me the name of the game is maneuver. For example although Across the Dnepr is one of my favorite games, I have never played through a scenario of Korsun Pocket.

Statistics are useful but they shoudl be under the hood and personally the less I see the better. Who cares if the enemy motorcycle company was routed by my infantry or by my tanks?[>:]

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RE: Great game, some small suggestions

Post by wodin »

I love stats. Its mainly for immersion. Great help in writing up AAR's aswell. With more stats you will beable to see which units preformed well and which didnt. At the moment you cant really tell that as you dont know how many casualties a unit caused.

henr5i more stats wouldnt effect gameplay in anyway. So you have nothing to worry about just ignore them.


Actually Ive just thought of something. How about at the end of the scenario your units are rated on how they preformed?
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RE: Great game, some small suggestions

Post by Arjuna »

wodin,
 
And on what basis would you rate them, casualties inflicted v casualties suffered?
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wodin
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RE: Great game, some small suggestions

Post by wodin »

Good question.

I can even see it being different for the attacker and defender. In the end it would have tobe very abstract there for really defunct.

Even different untis. The SS I suppose casualties would be ignored and you'd judge by casualties inflicted. Though losing more men than killing isnt that good either.

Maybe a ratio between the two.

Actually scrap the idea its a bad call;)
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RE: Great game, some small suggestions

Post by Arjuna »

[:D]
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