no DNO
Moderators: ralphtricky, JAMiAM
RE: no DNO
I suspect they're being overhauled to make use of the major increase in events.
RE: no DNO
Yes, I seem to remember a thread on here or szo saying something to that effectORIGINAL: jbunnelle
I suspect they're being overhauled to make use of the major increase in events.
I have returned
RE: no DNO
excellent (complete with mr burns drumming of fingers) [&o]
1966 was a great year for english football...eric was born
RE: no DNO
But I wouldn't hold your breath on that happening anytime soon. Last I heard McBride was busy designing scenarios for another Matrix title.
- golden delicious
- Posts: 4121
- Joined: Tue Sep 05, 2000 8:00 am
- Location: London, Surrey, United Kingdom
RE: no DNO
Any scenario available for COW can be converted to TOAW III. So it's possible to play DNO in the Matrix Edition if you want.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
- rhinobones
- Posts: 2140
- Joined: Sun Feb 17, 2002 10:00 am
RE: no DNO
If you know any history of McBride you will have seen that he has always worked hard to keep his scenarios segregated from all others. Also, knowing how much time he has put into scenario development, we should respect his decision not to have his scenarios included in the TOAW III release prior to a thorough test program. I am sure that when (if) the scenarios are ready for TOAW III, he will make them available.
Regards, RhinoBones
Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
RE: no DNO
ORIGINAL: golden delicious
Any scenario available for COW can be converted to TOAW III. So it's possible to play DNO in the Matrix Edition if you want.
so i just dump the .sce file into the scenario folder as of days of old with COW then?
1966 was a great year for english football...eric was born
- larryfulkerson
- Posts: 42546
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
- Contact:
RE: no DNO
ORIGINAL: cantona
so i just dump the .sce file into the scenario folder as of days of old with COW then?
From what I understand you read the COW scenario into the editor and then just immediately save it without making any changes and that's what converts it. Or so I'm told.
Naughty Grandma Has the Bank Manager by the Balls… LITERALLY!
https://www.youtube.com/watch?v=fBeUBBeqkhI
https://www.youtube.com/watch?v=fBeUBBeqkhI
RE: no DNO
ORIGINAL: larryfulkerson
ORIGINAL: cantona
so i just dump the .sce file into the scenario folder as of days of old with COW then?
From what I understand you read the COW scenario into the editor and then just immediately save it without making any changes and that's what converts it. Or so I'm told.
Hmm...could someone in the know verify this please? I have put in a lot of COW scenarios but have not opened them in the editor and resaved. I assumed the new AI and other TOAW3 changes would automatically take effect.
RE: no DNO
That's correct. All it takes for a CoW scenario to be converted in a TOAW III one is to be loaded in the TOAW III editor and saved.ORIGINAL: jbunnelle
ORIGINAL: larryfulkerson
ORIGINAL: cantona
so i just dump the .sce file into the scenario folder as of days of old with COW then?
From what I understand you read the COW scenario into the editor and then just immediately save it without making any changes and that's what converts it. Or so I'm told.
Hmm...could someone in the know verify this please? I have put in a lot of COW scenarios but have not opened them in the editor and resaved. I assumed the new AI and other TOAW3 changes would automatically take effect.
Fais ce que dois
RE: no DNO
ORIGINAL: jbunnelle
Hmm...could someone in the know verify this please? I have put in a lot of COW scenarios but have not opened them in the editor and resaved. I assumed the new AI and other TOAW3 changes would automatically take effect.
Not claiming to be in the know but from other messages here I think the point of opening & saving is just to adjust any event 500 references to event 1000 - or something along those lines.
Certainly, it's been stated by officially-mandated types on a few occasions that ACoW scenarios will work in TOAW3 with just a load and save. I suspect that for most scenarios without Theater Options even that isn't absolutely necessary.
RE: no DNO
I've tried the conversion on several CoW scenarios, it works perfectly until now. [8D]
PDF
RE: no DNO
Looking forward to both the DNO and Braunswig Scenario Conversions.
DGL
An army of rabbits led by a lion, will beat an army of lions, led by a Rabbit. Napoleon
An army of rabbits led by a lion, will beat an army of lions, led by a Rabbit. Napoleon
- ralphtricky
- Posts: 6675
- Joined: Sun Jul 27, 2003 4:05 am
- Location: Colorado Springs
- Contact:
RE: no DNO
We haen't tested it, but all that you should need to do is to load the scenario. Opening it and saving it should help to insulate you from future problems, but it's probably not necessary.ORIGINAL: jbunnelle
Hmm...could someone in the know verify this please? I have put in a lot of COW scenarios but have not opened them in the editor and resaved. I assumed the new AI and other TOAW3 changes would automatically take effect.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
-
- Posts: 110
- Joined: Mon Jun 19, 2006 7:51 pm
- Location: matthewcox2001@gmail.com
RE: no DNO
I believe the last version was 3.6 - it has quite the factory bug[:@]
dazed and confused again!
-
- Posts: 253
- Joined: Fri Mar 26, 2004 3:46 pm
- Location: United States
RE: no DNO
ORIGINAL: Foggy
I believe the last version was 3.6 - it has quite the factory bug[:@]
No. There's a 3.7 that has corrected the factory release problems.
Make wargames, not war.
RE: no DNO
There's even a 4.0 that was in playtest a while back, but that's never been publically released...ORIGINAL: Menschenfresser
ORIGINAL: Foggy
I believe the last version was 3.6 - it has quite the factory bug[:@]
No. There's a 3.7 that has corrected the factory release problems.