no DNO

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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cantona
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no DNO

Post by cantona »

whats happend to DnO and all the other mcbride masterpieces?
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jbunnelle
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RE: no DNO

Post by jbunnelle »

I suspect they're being overhauled to make use of the major increase in events.
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RE: no DNO

Post by Okimaw »

ORIGINAL: jbunnelle

I suspect they're being overhauled to make use of the major increase in events.
Yes, I seem to remember a thread on here or szo saying something to that effect
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cantona
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RE: no DNO

Post by cantona »

excellent (complete with mr burns drumming of fingers) [&o]
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jbunnelle
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RE: no DNO

Post by jbunnelle »

But I wouldn't hold your breath on that happening anytime soon. Last I heard McBride was busy designing scenarios for another Matrix title.
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RE: no DNO

Post by golden delicious »

Any scenario available for COW can be converted to TOAW III. So it's possible to play DNO in the Matrix Edition if you want.
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RE: no DNO

Post by rhinobones »

If you know any history of McBride you will have seen that he has always worked hard to keep his scenarios segregated from all others. Also, knowing how much time he has put into scenario development, we should respect his decision not to have his scenarios included in the TOAW III release prior to a thorough test program. I am sure that when (if) the scenarios are ready for TOAW III, he will make them available.

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cantona
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RE: no DNO

Post by cantona »

ORIGINAL: golden delicious

Any scenario available for COW can be converted to TOAW III. So it's possible to play DNO in the Matrix Edition if you want.


so i just dump the .sce file into the scenario folder as of days of old with COW then?
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RE: no DNO

Post by larryfulkerson »

ORIGINAL: cantona
so i just dump the .sce file into the scenario folder as of days of old with COW then?

From what I understand you read the COW scenario into the editor and then just immediately save it without making any changes and that's what converts it. Or so I'm told.
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RE: no DNO

Post by jbunnelle »

ORIGINAL: larryfulkerson
ORIGINAL: cantona
so i just dump the .sce file into the scenario folder as of days of old with COW then?

From what I understand you read the COW scenario into the editor and then just immediately save it without making any changes and that's what converts it. Or so I'm told.

Hmm...could someone in the know verify this please? I have put in a lot of COW scenarios but have not opened them in the editor and resaved. I assumed the new AI and other TOAW3 changes would automatically take effect.
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RE: no DNO

Post by nemo69 »

ORIGINAL: jbunnelle

ORIGINAL: larryfulkerson
ORIGINAL: cantona
so i just dump the .sce file into the scenario folder as of days of old with COW then?

From what I understand you read the COW scenario into the editor and then just immediately save it without making any changes and that's what converts it. Or so I'm told.

Hmm...could someone in the know verify this please? I have put in a lot of COW scenarios but have not opened them in the editor and resaved. I assumed the new AI and other TOAW3 changes would automatically take effect.
That's correct. All it takes for a CoW scenario to be converted in a TOAW III one is to be loaded in the TOAW III editor and saved.
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RE: no DNO

Post by Szilard »

ORIGINAL: jbunnelle

Hmm...could someone in the know verify this please? I have put in a lot of COW scenarios but have not opened them in the editor and resaved. I assumed the new AI and other TOAW3 changes would automatically take effect.

Not claiming to be in the know but from other messages here I think the point of opening & saving is just to adjust any event 500 references to event 1000 - or something along those lines.

Certainly, it's been stated by officially-mandated types on a few occasions that ACoW scenarios will work in TOAW3 with just a load and save. I suspect that for most scenarios without Theater Options even that isn't absolutely necessary.
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RE: no DNO

Post by PDiFolco »

I've tried the conversion on several CoW scenarios, it works perfectly until now. [8D] 
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RE: no DNO

Post by dlazov »

Looking forward to both the DNO and Braunswig Scenario Conversions.
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RE: no DNO

Post by ralphtricky »

ORIGINAL: jbunnelle
Hmm...could someone in the know verify this please? I have put in a lot of COW scenarios but have not opened them in the editor and resaved. I assumed the new AI and other TOAW3 changes would automatically take effect.
We haen't tested it, but all that you should need to do is to load the scenario. Opening it and saving it should help to insulate you from future problems, but it's probably not necessary.
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RE: no DNO

Post by Foggy »

I believe the last version was 3.6 - it has quite the factory bug[:@]
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RE: no DNO

Post by Menschenfresser »

ORIGINAL: Foggy

I believe the last version was 3.6 - it has quite the factory bug[:@]

No. There's a 3.7 that has corrected the factory release problems.
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RE: no DNO

Post by JAMiAM »

ORIGINAL: Menschenfresser

ORIGINAL: Foggy

I believe the last version was 3.6 - it has quite the factory bug[:@]

No. There's a 3.7 that has corrected the factory release problems.
There's even a 4.0 that was in playtest a while back, but that's never been publically released...
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RE: no DNO

Post by Okimaw »

Has anyone tried these scens, DNO, Braunschweig, GiO in TOAW 3 yet?
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