V1.202 Coming Soon

War Plan Orange: Dreadnoughts in the Pacific 1922-1930, from the team that brought you War in the Pacific.

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Tankerace
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V1.202 Coming Soon

Post by Tankerace »

No release date yet, hopefully next weekish.

This is partially a "quick fix" patch, as it has a fix for the resize bug, but it also has a few elements of the 1.3 "Superpatch", mainly to allow modders to begin to get their scenarios up to the new standard.

Changelog for the 1.202 patch (as of now):
V1.202– June 18th, 2006
1. Assault Values for both sides are now displayed on the combat resolution screen and in the combat reports.
2. Carrier and cruiser air groups should no longer be resized by the artificial intelligence.
3. Seaplane Tenders (AVs) are now allowed in mine laying groups and will participate in mine laying operations.
4. A new ship type, the Armed Merchant Cruiser (AMC), has been added to the game. It replaces the Anti-aircraft cruiser (CLAA). It uses the old CLAA class type in the editor. In the game, it is generally defined as an attack transport, but shares the functions and abilities of both light cruiser and attack transport. It should be able to load cargo and should also be allowed into combat task forces. The computer opponent has been made aware of the changes and taught to use this new class.
5. Large AK conversion option “Convert to Q Ship (ML) has now been renamed to “Convert to Armed Merchant Cruiser”.
6. Depth Charge attributes now assigned correct historical values – sink rate, depth settings, and charge effect. Depth charge hits will now be more lethal (although ASW is still ineffective).
7. Class 108 Commerce Raider renamed to Auxiliary Cruiser.
8. Auxiliary Cruisers (classes 108 and 359) have had their mine complements reduced to 50, in two racks of 25 mines each.
9. All Delaware Class dreadnoughts (classes 182 and 1233) now have a correct secondary battery of 5in/50 Mk 6 guns instead of 5in/51 Mk 7 guns.
10. 1.3 Database Devices have been imported. This is the 99% final OOB device list for the 1.3 “Super Patch”. Changes from 1.2 OOB Devices are:
o Device 52 5in/50 Mk 5 has been merged with device 5in/50 Mk 6 (the two were essentially the same weapon). Replaced by French 100mm/40 Mod 25 Gun.
o Device 55 5in/40 Mk 2 has been removed from the game. Replaced by French 200kg Depth Charge.
o Device 60 3in/23 Mk 11 AA Gun renamed to the more common 3in/23 Mk 14 AA Gun.
o Device 64 3in/50 Mk 3 Gun has been removed from the game. Replaced by the US Mk 5 Y-gun with Mk 3 Depth Charges.
o Device 86 7.5in/50 Mk II Gun has been removed from the game. Replaced by Japanese Type 88 Depth Charge.
o Device 93 4.7in/50 Mk I gun renamed to 4.7in/45 Mk I gun.
o Device 94 4in/50 BL Mk VIII Gun has been removed from the game. Replaced by 21in Mk V Torpedo.
o Device 96 4in/45 QF Mk V Gun renamed to 4in/45 GF HA MkV Gun.
o Device 114 65mm (9pdr) Gun has been merged with Device 115 9pdr AA Gun. Now a DP weapon.
o Device 115 replaced by US 8in/55 Mk 9 Gun.
o Device 159 2pdr Pom Pom AA Gun renamed to 2pdr Mk VIII HA Gun.
o Device 161 38cm/45 SK Gun has been removed from the game. Replaced by US 21in Mk 11 Torpedo.
o Device 162 30.5cm/50 SK Gun has been removed from the game. Replaced by US 21in Mk 14 Torpedo.
o Device 163 28cm/50 SK Gun has been removed from the game. Replaced by Japanese 25cm Type 91 Torpedo.
o Device 164 28cm/45 SK Gun has been removed from the game. Replaced by British 4.7in/40 QF Mk VIII Gun.
o Device 165 28cm/40 SK Gun has been removed from the game. Replaced by British 21in Mk VII Torpedo.
o Device 166 21cm/45 SK Gun has been removed from the game. Replaced by US Mk 3 Depth Charge.
o Device 167 17cm/40 SK Gun has been removed from the game. Replaced by British 21in Mk IX Torpedo.
o Device 168 15cm/45 Tbts gun has been renamed to 15cm/45 SK Gun (now a generic 5.9in gun).
o Device 169 15cm/40 SK Gun has been removed from the game. Replaced by French 400mm 26DA Aerial Torpedo.
o Device 170 10.5cm/45 C32 Gun has been renamed to 10.5cm/45 Light Gun. Now a generic representation of all German 4.1in SP weapons. All other 10.5cm/45 guns sans Device 172 10.5cm/45 FlaK gun have been removed from the game.
o Device 171 has been replaced by a French 7.5mm Dame MG.
o Device 173 has been replaced by a French 155mm/50 Mod 20 Gun.
o Device 174 has been replaced by a French 203mm/50 Mod 24 Gun.
o Device 179 8.8cm/35 SK Gun has been removed from the game. Replaced by French 4.7in/45 QF Mk IX.

11. All ASW loadouts have been tweaked. All DC racks on large ships (smallest is the DD) are assumed to be the US Mark 1 DC Rack (or a variation thereof), which can hold a maximum of 8 300lb Charges or 6 600lb Charges. US Destroyers in there new ASW refits (1/23 and 1/27) have 5 round extentions, enabling an increase to 13 300lb Charges or 8 600lb Charges. Japanese Destroyers in their 12/29 refit change their 8 300lb British DCs for 10 200lb Type 88 DCs. Small US Ships (Eagle Boats, Bird MSWs, etc) use the Mark 4 DC rack, which hold 4 300lb charges. See notes below:
o 200lb Charges include the Type 88 Depth Charge.
o 300lb Charges include the British Mk III, Japanese Mk IIID, US Mk 3 Depth Charge, and the US Mk 5 Y-Gun which uses the Mk 3 Depth Charge.
o 600lb Charges include the US Mk 4 Depth Charge and the French 200KG Depth Charge (actually 441lbs, but is in the 600 class).
o US Destroyers in their primary ASW refit receive the standard 6 rack charges, for a total DC compliment of 12. In their full ASW refit they receive extensions allowing 16 rack charges, as well as a Mk 5 Y-Gun with 12 reloads, for a full DC compliment of 40.
o British and Japanese Destroyers have a total DC compliment of 16 Mk III Depth Charges, with the Japanese expanding to 20 DCs in their 12/29 refit.
o Total French DC compliment is 12 (not modeled until 1.3).
o Small US Ships and Patrol craft carry 4-8 DCs depending upon the number of DC racks. They may have as much as 10 if they carry a Y gun.
o US Destroyer Minelayers (DM) now begin the game with a Mark 1 DC rack with 8 Mk 3 DCs (Total DCs: 16). In 1/23 or 1/27 they undergo an ASW refit, in which they change their Mk 3s for heavier Mk 4s (and thus have DC racks with 6 charges, for a total of 12). They also gain a Y gun, with 8 reloads, for a total DC allotment of 28, versus the standard flush deck allotment of 40).
12. All US Cruisers built after 1926, or all US Cruisers that undergo a refit after 1926 (including Lexington class Capital Cruisers) have their 21in Mk 9 Torpedoes replaced by 21in Mk 11 Torpedoes.
13. On all US “Flush Deck” Destroyers, the 3in/23 Mk 14 AA Gun’s arc has been changed from Center to Rear.
14. All variations of the Clemson Destroyer are now just named Clemson. To see the individual class differences (single 4in/50. twin 4in/50, or single 5in/51) see the individual ship. Also all Clemson variations receive the same 1/23 refit, acquiring 40 DCs in racks and Y-guns.
15. Class 256 Charles Ausburne has been added. This is a Clemson class destroyer that in 1923 carried a Martin MS-1 Seaplane. In post 1923 scenarios she appears as a regular Clemson class destroyer.
16. The US S class submarine has been changed, and further subdivided. The S class is now divided into the following classes:
o Class 228 S-48 (S-48 to S-51) “Fourth Group”
o Class 229 S-42 (S-42 to S-47) “Third Group”
o Class 232 S-18 (S-18 to S-41) Electric Boat Built
o Class 283 S-10 (S-10 to S-13) Lake boats, redesigned with stern tube ala S-48s
o Class 230 S-3 (S-3 to S-9, S-14 to S-17) Lake Built
o Class 231 S-2 (S-2 only) Lake Built prototype
o Class 257 S-1 (S-1 only) Holland type, carries experimental MS-1 Seaplane.
o All S boats undergo refits in 1925 to carry Mk 10 mines.
17. The US R class submarines are now (with the exception of R-21) correctly fitted with 21in tubes, and have a correct 3in/50 Mk 10 Deck Gun. The class has been broken up into its various Lake and Electric Boat classes as follows:
o Class 227 R-1 (R-1 to R-20) Electric Boat Built
o Class 262 R-21 (R-21 only) Lake Built Boat with 18in Tubes.
o Class 275 R-21 (R-22 to R-27) Lake Built Boats with 21in Tubes.
18. The US O class Submarine has been broken up into the following classes:
o Class 228 O-1 (O-1 to O-10) Electric Boat Built.
o Class 260 O-11 (O-11 to O-16) Lake Built Boats.
o In addition, the O boats have now correctly been fitted with 3in/23 Mk 9 Deck guns.
19. The US L class Submarine has been broken up into the following classes:
o Class 230 L-1 (L-1 to L-4) Electric Boat Built.
o Class 289 L-5 (L-5 to L-8) Lake Built Boats.
o Class 306 L-9 (L-9 to L-11) Electric Boat Built.
o In addition, all US L boats have been renamed, losing their “AL” designations.
20. The US K class Submarine has been broken up into the following classes:
o Class 231 K-1 (K-1 to K-4) Electric Boat Built
o Class 351 K-5 (K-5 to K-8) Lake Built
21. The US H class Submarine has been broken up into the following classes:
o Class 232 H-1 (H-1 to H-3) Electric Boat
o Class 310 H-4 (H-4 to H-9) Lake Built
22. The G3 Battlecruiser (Class 276) secondary battery changed to 4.7in/40 QF Mk VIII Gun.
23. Paulding class destroyer armaments changed, now reduced to five 3in/50s in different arcs.
24. Aicraft # 012 Mitsubishi C1M1 renamed to Mitsubishi 2MR1.
25. Aircraft #101 Gloster Grebe Mk I has been removed from the game. This aircraft was never carrier capable, and the land variant Grebe Mk II (Aircraft #144) was far more common.
26. Corrected spelling of Battleship Mishima.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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Rysyonok
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RE: V1.202 Coming Soon

Post by Rysyonok »

Nice [:D]
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Helpless
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RE: V1.202 Coming Soon

Post by Helpless »

Good news! [&o]

Matrix keep ruining my perception of world cup games.. [:@] [:-] [:)]
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greg_slith
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RE: V1.202 Coming Soon

Post by greg_slith »

Will this require a restart? Has the Ai been changed, ie will it be more aggressive? The Japanese seem content to make toe holds in the PI and not move to fast to take Manilla etc. Other than that I love this game. Stupid Matrix is trying to make my head explode, what with WitP, WPO, SPWAW, Harpoon and Eagle day[:D][:D].
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RE: V1.202 Coming Soon

Post by Tankerace »

ORIGINAL: ecwgcx

Will this require a restart? Has the Ai been changed, ie will it be more aggressive? The Japanese seem content to make toe holds in the PI and not move to fast to take Manilla etc. Other than that I love this game. Stupid Matrix is trying to make my head explode, what with WitP, WPO, SPWAW, Harpoon and Eagle day[:D][:D].

What file version are you running? The 1.2 version (which did require a restart) showed the AI as being able to regularly take the PI, usually within 2 to 3 weeks (longer if the player puts up a fight).

As for a restart, the code changes (Creation of AMCs, group resize bug, etc) do not, but all OOB changes require a restart.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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RE: V1.202 Coming Soon

Post by greg_slith »

It's 1.2 and the Japs have landed on northern Luzon and at Davao. They also took Wake but have not moved against Guam. Maybe my S-Boats are doing more damage than I thought[:D]
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RE: V1.202 Coming Soon

Post by Toddr22_slith »

Tankerace,

Just a quick question, what is the schedule for the release of the 1.3 "Superpatch?"

Thanks

TR
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RE: V1.202 Coming Soon

Post by Tankerace »

ORIGINAL: ecwgcx

It's 1.2 and the Japs have landed on northern Luzon and at Davao. They also took Wake but have not moved against Guam. Maybe my S-Boats are doing more damage than I thought[:D]

Ok, will investigate (the AI can stop, or change the pace of operations, based on resistance.). PM some details, such as scenario, patch started under (1.0, 1.13, 1.151, or 1.2), and date, and I'll investigate. I had assumed based on tests leading up to the 1.2 patch, and the lack of complaints after, that the problem had finally been solved. I'll double check it and if need be fix and bundle with this patch.

ORIGINAL: Toddr22

Tankerace,

Just a quick question, what is the schedule for the release of the 1.3 "Superpatch?"

Thanks

TR

I had hoped to enter BETA with it late this month, but early next month is looking more possible. The Databases, ship changes, and class changes are done, as are the new aircraft specs (almost 60 new planes!), but the main holdup now is doing the art, adding in some of the new ships, adding in new air squadrons and some land OOB changes, and then doing new scenarios.

I would say mid-late July or early August for a release is what I am hoping for. Part of the delay is porting some of the 1.3 stuff into this 1.202 patch, and then doing a ton of new art for planes and ships.

That said, I may in the next few days post a new class, plane, and scenario list for the coming 1.3 patch.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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RE: V1.202 Coming Soon

Post by Tankerace »

Also forgot to mention, I am retweaking all US submarine ranges and cruise speed based on Friedman's work (as opposed to Conways).
 
S boats in some cases have longer ranges (as much as 10,000nm in the "Government" S-3 class), or a slower cruise speed (such as 9 knots vs the standard 11 knots in the Lake S-48s, which have a radius of 7,121nm @ 9 knots).
 
R boats, while coastal submarines, do have some range capability but at the expense of cruising speed. The EB boats can cruise 7,000nm @ 6 knots, but the Lake boats can almost match S boats, with a radius of 6,499nm @ 11 knots.
 
O boats are now firmly regulated to Coastal operations, reaching over 3500nm @ 11 knots.
 
L and K boats have also had their range reduced to historic levels, and are now only useful for defense, or coastal operations off China (assuming a base in the PI or China), off Hawaii, or off the US. Their range of 3,150nm works out to 12 days endurance, of which historically they usually had to return to port after 10 days.
 
Also, reflecting WWI experience (again Friedma's work), all US subs now have at least 1 AA Machinegun.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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RE: V1.202 Coming Soon

Post by JagdFlanker »

i can second the AI's reluctance to attack much after taking northern PI and wake - i no longer have the save, but after over a month of play of the super dreadnaught scen the AI never moved from their initial PI landing zones and after bombarding guam a few days in they never landed on it.  that's when i got bored and went back to human opponents!
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Rysyonok
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RE: V1.202 Coming Soon

Post by Rysyonok »

When you mention Friedman, what books are you talking about?

*pulls up Amazon.com in anticipation*
 
Also can you look at infantry-brigade-division OOBs? They don't match for USA or Japan; for example, US division has 15 tanks, brigade - 5, regiment - 0. Also, some units have different guns than their TO&E calls for. :)
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RE: V1.202 Coming Soon

Post by Tankerace »

I apologize for the AI thing. With 1.20 I ran test after test (at least 5 per scenario), and in each the AI took the PI, Wake, and Midway.  Since post 1.20 release no one complained, I (naturally) assumed the problem had been fixed.
 
What I need is the name of the scenario, what patch it was started on, and any saves if you have them. If the problem is still around, I'll do what I can to fix it one more time.
 
 
 
As to Friedman's books, basically his entire Illustrated Design History series. Expensive, but well worth the money.
 
As to the land OOB, I'm not really seeing a problem. US Divisions were each assigned a company of tanks (15), and most US Brigades that were independent were assigned a platoon (5). US Regiments did not have any incumbent tanks, although tanks could be assigned from external units.
 
The Japanese never used tanks effectively until the 1930s. In the 1920s there were small numbers of tanks used experimentally, or for policing duty, but there never were enough tanks to equip each Division, or even each Brigade. According to Way of the Heavenly Sword: The Japanese Army in the 1920's, the Japanese army was short of tanks, Artillery, Aircraft, and Machineguns, and many Japanese historians (and generals of the time) rated the Japanese Army a second rate army, whose 21 Divisions were equal at the max to 5 to 7 European Divisions, which themselves were smaller than American Divisions.
 
The only TOE-OOB inconsistency I see is that some US Divisions have 155mm Guns in lieu of Howitzers. This is not an error, as their TOE does not (and should not) change. The correct number of weapons will be issued, although they are an "ersatz" alternative. Its workign as I had intended.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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RE: V1.202 Coming Soon

Post by Toddr22_slith »

Tankerace,

How do I send you a saved file?

Can I do it on the forum, or do I need to send it to an email address?

Thanks,

TR
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RE: V1.202 Coming Soon

Post by Tankerace »

Attach it in an email to either tankerace_42@hotmail.com or prince@nsuok.edu, and I'll take a look at it.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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