Using bombers on bombing missions

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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glvaca
Posts: 1312
Joined: Tue Jun 13, 2006 12:42 pm

Using bombers on bombing missions

Post by glvaca »

Hi guys,

What is the best way to inflict damage using bombers and/or arty? Do you need a certain amount to make a real impression? Is there a rule of tumb you can use? Or is it just ineffective?

Any thoughts would be welcome.
Best,
Glenn
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golden delicious
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Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: Using bombers on bombing missions

Post by golden delicious »

Use them in conjunction with ground units, basically.

You CAN get some mileage out of pure bombardments in certain circumstances. Airfield attacks with both bombers and artillery can be effective. Attacks on units with very heavy density penalties are also good, but it is much better to add a ground unit to the attack if you can.

Also in modern scenarios air (or especially helicopter) attacks against pure armour units can be devastating.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
glvaca
Posts: 1312
Joined: Tue Jun 13, 2006 12:42 pm

RE: Using bombers on bombing missions

Post by glvaca »

ok, thanks. I'll keep that in mind.
Menschenfresser
Posts: 254
Joined: Fri Mar 26, 2004 3:46 pm
Location: United States

RE: Using bombers on bombing missions

Post by Menschenfresser »

Bomber strikes on pure artillery units can work to undig defending artillery, but it does take a pretty heavy strike to do so consistently. Certain aircraft types, like the German JU-87, which have a higher anti-armor rating can wreak havoc on pure armor units in some circumstances. Destroying bridges is a good use for bombers or sinking fleets if their anti-shipping rating is high enough.
 
Keep in mind all scenarios are different in what does and doesn't work.
 
I'd say I use them most often for a little extra punch where I want to break through on the ground.
Make wargames, not war.
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